nssm/mobs/morvalar.lua

903 lines
23 KiB
Lua
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local time_limit = 120
posmorvalarblock = {x=827, y=-30094, z=-817}
function respawn_block(self)
--start a timer if it doesn't exist
self.stop_timer = self.stop_timer or os.time()
--create a variable to record the hp if it doesn't exist
self.hp_record = self.hp_record or self.health
if self.hp_record ~= self.health then
self.stop_timer = os.time()
self.hp_record = self.health
else
if os.time() - self.stop_timer > time_limit then
minetest.chat_send_all("Time is over!")
self.object:remove()
minetest.set_node(posmorvalarblock, {name="nssb:morvalar_block"})
end
end
end
mobs:register_mob("nssm:morvalar", {
type = "monster",
hp_max = 100,
hp_min = 100,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach =3,
run_velocity = 3.2,
damage = 8,
runaway = true,
jump = true,
sounds = {
random = "morvalar7",
},
armor = 50,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 5,
stand_end = 6,
walk_start = 10,
walk_end = 50,
run_start = 10,
run_end = 50,
punch_start = 55,
punch_end = 80,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function (self)
self.curr_attack = (self.curr_attack or self.attack)
self.morvalar_timer = (self.morvalar_timer or os.time())
self.dir = (self.dir or 0)
if (os.time() - self.morvalar_timer) > 2 then
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 1
if self.attack:is_player() then
local pname, player_inv, armor_inv, ppos = armor:get_valid_player(self.attack, "[set_player_armor]")
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('armor') then
-- punch player if he doesn't own an armor
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
else
local armor_elements = {}
local armor_num = 0
local steal_pos
for i=1,6 do
local armor_stack = player_inv:get_stack("armor", i)
local armor_item = armor_stack:get_name()
if armor_stack:get_count() > 0 then
armor_elements[armor_num]={name=armor_item, pos=i}
armor_num = armor_num + 1
end
end
if armor_num > 0 then
steal_pos = math.random(1,armor_num)
steal_pos = steal_pos-1
local cpos = string.find(armor_elements[steal_pos].name, ":")
local mod_name = string.sub(armor_elements[steal_pos].name, 0, cpos-1)
local nname = string.sub(armor_elements[steal_pos].name, cpos+1)
if mod_name == "3d_armor" then
nname = "3d_armor_inv_"..nname..".png"
elseif mod_name == "nssm" then
nname = "inv_"..nname..".png"
else
nname = "3d_armor_inv_chestplate_diamond.png"
end
minetest.add_particlespawner(
1, --amount
1, --time
{x=p.x, y=p.y+1, z=p.z}, --minpos
{x=p.x, y=p.y+1, z=p.z}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --maxacc
0.5, --minexptime
0.5, --maxexptime
10, --minsize
10, --maxsize
false, --collisiondetection
nname --texture
)
minetest.after(1, function (self)
local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor_stack = armor_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
armor_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor:set_player_armor(self.attack, self.attack)
armor:update_inventory(self.attack)
end,self)
end
end
end
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar6", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar6", {
type = "monster",
hp_max = 120,
hp_min = 120,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach =4,
run_velocity = 3.2,
damage = 8,
runaway = true,
jump = true,
sounds = {
random = "morvalar6",
},
armor = 50,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 85,
stand_end = 86,
walk_start = 90,
walk_end = 130,
run_start = 90,
run_end = 130,
punch_start = 132,
punch_end = 162,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function (self)
self.morvalar6_timer = (self.morvalar6_timer or os.time())
self.dir = (self.dir or 0)
if (os.time() - self.morvalar6_timer) > 1 then
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 2
minetest.after(1, function (self)
if self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
local imhungry = 0
for i = 1,32 do
--minetest.chat_send_all("Inventory is not empty")
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable")==1 then
imhungry = 1
for t = 0,2 do
items:take_item()
end
player_inv:set_stack('main', i, items)
end
end
if imhungry == 0 then
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
else
s.y = s.y+1.8
minetest.add_particlespawner(
1, --amount
1, --time
{x=p.x, y=p.y+1, z=p.z}, --minpos
{x=p.x, y=p.y+1, z=p.z}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y-1, z=s.z-p.z}, --maxacc
0.5, --minexptime
0.5, --maxexptime
10, --minsize
10, --maxsize
false, --collisiondetection
"roasted_duck_legs.png" --texture
)
end
self.morvalar6_timer = os.time()
end
end
end,self)
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar5", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar5", {
type = "monster",
hp_max = 130,
hp_min = 130,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach =6,
run_velocity = 3.2,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "morvalar5",
},
armor = 40,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 165,
stand_end = 166,
walk_start = 170,
walk_end = 210,
