nssm/mobs/snow_biter.lua

73 lines
1.4 KiB
Lua

mobs:register_mob("nssm:snow_biter", {
type = "monster",
hp_max = 30,
hp_min = 15,
collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5},
visual = "mesh",
mesh = "snow_biter.x",
textures = {{"snow_biter.png"}},
visual_size = {x=6, y=6},
makes_footstep_sound = true,
view_range = 18,
rotate = 270,
mele_number = 2,
fear_height = 4,
reach = 1.5,
walk_velocity = 0.8,
run_velocity = 3,
sounds = {
random = "snow_biter",
},
--pathfinding = true,
damage = 4,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 2,
max = 3},
{name = "nssm:frosted_amphibian_heart",
chance = 2,
min = 1,
max = 1},
{name = "nssm:amphibian_ribs",
chance = 2,
min = 1,
max = 1},
{name = "nssm:little_ice_tooth",
chance = 2,
min = 0,
max = 4},
},
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 30,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=4,
blood_texture="nssm_blood.png",
stepheight=1.1,
on_rightclick = nil,
attack_type = "dogfight",
double_melee_attack = true,
animation = {
speed_normal = 20,
speed_run = 25,
stand_start = 0,
stand_end = 80,
walk_start = 110,
walk_end = 150,
run_start = 80,
run_end = 100,
punch_start = 175,
punch_end = 190,
punch2_start = 200,
punch2_end = 215
},
do_custom = function(self)
putting_ability(self, "default:ice", self.run_velocity)
end,
})