nssm/mobs/duckking.lua

79 lines
1.4 KiB
Lua

mobs:register_mob("nssm:duckking", {
type = "monster",
hp_max = 180,
hp_min = 180,
collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2},
visual = "mesh",
mesh = "king_duck.x",
textures = {{"king_duck.png"}},
visual_size = {x=10, y=10},
lifetimer = 300,
makes_footstep_sound = true,
view_range = 30,
rotate = 270,
duck_father = true,
walk_velocity = 1,
fear_height = 4,
run_velocity = 2,
damage = 8,
jump = true,
sounds = {
random = "duckking",
attack = "duckking",
},
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 7,
max = 8,},
{name = "nssm:duck_legs",
chance = 1,
min = 40,
max = 50,},
{name = "nssm:helmet_crown",
chance = 1,
min = 1,
max = 1,},
{name = "nssm:duck_beak",
chance = 4,
min = 10,
max = 20,},
{name = "nssm:duck_feather",
chance = 3,
min = 20,
max = 40,},
},
armor = 50,
drawtype = "front",
water_damage = 0,
floats = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_switch = true,
dogshoot_count_max = 9,
blood_texture="nssm_blood.png",
blood_amount=50,
stepheight=2.1,
knock_back=0,
jump_height=12,
arrow = "nssm:duck_father",
shoot_interval=3,
shoot_offset =-1,
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 140,
walk_start = 0,
walk_end = 40,
run_start = 0,
run_end = 40,
punch_start = 190,
punch_end = 220,
shoot_start = 160,
shoot_end = 180,
}
})