nssm/mobs/sandworm.lua

65 lines
1.2 KiB
Lua

mobs:register_mob("nssm:sandworm", {
type = "monster",
hp_max = 40,
hp_min = 25,
collisionbox = {-0.4, -0.2, -0.4, 0.4, 1.90, 0.4},
visual = "mesh",
mesh = "sandworm.x",
textures = {{"sandworm.png"}},
visual_size = {x=4, y=4},
makes_footstep_sound = false,
view_range = 17,
rotate = 270,
reach = 2,
fear_height = 3,
walk_velocity = 2,
run_velocity = 2,
damage = 6,
sounds = {
random = "sandworm",
distance = 40,
},
jump = false,
drops = {
{name = "nssm:worm_flesh",
chance = 2,
min = 1,
max = 3,},
{name = "nssm:sandworm_skin",
chance = 2,
min = 1,
max = 3,},
{name = "nssm:life_energy",
chance = 1,
min = 2,
max = 3,},
},
armor = 60,
drawtype = "front",
water_damage = 5,
lava_damage = 10,
light_damage = 0,
group_attack=true,
attack_animals=true,
knock_back=2,
blood_texture="nssm_blood_blue.png",
stepheight=1.1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 25,
speed_run = 40,
stand_start = 1,
stand_end = 100,
walk_start = 110,
walk_end = 140,
run_start = 110,
run_end = 140,
punch_start = 150,
punch_end = 180,
},
do_custom = function(self)
digging_attack(self, "sand", self.run_velocity, {x=0, y=3, z=0})
end,
})