new heart texture

master
cale 2018-01-03 12:09:13 +01:00
parent 94646351df
commit 20457394b8
4 changed files with 11 additions and 11 deletions

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Width:  |  Height:  |  Size: 201 B

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@ -21,7 +21,7 @@ minetest.register_tool("fishing:fishing_rod", {
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.above then
if minetest.get_node(pointed_thing.under).name == "default:water_source" then
itemstack:add_wear(400)
itemstack:add_wear(1200)
if skills.lvls[user:get_player_name()] and
(skills.lvls[user:get_player_name()]["hunter"] and
skills.lvls[user:get_player_name()]["hunter"] > 3) or

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@ -2,7 +2,7 @@
mobs.register_mob("mobs:slime", {
textures = {"mobs_slime.png",},
lvl = 3,
hits = 3,
hits = 4,
dmg = {
full_punch_interval = 0.9,
max_drop_level = 0,

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@ -170,14 +170,14 @@ end
default.player_inventory.register_tab({
name = "Skills",
type = "function",
get_formspec = function(name)
get_formspec = function(name)
local count = 0
for s,l in pairs(skills.lvls[name]) do
count = count + (l-1)
end
local formspec = "size[8,7.5;]" ..
default.gui_colors ..
default.gui_colors ..
default.gui_bg ..
"label[0,0;Skills:]" ..
"label[7,0;" .. tostring(xp.player_levels[name] - count) .. "]"
@ -186,13 +186,13 @@ default.player_inventory.register_tab({
local i = 0
for skill_name, skill_level in pairs(skills.lvls[name]) do
formspec = formspec .. "button[0,"..tostring(i+0.5)..";2,1;" .. skill_name .. ";" .. skill_name .. " : " .. tostring(skill_level) .. "]"
if skills.all_skills[skill_name] then
formspec = formspec .. "label[2.5,"..tostring(i+0.75)..";" .. skills.all_skills[skill_name].description .. "]"
end
i = i +1
end
return formspec
end,
on_event = function(player, fields)
@ -413,7 +413,7 @@ skills.register_tool("bow", 1, 30, {
-- minetest.node_dig(pos, node, player)
-- end,
-- })
--
--
-- minetest.override_item("default:stone_with_diamond", {
-- on_dig = function(pos, node, player)
-- if skills.lvls[player:get_player_name()] and skills.lvls[player:get_player_name()]["miner"] > 5 then
@ -422,7 +422,7 @@ skills.register_tool("bow", 1, 30, {
-- minetest.node_dig(pos, node, player)
-- end,
-- })
--
--
-- minetest.override_item("default:stone", {
-- on_dig = function(pos, node, player)
-- if skills.lvls[player:get_player_name()] and skills.lvls[player:get_player_name()]["miner"] then
@ -434,8 +434,8 @@ skills.register_tool("bow", 1, 30, {
-- end
-- minetest.node_dig(pos, node, player)
-- end,
--
--
--
--
-- })
local modpath = minetest.get_modpath("skills")