--local t = os.clock() xdecor = {} local modpath = minetest.get_modpath("xdecor") local ar_api = minetest.get_modpath("3d_armor") -- Intllib local S if minetest.get_translator ~= nil then S = minetest.get_translator("xdecor") -- 5.x translation function else if minetest.get_modpath("intllib") then dofile(minetest.get_modpath("intllib") .. "/init.lua") if intllib.make_gettext_pair then gettext, ngettext = intllib.make_gettext_pair() -- new gettext method else gettext = intllib.Getter() -- old text file method end S = gettext else -- boilerplate function S = function(str, ...) local args = {...} return str:gsub("@%d+", function(match) return args[tonumber(match:sub(2))] end) end end end xdecor.S = S xdecor.reparaible_tools = {"pick", "axe", "shovel", "hoe"} dofile(modpath .. "/handlers/animations.lua") dofile(modpath .. "/handlers/helpers.lua") dofile(modpath .. "/handlers/nodeboxes.lua") dofile(modpath .. "/handlers/registration.lua") if ar_api then xdecor.repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"} else xdecor.repairable_tools = {"pick", "axe", "shovel", "hoe"} end dofile(modpath .. "/src/nodes.lua") dofile(modpath .. "/src/recipes.lua") local subpart = { "chess", "cooking", "enchanting", "hive", "itemframe", "mailbox", "mechanisms", "rope", "workbench", } if not minetest.get_modpath("rosary") then table.insert(subpart, "rosary") end for _, name in ipairs(subpart) do local enable = minetest.settings:get_bool("enable_xdecor_" .. name) if enable or enable == nil then dofile(modpath .. "/src/" .. name .. ".lua") end end --print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))