run_start = 170,
run_end = 210,
punch_start = 215,
punch_end = 245,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function (self)
self.morvalar5_timer = (self.morvalar5_timer or os.time())
self.dir = (self.dir or 0)
if (os.time() - self.morvalar5_timer) > 2 then
local s = self.object:getpos()
local p = self.attack:getpos()
minetest.after(2, function(self)
set_animation(self, "punch")
explosion(p, 5, 0, 1, true)
self.morvalar5_timer = os.time()
end,self)
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar4", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar4", {
type = "monster",
hp_max = 100,
hp_min = 100,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach = 3,
run_velocity = 3.2,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "morvalar4",
},
armor = 30,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 250,
stand_end = 251,
walk_start = 255,
walk_end = 295,
run_start = 255,
run_end = 295,
punch_start = 300,
punch_end = 320,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function(self)
self.morvalar4_timer = (self.morvalar4_timer or os.time())
if (os.time() - self.morvalar4_timer) > 1 then
self.morvalar4_timer = os.time()
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, nil)
end
minetest.after(1.4, function()
local ty = s.y
local flag = 0
local m = 3
local v = {x=(p.x-s.x)*m, y = ty, z = (p.z-s.z)*m}
local d = {x=s.x+v.x, y = ty, z = s.z+v.z}
d.y = ty
for j = -3,3 do
ty = d.y + j
local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
if up == "air" and current ~= "air" then
d.y = d.y + j+1.5
flag = 1
break
end
end
while flag ~= 1 do
d.x = p.x + math.random(-m,m)
d.z = p.z + math.random(-m,m)
d.y = p.y
local dist = dist_pos(d, p)
if dist>=2 then
for j = -3,3 do
ty = d.y + j
local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
if up == "air" and current ~= "air" then
d.y = d.y + j+1.5
flag = 1
break
end
end
end
end
self.object:setpos(d)
end)
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar3", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar3", {
type = "monster",
hp_max = 120,
hp_min = 120,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach = 3,
run_velocity = 3.2,
damage = 16,
runaway = true,
jump = true,
sounds = {
random = "morvalar3",
},
armor = 30,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_switch = true,
arrow = "nssm:morarrow",
shoot_interval = 2,
shoot_offset = 0,
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 325,
stand_end = 326,
walk_start = 330,
walk_end = 370,
run_start = 330,
run_end = 370,
punch_start = 375,
punch_end = 395,
shoot_start = 400,
shoot_end = 450,
},
do_custom = function(self)
respawn_block(self)
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar2", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar2", {
type = "monster",
hp_max = 90,
hp_min = 90,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach = 6,
run_velocity = 3.2,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "morvalar2",
},
armor = 50,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 455,
stand_end = 456,
walk_start = 460,
walk_end = 500,
run_start = 460,
run_end = 500,
punch_start = 505,
punch_end = 545,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function(self)
self.morvalar2_timer = (self.morvalar2_timer or os.time())
if (os.time() - self.morvalar2_timer) > 1 then
self.morvalar2_timer = os.time()
local s = self.object:getpos()
local p = self.attack:getpos()
local counter = 0
local objects = minetest.env:get_objects_inside_radius(s, 7)
for _,obj in ipairs(objects) do
if obj:get_luaentity() then
local name = obj:get_luaentity().name
if (name == "nssm:mordain" or name == "nssm:morde" or name == "nssm:morgut" or name == "nssm:morgre" or name == "nssm:morlu" or name == "nssm:morwa" or name == "nssm:morvy") then
counter = counter + 1
end
end
end
minetest.chat_send_all("Ne ho contati: "..counter)
if counter < 2 then
set_animation(self, "punch")
local v = vector.subtract(p,s)
--local v = {x = s.x-p.x, y = s.y-p.y , z= s.z-p.z}
v = vector.normalize(v)
local per = perpendicular_vector(v)
local p1 = vector.add(s,v)
p1 = vector.subtract(p1,vector.multiply(per,4))
add_entity_and_particles("nssm:morwa", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
add_entity_and_particles("nssm:mordain", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
add_entity_and_particles("nssm:morgre", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
add_entity_and_particles("nssm:morlu", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
add_entity_and_particles("nssm:morgut", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
add_entity_and_particles("nssm:morde", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
add_entity_and_particles("nssm:morvy", p1, "morparticle.png", 1)
p1 = vector.add(p1,per)
end
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar1", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar1", {
type = "monster",
hp_max = 160,
hp_min = 160,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach = 6,
run_velocity = 3.2,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "morvalar1",
