nssm/mobs/ant_queen.lua

106 lines
2.3 KiB
Lua

mobs:register_mob("nssm:ant_queen", {
type = "monster",
hp_max = 220,
hp_min = 220,
collisionbox = {-0.6, 0.00, -0.6, 0.6, 1, 0.6},
visual = "mesh",
mesh = "ant_queen.x",
textures = {{"ant_queen.png"}},
visual_size = {x=6, y=6},
makes_footstep_sound = true,
view_range = 30,
fear_height = 5,
walk_velocity = 1.5,
run_velocity = 2,
lifetimer = 300,
rotate = 270,
sounds = {
random = "ant",
attack = "ant",
},
damage = 4,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 5,
max = 7,},
{name = "nssm:ant_queen_abdomen",
chance = 1,
min = 1,
max = 1,},
{name = "nssm:ant_leg",
chance = 2,
min = 1,
max = 6,},
{name = "nssm:ant_mandible",
chance = 3,
min = 1,
max = 2,},
},
reach = 8,
armor = 40,
drawtype = "front",
water_damage = 2,
lava_damage = 7,
light_damage = 0,
blood_texture="nssm_blood_blue.png",
blood_amount=50,
stepheight=2.1,
knock_back=0,
jump_height=12,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 25,
stand_start = 1,
stand_end = 50,
walk_start = 120,
walk_end = 160,
run_start = 120,
run_end = 160,
punch_start = 170,
punch_end = 190,
},
custom_attack = function(self)
self.ant_queen_counter = (self.ant_queen_counter or 0) + 1
if self.ant_queen_counter == 4 then
self.ant_queen_counter = 0
local counter = 0
local s = self.object:getpos()
local p = self.attack:getpos()
p.y = p.y + 1.5
s.y = s.y + 1.5
if line_of_sight_water(self, p, s) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
local pos1 = {x=s.x+math.random(-3,3), y=s.y-1, z=s.z+math.random(-3,3)}
local objects = minetest.env:get_objects_inside_radius(s, 10)
for _,obj in ipairs(objects) do
if (obj:get_luaentity() and obj:get_luaentity().name == "nssm:ant_soldier") then
counter = counter + 1
end
end
if ((pos1.x~=s.x) and (pos1.z~=s.z))
and (minetest.env:get_node(pos1).name == "air")
and (counter < 4)
then
explosion_particles(pos1, 1)
minetest.add_entity(pos1, "nssm:ant_soldier")
end
end
end
end
})