From d33ab97434633683196cee2c4593160736899124 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Tue, 4 Jan 2022 18:39:27 +0100 Subject: [PATCH] Inventory: Add ServerEnv checks for calls during script init This fixes 'minetest.get_inventory' calls to players or nodes during the load phase. --- src/server/serverinventorymgr.cpp | 28 +++++++++++++++++----------- 1 file changed, 17 insertions(+), 11 deletions(-) diff --git a/src/server/serverinventorymgr.cpp b/src/server/serverinventorymgr.cpp index 3aee003b4..63d1645cb 100644 --- a/src/server/serverinventorymgr.cpp +++ b/src/server/serverinventorymgr.cpp @@ -39,24 +39,29 @@ ServerInventoryManager::~ServerInventoryManager() Inventory *ServerInventoryManager::getInventory(const InventoryLocation &loc) { + // No m_env check here: allow creation and modification of detached inventories + switch (loc.type) { case InventoryLocation::UNDEFINED: case InventoryLocation::CURRENT_PLAYER: break; case InventoryLocation::PLAYER: { + if (!m_env) + return nullptr; + RemotePlayer *player = m_env->getPlayer(loc.name.c_str()); if (!player) return NULL; + PlayerSAO *playersao = player->getPlayerSAO(); - if (!playersao) - return NULL; - return playersao->getInventory(); + return playersao ? playersao->getInventory() : nullptr; } break; case InventoryLocation::NODEMETA: { + if (!m_env) + return nullptr; + NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p); - if (!meta) - return NULL; - return meta->getInventory(); + return meta ? meta->getInventory() : nullptr; } break; case InventoryLocation::DETACHED: { auto it = m_detached_inventories.find(loc.name); @@ -151,12 +156,13 @@ bool ServerInventoryManager::removeDetachedInventory(const std::string &name) const std::string &owner = inv_it->second.owner; if (!owner.empty()) { - RemotePlayer *player = m_env->getPlayer(owner.c_str()); - - if (player && player->getPeerId() != PEER_ID_INEXISTENT) - m_env->getGameDef()->sendDetachedInventory( - nullptr, name, player->getPeerId()); + if (m_env) { + RemotePlayer *player = m_env->getPlayer(owner.c_str()); + if (player && player->getPeerId() != PEER_ID_INEXISTENT) + m_env->getGameDef()->sendDetachedInventory( + nullptr, name, player->getPeerId()); + } } else if (m_env) { // Notify all players about the change as soon ServerEnv exists m_env->getGameDef()->sendDetachedInventory(