nssm/mobs/mese_dragon.lua

109 lines
2.3 KiB
Lua

mobs:register_mob("nssm:mese_dragon", {
type = "monster",
hp_max = 666,
hp_min = 666,
collisionbox = {-1, 0, -1, 1, 5, 1},
visual = "mesh",
mesh = "mese_dragon.x",
textures = {{"mese_dragon.png"}},
visual_size = {x=12, y=12},
makes_footstep_sound = true,
view_range = 45,
rotate = 270,
fear_height = 5,
walk_velocity = 2,
run_velocity = 4,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
damage = 18,
jump = true,
jump_height = 10,
drops = {
{name = "nssm:rainbow_staff",
chance = 1,
min = 1,
max = 1},
{name = "nssm:energy_globe",
chance = 1,
min = 99,
max = 99},
},
armor = 30,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_switch = true,
dogshoot_count_max = 9,
arrow = "nssm:roar_of_the_dragon",
reach = 5,
shoot_interval = 3,
shoot_offset = -1,
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 120,
walk_start = 161,
walk_end = 205,
run_start = 206,
run_end = 242,
punch_start = 242,
punch_end = 275,
punch2_start = 330,
punch2_end = 370,
dattack_start = 120,
dattack_end = 160,
},
do_custom = function(self)
midas_ability(self, "default:mese_block", self.run_velocity,2, 3)
end,
custom_attack = function(self)
if self.timer > 1 then
self.timer = 0
self.attack_rip = self.attack_rip+1
local s = self.object:getpos()
local p = self.attack:getpos()
p.y = p.y + 1.5
s.y = s.y + 1.5
if minetest.line_of_sight(p, s) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, nil)
end
if self.attack_rip>=8 then
self.attack_rip =0
set_animation("punch1")
for dx = -17,17 do
for dz= -17,17 do
local k = {x = s.x+dx, y=s.y+20, z=s.z+dz}
local n = minetest.env:get_node(k).name
if n=="air" and math.random(1,23)==1 then
minetest.env:set_node(k, {name="nssm:mese_meteor"})
nodeupdate(k)
end
end
end
end
end
end
})