nssm/mobs/morgut.lua

188 lines
4.5 KiB
Lua

mobs:register_mob("nssm:morgut", {
type = "monster",
hp_max = 35,
hp_min = 28,
collisionbox = {-0.3, -0.1, -0.3, 0.3, 1.8, 0.3},
visual = "mesh",
rotate= 270,
mesh = "morgut.x",
textures = {{"morgut.png"}},
visual_size = {x=5, y=5},
makes_footstep_sound = true,
view_range = 26,
walk_velocity = 0.5,
reach =2,
run_velocity = 4,
damage = 4,
runaway = true,
jump = true,
sounds = {
random = "morgut",
},
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 3,},
{name = "nssm:gluttonous_soul_fragment",
chance = 3,
min = 1,
max = 1,},
},
armor = 70,
drawtype = "front",
water_damage = 0,
fear_height = 4,
floats = 1,
lava_damage = 0,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=1,
blood_texture="morparticle.png",
stepheight=1.1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 10,
stand_end = 40,
walk_start = 50,
walk_end = 90,
run_start = 100,
run_end = 120,
punch_start = 130,
punch_end = 160,
},
do_custom = function (self)
self.flag = (self.flag or 0)
if self.inv_flag ~= 1 then
self.inventory = {}
for i=1,32 do
self.inventory[i]={name = '', num = 0}
end
end
self.inv_flag = (self.inv_flag or 1)
if self.flag == 1 then
self.state = ""
set_animation(self, "run")
self.object:setyaw(self.dir)
set_velocity(self, 4)
if os.time() - self.morgut_timer > 3 then
self.flag = 0
self.state = "stand"
end
end
end,
custom_attack = function (self)
self.curr_attack = (self.curr_attack or self.attack)
self.morgut_timer = (self.morgut_timer or os.time())
self.dir = (self.dir or 0)
if (os.time() - self.morgut_timer) > 1 then
if self.attack then
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 2
minetest.add_particlespawner(
6, --amount
1, --time
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --maxacc
0.2, --minexptime
0.3, --maxexptime
2, --minsize
3, --maxsize
false, --collisiondetection
"roasted_duck_legs.png" --texture
)
minetest.after(1, function (self)
if self then
if self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
for i = 1,32 do
--minetest.chat_send_all("Inventory is not empty")
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable")==1 then
local index
local found = 0
for j = 1,32 do
if found == 0 then
if self.inventory[j].num == 0 then
--found an empty place
found = 2
index = j
else
--found a corrsponding itemstack
if self.inventory[j].name == n then
self.inventory[j].num = self.inventory[j].num +1
found = 1
end
end
end
end
if found == 2 then
self.inventory[index].name = n
self.inventory[index].num = 1
end
items:take_item()
player_inv:set_stack('main', i, items)
end
end
end
set_animation(self, "run")
self.flag = 1
self.morgut_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
if self then
set_velocity(self, 4)
end
end
end
end,self)
end
end
end,
on_die = function(self)
local pos = self.object:getpos()
if (self.inventory ~= nil) then
local elem
for i = 1,32 do
if self.inventory[i].num~=0 then
local items = ItemStack(self.inventory[i].name.." "..self.inventory[i].num)
local obj = minetest.add_item(pos, items)
obj:setvelocity({
x = math.random(-1, 1),
y = 6,
z = math.random(-1, 1)
})
end
end
end
self.object:remove()
end,
})