nssm/models/pupumolle.x

291 lines
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Plaintext

xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.534085, 1.000000;;
}
Frame Armature_cacca {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000,-1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.617923, 1.000000;;
}
} // End of Armature_cacca
Frame Armature_Bone {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000,-1.000000, 0.000000, 0.000000,
0.000000, 0.000000,-0.534085, 1.000000;;
}
} // End of Armature_Bone
Frame Cube {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.575049, 1.000000;;
}
Mesh { // Cube mesh
48;
0.197559; 0.225245;-2.122665;,
0.197559;-0.225245;-2.122665;,
-0.197559;-0.225245;-2.122665;,
-0.197559; 0.225245;-2.122665;,
0.197559; 0.225245;-1.005895;,
-0.197559; 0.225245;-1.005895;,
-0.197559;-0.225245;-1.005895;,
0.197559;-0.225245;-1.005895;,
0.197559; 0.225245;-2.122665;,
0.197559; 0.225245;-1.005895;,
0.197559;-0.225245;-1.005895;,
0.197559;-0.225245;-2.122665;,
0.197559;-0.225245;-2.122665;,
0.197559;-0.225245;-1.005895;,
-0.197559;-0.225245;-1.005895;,
-0.197559;-0.225245;-2.122665;,
-0.197559;-0.225245;-2.122665;,
-0.197559;-0.225245;-1.005895;,
-0.197559; 0.225245;-1.005895;,
-0.197559; 0.225245;-2.122665;,
0.197559; 0.225245;-1.005895;,
0.197559; 0.225245;-2.122665;,
-0.197559; 0.225245;-2.122665;,
-0.197559; 0.225245;-1.005895;,
1.000000; 1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000;-1.000000; 1.000000;,
0.999999;-1.000001; 1.000000;,
1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 1.000000;,
0.999999;-1.000001; 1.000000;,
1.000000;-1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
0.999999;-1.000001; 1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 1.000000;,
1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000; 1.000000;;
12;
4;3,2,1,0;,
4;7,6,5,4;,
4;11,10,9,8;,
4;15,14,13,12;,
4;19,18,17,16;,
4;23,22,21,20;,
4;27,26,25,24;,
4;31,30,29,28;,
4;35,34,33,32;,
4;39,38,37,36;,
4;43,42,41,40;,
4;47,46,45,44;;
MeshTextureCoords { // Cube UV coordinates
48;
0.530892; 0.333333;,
0.530892; 0.258251;,
0.465039; 0.258251;,
0.465039; 0.333333;,
0.465039; 0.258251;,
0.399186; 0.258251;,
0.399186; 0.333333;,
0.465039; 0.333333;,
0.741748; 0.480538;,
0.741748; 0.294410;,
0.666667; 0.294410;,
0.666667; 0.480538;,
0.333333; 0.147205;,
0.333333; 0.333333;,
0.399186; 0.333333;,
0.399186; 0.147205;,
0.666667; 0.480538;,
0.666667; 0.666667;,
0.741748; 0.666667;,
0.741748; 0.480538;,
0.741748; 0.480538;,
0.741749; 0.666667;,
0.807601; 0.666667;,
0.807601; 0.480538;,
0.000000; 0.333333;,
0.333333; 0.333333;,
0.333333; 0.000000;,
0.000000; 0.000000;,
1.000000; 1.000000;,
1.000000; 0.666667;,
0.666667; 0.666667;,
0.666667; 1.000000;,
0.333333; 0.333333;,
0.000000; 0.333333;,
0.000000; 0.666667;,
0.333333; 0.666666;,
0.333333; 0.666667;,
0.333333; 1.000000;,
0.666667; 1.000000;,
0.666667; 0.666667;,
0.333333; 0.666667;,
0.000000; 0.666667;,
0.000000; 1.000000;,
0.333333; 1.000000;,
0.333333; 0.666667;,
0.666667; 0.666667;,
0.666667; 0.333333;,
0.333333; 0.333333;;
} // End of Cube UV coordinates
XSkinMeshHeader {
1;
3;
2;
}
SkinWeights {
"Armature_Bone";
24;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000;
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 2.109134, 0.000000, 1.000000;;
} // End of Armature_Bone skin weights
SkinWeights {
"Armature_cacca";
24;
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000;
1.000000,-0.000000, 0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.957125, 0.000000, 1.000000;;
} // End of Armature_cacca skin weights
} // End of Cube mesh
} // End of Cube
} // End of Armature
} // End of Root