nssm/mobs/lava_titan.lua

118 lines
2.4 KiB
Lua

mobs:register_mob("nssm:lava_titan", {
type = "monster",
hp_max = 180,
hp_min = 180,
collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45},
visual = "mesh",
mesh = "lava_titan.x",
textures = {{"lava_titan.png"}},
visual_size = {x=2.7, y=2.7},
makes_footstep_sound = true,
view_range = 20,
fear_height = 4,
lifetimer = 500,
walk_velocity = 0.5,
run_velocity = 1.3,
floats = 1,
sounds = {
random = "lava_titan",
},
damage = 8,
jump = false,
jump_height=0,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 7,
max = 9,},
{name = "nssm:lava_titan_eye",
chance = 1,
min = 1,
max = 1,},
{name = "bucket:bucket_lava",
chance = 2,
min = 1,
max = 3,},
},
armor = 20,
drawtype = "front",
water_damage = 25,
rotate = 270,
light_damage = 0,
lava_damage = 0,
on_rightclick = nil,
floats = 0,
blood_texture="stone_blood.png",
blood_amount=50,
knock_back=0,
attack_type = "dogshoot",
dogshoot_switch = true,
arrow = "nssm:lava_arrow",
shoot_interval = 2,
shoot_offset = 0,
--[[
on_dist_attack = function(self, player)
local pos = player:getpos()
for dy=-1, 6, 1 do
for dx=-1, 1, 2 do
for dz=-1, 1, 2 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
minetest.set_node(p, {name="default:lava_flowing"})
end
end
end
end
end,
]]
animation = {
speed_normal = 25,
speed_run = 45,
stand_start = 120,
stand_end = 300,
walk_start = 10,
walk_end = 110,
run_start = 10,
run_end = 110,
punch_start = 301,
punch_end = 340,
shoot_start =340,
shoot_end=400,
},
do_custom = function (self)
digging_attack(self, nil, self.run_velocity, {x=0, y=4, z=0})
--digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0})
--putting_ability(self, "default:lava_source", self.run_velocity)
end,
--[[
custom_attack = function (self)
digging_attack
set_animation(self, "punch")
local p2 = p
local s2 = s
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
if line_of_sight_water(self, p2, s2) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
]]--
})