nssm/mobs/echidna.lua

64 lines
1.1 KiB
Lua

mobs:register_mob("nssm:echidna", {
type = "monster",
hp_max = 240,
hp_min = 240,
collisionbox = {-0.6, 0.00, -0.6, 0.6, 2, 0.6},
visual = "mesh",
mesh = "echidna.x",
textures = {{"echidnapes.png"}},
visual_size = {x=6, y=6},
makes_footstep_sound = true,
view_range = 30,
rotate = 270,
lifetimer = 500,
fear_height = 4,
walk_velocity = 2,
run_velocity = 3.5,
damage = 12,
jump = true,
sounds = {
random = "echidna",
},
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 6,
max = 7,},
{name = "nssm:snake_scute",
chance = 1,
min = 1,
max = 1,},
},
armor = 40,
drawtype = "front",
water_damage = 0,
floats = 1,
lava_damage = 0,
light_damage = 0,
blood_texture="nssm_blood.png",
blood_amount=10,
stepheight=1.1,
knock_back=0,
jump_height=8,
on_rightclick = nil,
attack_type = "dogshoot",
dogshoot_switch = true,
arrow = "nssm:super_gas";
reach = 5,
shoot_interval=3,
animation = {
speed_normal = 15,
speed_run = 25,
stand_start = 60,
stand_end = 140,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
punch_start = 160,
punch_end = 190,
shoot_start = 200,
shoot_end = 240,
}
})