nssm/mobs/swimming_duck.lua

64 lines
1.1 KiB
Lua

mobs:register_mob("nssm:swimming_duck", {
type = "monster",
hp_max = 25,
hp_min = 15,
collisionbox = {-0.35, -0.30, -0.35, 0.35, 0.7, 0.35},
visual = "mesh",
mesh = "swimming_duck.x",
textures = {{"swimming_duck.png"}},
visual_size = {x=1.5, y=1.5},
view_range = 25,
floats=1,
walk_velocity = 1,
run_velocity = 1,
damage = 3,
reach = 1.5,
jump = false,
jump_chance = 0,
jump_height = 0,
sounds = {
random = "duck",
},
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 1,
max = 2,},
{name = "nssm:duck_legs",
chance = 1,
min = 1,
max = 2,},
{name = "nssm:duck_beak",
chance = 5,
min = 1,
max = 1,},
{name = "nssm:duck_feather",
chance = 6,
min = 1,
max = 2,},
},
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 10,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=4,
blood_texture="nssm_blood.png",
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 25,
speed_run = 35,
stand_start = 1,
stand_end = 60,
walk_start = 80,
walk_end = 120,
run_start = 80,
run_end = 120,
punch_start = 140,
punch_end = 160,
}
})