Add nodevoxel array
parent
90f18e89b6
commit
1872abd76f
58
init.lua
58
init.lua
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@ -1,3 +1,21 @@
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-- Array functions
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function tprint(t)
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for key,value in pairs(t) do
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print(key, value)
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end
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end
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function has_value (tab, val)
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for index, value in ipairs(tab) do
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if value == val then
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return true
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end
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end
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return false
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end
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-- File functions
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-- http://lua-users.org/wiki/FileInputOutput
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@ -26,28 +44,36 @@ end
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function generateNodeVoxel(file)
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local lines = lines_from(file)
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local aNodevoxel = {}
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-- print all line numbers and their contents
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for k,v in pairs(lines) do
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if k >= 4 then -- Pass the description header
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x, y, z, cubeColor = v:match("([^,]+) ([^,]+) ([^,]+) ([^,]+)")
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minetest.register_node("nodevoxel:cube" .. cubeColor, {
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description = "Nodevoxel Cube" .. cubeColor,
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tiles = {
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"nodevoxel_cube_up.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_down.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_right.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_left.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_back.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_front.png^[colorize:#" .. cubeColor .. "50"
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},
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is_ground_content = true,
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groups = {
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cracky = 3
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},
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})
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if has_value(aNodevoxel, cubeColor) then
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print 'Nodevoxel exists, does not create it'
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else
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print("Nodevoxel does not exist, create it: " .. cubeColor)
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table.insert(aNodevoxel, cubeColor)
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minetest.register_node("nodevoxel:cube" .. cubeColor, {
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description = "Nodevoxel Cube" .. cubeColor,
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tiles = {
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"nodevoxel_cube_up.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_down.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_right.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_left.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_back.png^[colorize:#" .. cubeColor .. "50",
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"nodevoxel_cube_front.png^[colorize:#" .. cubeColor .. "50"
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},
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is_ground_content = true,
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groups = {
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cracky = 3
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},
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})
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end
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print (k .. ' : ', x, y, z, cubeColor)
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end
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end
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