Modernize lua read (part 1): C++ templating insurance (#7394)

* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
master
Loïc Blot 2018-06-04 22:38:07 +02:00 committed by GitHub
parent 86b19f2849
commit 180e551c56
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 43 additions and 21 deletions

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@ -90,3 +90,15 @@ bool ModApiBase::isNaN(lua_State *L, int idx)
{
return lua_type(L, idx) == LUA_TNUMBER && std::isnan(lua_tonumber(L, idx));
}
/*
* Read template functions
*/
template<>
float ModApiBase::readParam(lua_State *L, int index)
{
if (isNaN(L, index))
throw LuaError("NaN value is not allowed.");
return (float) luaL_checknumber(L, index);
}

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@ -71,4 +71,15 @@ public:
int top);
static bool isNaN(lua_State *L, int idx);
/**
* Read a value using a template type T from Lua State L and index
*
* @tparam T type to read from Lua
* @param L Lua state
* @param index Lua Index to read
* @return read value from Lua
*/
template<typename T>
static T readParam(lua_State *L, int index);
};

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@ -666,7 +666,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = luaL_checknumber(L, 2) * BS;
float radius = readParam<float>(L, 2) * BS;
std::vector<u16> ids;
env->getObjectsInsideRadius(ids, pos, radius);
ScriptApiBase *script = getScriptApiBase(L);
@ -690,7 +690,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
GET_ENV_PTR;
// Do it
float timeofday_f = luaL_checknumber(L, 1);
float timeofday_f = readParam<float>(L, 1);
sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
int timeofday_mh = (int)(timeofday_f * 24000.0);
// This should be set directly in the environment but currently
@ -925,8 +925,8 @@ int ModApiEnvMod::l_get_perlin(lua_State *L)
} else {
params.seed = luaL_checkint(L, 1);
params.octaves = luaL_checkint(L, 2);
params.persist = luaL_checknumber(L, 3);
params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
params.persist = readParam<float>(L, 3);
params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
}
params.seed += (int)env->getServerMap().getSeed();

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@ -190,7 +190,7 @@ int MetaDataRef::l_set_float(lua_State *L)
MetaDataRef *ref = checkobject(L, 1);
std::string name = luaL_checkstring(L, 2);
float a = luaL_checknumber(L, 3);
float a = readParam<float>(L, 3);
std::string str = ftos(a);
Metadata *meta = ref->getmeta(true);

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@ -43,8 +43,8 @@ int NodeTimerRef::l_set(lua_State *L)
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
f32 e = luaL_checknumber(L,3);
f32 t = readParam<float>(L,2);
f32 e = readParam<float>(L,3);
env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
return 0;
}
@ -55,7 +55,7 @@ int NodeTimerRef::l_start(lua_State *L)
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
f32 t = readParam<float>(L,2);
env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
return 0;
}

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@ -69,8 +69,8 @@ int LuaPerlinNoise::create_object(lua_State *L)
} else {
params.seed = luaL_checkint(L, 1);
params.octaves = luaL_checkint(L, 2);
params.persist = luaL_checknumber(L, 3);
params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
params.persist = readParam<float>(L, 3);
params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
}
LuaPerlinNoise *o = new LuaPerlinNoise(&params);

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@ -898,7 +898,7 @@ int ObjectRef::l_set_yaw(lua_State *L)
if (isNaN(L, 2))
throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setYaw(yaw);
return 0;
@ -1118,7 +1118,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
float pitch = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setPitchAndSend(pitch);
return 1;
@ -1131,7 +1131,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setYawAndSend(yaw);
return 1;
@ -1149,7 +1149,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
float pitch = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setPitchAndSend(pitch);
return 1;
@ -1167,7 +1167,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setYawAndSend(yaw);
return 1;
@ -1739,7 +1739,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
float ratio = 0.0f;
if (!lua_isnil(L, 2)) {
do_override = true;
ratio = luaL_checknumber(L, 2);
ratio = readParam<float>(L, 2);
}
if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))

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@ -455,8 +455,8 @@ int ModApiServer::l_sound_fade(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
s32 handle = luaL_checkinteger(L, 1);
float step = luaL_checknumber(L, 2);
float gain = luaL_checknumber(L, 3);
float step = readParam<float>(L, 2);
float gain = readParam<float>(L, 3);
getServer(L)->fadeSound(handle, step, gain);
return 0;
}

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@ -179,8 +179,7 @@ int ModApiUtil::l_get_hit_params(lua_State *L)
if(lua_isnoneornil(L, 3))
push_hit_params(L, getHitParams(groups, &tp));
else
push_hit_params(L, getHitParams(groups, &tp,
luaL_checknumber(L, 3)));
push_hit_params(L, getHitParams(groups, &tp, readParam<float>(L, 3)));
return 1;
}
@ -270,7 +269,7 @@ int ModApiUtil::l_compress(lua_State *L)
int level = -1;
if (!lua_isnone(L, 3) && !lua_isnil(L, 3))
level = luaL_checknumber(L, 3);
level = readParam<float>(L, 3);
std::ostringstream os;
compressZlib(std::string(data, size), os, level);