},
armor = 20,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 550,
stand_end = 551,
walk_start = 560,
walk_end = 600,
run_start = 560,
run_end = 600,
punch_start = 610,
punch_end = 640,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function (self)
self.morvalar1_timer = (self.morvalar1_timer or os.time())
if (os.time() - self.morvalar1_timer) > 3 then
self.morvalar1_timer = os.time()
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 3
if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.health = self.health + (self.damage*3)
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, nil)
end
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
add_entity_and_particles("nssm:morvalar0", pos, "morparticle.png", 10)
end,
})
mobs:register_mob("nssm:morvalar0", {
type = "monster",
hp_max = 100,
hp_min = 100,
collisionbox = {-0.4, -0.1, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
--rotate= 270,
mesh = "morvalar.x",
textures = {{"morvalar.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 50,
walk_velocity = 1.6,
reach = 16,
run_velocity = 3.2,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "kamehameha",
},
drops = {
{name = "nssm:death_scythe",
chance = 1,
min = 1,
max = 1,},
},
armor = 30,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="morparticle.png",
blood_amount=10,
knock_back=0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 645,
stand_end = 646,
walk_start = 650,
walk_end = 690,
run_start = 650,
run_end = 690,
punch_start = 700,
punch_end = 750,
},
do_custom = function(self)
respawn_block(self)
end,
custom_attack = function (self)
self.morvalar1_timer = (self.morvalar1_timer or os.time())
if (os.time() - self.morvalar1_timer) > 1 then
self.morvalar1_timer = os.time()
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 5 --velocity of the kamehameha
local obj = minetest.add_entity(s, "nssm:kamehameha_bad")
s.y = s.y+0.5
p.y = p.y+0.9
local dir = {x=(p.x-s.x)*m, y=(p.y-s.y)*m, z=(p.z-s.z)*m} --direction of the kamehameha
obj:setvelocity(dir)
end
end,
on_die = function(self)
local pos = self.object:getpos()
self.object:remove()
minetest.add_particlespawner({
amount = 1000,
time = 2,
minpos = {x=pos.x-2, y=pos.y-1, z=pos.z-2},
maxpos = {x=pos.x+2, y=pos.y+4, z=pos.z+2},
minvel = {x=0, y=0, z=0},
maxvel = {x=1, y=2, z=1},
minacc = {x=-0.5,y=0.6,z=-0.5},
maxacc = {x=0.5,y=0.7,z=0.5},
minexptime = 2,
maxexptime = 3,
minsize = 3,
maxsize = 5,
collisiondetection = false,
vertical = false,
texture = "morparticle.png",
})
--minetest.add_entity(pos, "nssm:morvalar3")
end,
})
minetest.register_entity("nssm:kamehameha_bad", {
textures = {"kamehameha.png"},
on_step = function(self, dtime)
local pos = self.object:getpos();
if self.timer == 0 then
self.timer = os.time()
end
if os.time() - self.timer > self.life_time then
self.object:remove()
end
local objects = minetest.env:get_objects_inside_radius(pos, 2)
for _,obj in ipairs(objects) do
if obj:is_player() then
minetest.chat_send_all("Dentro il raggio grande")
obj:set_hp(obj:get_hp()-5)
end
if obj:get_luaentity() then
local name = obj:get_luaentity().name
if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then
obj:set_hp(obj:get_hp()-5)
if (obj:get_hp() <= 0) then
if (not obj:is_player()) then
obj:remove()
end
end
end
end
end
local objects = minetest.env:get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
if obj:is_player() then
explosion(pos, 5, 0, 1, true)
self.object:remove()
minetest.chat_send_all("Dentro il raggio piccolo")
end
if obj:get_luaentity() then
local name = obj:get_luaentity().name
if name ~= "nssm:morvalar0" and name ~="nssm:kamehameha_bad" then
explosion(pos, 5, 0, 1, true)
self.object:remove()
end
end
end
local nodename = minetest.env:get_node(pos).name
if nodename ~= "air" then
explosion(pos, 5, 0, 1, true)
self.object:remove()
end
end,
life_time = 40,
timer = 0,
custom_timer = 0,
})
--[[
7 code: ruba l'armatura come il morlu, ma poi non scappa e ti attacca normalmente. O un po' un po' o prima ruba e poi ti ara e basta.
6 code: stand: 85-86 walk: 90-130 attack: 132-162
Attacca come prima con 7 ma ruba il cibo come il morvalar6 al posto dell'armatura, e non scappa ma attacca.
5 code: stand: 165-166 walk: 170-210 attack: 215-245
Fa esplodere un po' la sua coda come un Morgre fa esplodere se stesso.
4 code: stand: 250-251 walk: 255-295 attack: 300-320
Attacca esattamente come un Mordain
3 code: stand: 325-326 walk: 330-370 attack: 375-395(punch) 400-450(shoot)
Dogshoot con lo stesso intervel del Morwa, che mi pare sia 2.
2 code: stand: 455-456 walk: 460-500 attack: 505-545
Evoca intorno a s<> i 7 mostri del Morlendor contemporaneamente, non fa nulla fino a quando sono nel suo raggio visivo, quando muoiono ne evoca altri 7 e cos<6F> via fino a che non lo abbatti, sei libero di reinterpretare questo attacco in base alle tue capacit<69>.
1 code: stand: 550-551 walk: 560-600 attack: 610-640
Attacca assorbendo la vita come un morde, si ricarica in questo modo, ma di pi<70> del numero che assorbe.
0 code: stand: 645-646 walk: 650-690 attack: 700-750
Shoota delle kamehameha
]]--