nssm/mobs/spiderduck.lua

75 lines
1.4 KiB
Lua

mobs:register_mob("nssm:spiderduck", {
type = "monster",
hp_max = 35,
hp_min = 24,
collisionbox = {-0.6, -0.8, -0.6, 0.6, 0.4, 0.5},
visual = "mesh",
rotate = 270,
mesh = "spiderduck.x",
textures = {{"spiderduck.png"}},
visual_size = {x=2, y=2},
fear_height = 4,
makes_footstep_sound = true,
view_range = 24,
walk_velocity = 2,
run_velocity = 4,
sounds = {
random = "duck",
},
damage = 6,
jump = true,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 2,},
{name = "nssm:duck_legs",
chance = 1,
min = 1,
max = 8,},
{name = "nssm:silk_gland",
chance = 2,
min = 1,
max = 2,},
{name = "nssm:black_duck_feather",
chance = 3,
min = 1,
max = 4,},
{name = "nssm:duck_beak",
chance = 5,
min = 1,
max = 1,},
},
armor = 80,
drawtype = "front",
water_damage = 2,
lava_damage = 5,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=2,
blood_texture="nssm_blood.png",
stepheight=1.5,
on_rightclick = nil,
dogshoot_switch = true,
attack_type = "dogshoot",
arrow = "nssm:webball",
reach = 2,
shoot_interval = 2,
shoot_offset = 2,
animation = {
speed_normal = 25,
speed_run = 35,
stand_start = 60,
stand_end = 140,
walk_start = 220,
walk_end = 260,
run_start = 220,
run_end = 260,
punch_start = 20,
punch_end = 46,
shoot_start = 150,
shoot_end = 200,
}
})