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minetest-mod-mobs_balrog/changelog.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[Unreleased]

- No further addition planned.

[0.6.0] - 2024-03-30

Added

- detect nether and spawn into right nodes, more deep if and more chance
- on die balrog will cause a great xplosion

Changed

- prevent balrogs from spawning on trap nodes, using stone group
- make the balrog whip act as a wielded light source
- check user validation on use to avoid crash on disconected
- keep balrog whip drop from exploding with the balrog due lagfix
- improved information in the mod.conf, no shit of forums or contendb

[0.5.0] - 2021-11-27

Added

- backguard older compatibility on localization.
- improved information in the source, no shit of forums or contendb
- added spanish translation

Changed

- init.lua - error due mistake in prtection area integration
      https://codeberg.org/minenux/minetest-mod-mobs_balrog/issues/3
- backguar compatibility with intllib for 0.4 minetest
      https://codeberg.org/minenux/minetest-mod-mobs_balrog/issues/2

[0.4.0] - 2019-10-16

Added

- Support for localization.

Changed

- mod.conf to follow MT v5.x specifics.
- Textures have been optimized (with optipng).

Removed

- Support for MT v4.x

[0.3.5] - 2018-08-23

Changed

- fixed deprecated lua api calls
- minor code improvements

Removed

- balrog_model.b3d (identical to mobs_balrog.b3d)

[0.3.4] - 2018-07-10

Added

- changelog.md

Changed

- fixed the knock_back bug
- increased the jump height to 16 nodes (was 4)
- moved constant values into entity's definition/spawner function
- README.txt -> README.md