Fix rotation of falling facedir nodes (#12587)

in some cases
master
Gregor Parzefall 2022-07-31 15:18:29 +02:00 committed by GitHub
parent 95d7fcb949
commit 70b71c5013
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2 changed files with 16 additions and 4 deletions

View File

@ -158,12 +158,10 @@ core.register_entity(":__builtin:falling_node", {
or def.drawtype == "normal"
or def.drawtype == "nodebox" then
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
local fdir = node.param2 % 32
local fdir = node.param2 % 32 % 24
-- Get rotation from a precalculated lookup table
local euler = facedir_to_euler[fdir + 1]
if euler then
self.object:set_rotation(euler)
end
self.object:set_rotation(euler)
elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and
(def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then
local rot = node.param2 % 8

View File

@ -13,6 +13,20 @@ minetest.register_node("testnodes:falling", {
groups = { falling_node = 1, dig_immediate = 3 },
})
minetest.register_node("testnodes:falling_facedir", {
description = S("Falling Facedir Node"),
tiles = {
"testnodes_1.png",
"testnodes_2.png",
"testnodes_3.png",
"testnodes_4.png",
"testnodes_5.png",
"testnodes_6.png",
},
paramtype2 = "facedir",
groups = { falling_node = 1, dig_immediate = 3 },
})
-- Same as falling node, but will stop falling on top of liquids
minetest.register_node("testnodes:falling_float", {
description = S("Falling+Floating Node"),