nssm/mobs/duck.lua

65 lines
1.1 KiB
Lua

mobs:register_mob("nssm:duck", {
type = "monster",
hp_max = 12,
hp_min = 7,
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.95, 0.3},
visual = "mesh",
mesh = "duck.x",
textures = {{"duck.png"}},
visual_size = {x=2, y=2},
makes_footstep_sound = true,
view_range = 13,
walk_velocity = 1,
reach =1.5,
run_velocity = 2,
damage = 2,
jump = true,
sounds = {
random = "duck",
},
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 1,},
{name = "nssm:duck_legs",
chance = 1,
min = 1,
max = 2,},
{name = "nssm:duck_beak",
chance = 5,
min = 1,
max = 1,},
{name = "nssm:duck_feather",
chance = 3,
min = 2,
max = 4,},
},
armor = 100,
drawtype = "front",
water_damage = 0,
fear_height = 5,
floats = 1,
lava_damage = 5,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=5,
blood_texture="nssm_blood.png",
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 1,
stand_end = 20,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 40,
punch_end = 60,
}
--pathfinding = 1,
})