Commit Graph

1287 Commits (master)

Author SHA1 Message Date
Oblomov 08c9d1a669
Cross-reference the node level manipulation functions (#10633)
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
Pierre-Yves Rollo 78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
DS be3fe161fc
Do not set a default for description in itemdef table (#10559)
* Do not set a default for description in itemdef table

* improve documentation
2020-11-10 21:03:10 +01:00
rubenwardy 7589cbe086
Fix object interaction distance not being checked (#10547) 2020-11-09 11:55:15 +01:00
SmallJoker 3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Zughy 33b2c5f5b1
Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Zughy 2341a4aff1
Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
DS f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
HybridDog f0b6f7909a
Mention texture modifier colorspace (#10112) 2020-10-08 19:44:27 +02:00
HybridDog 2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling 3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
rubenwardy 3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
Wuzzy 41a6136f77
Document builtin entities (#9453)
This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
2020-10-03 19:01:38 +02:00
LoneWolfHT 9624387179
Add note to docs on how to override privileges (#9792) 2020-10-03 19:00:08 +02:00
Elijah Duffy 7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog 4b423ee9b1
Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
tenplus1 34e3ede8ee
Ability to remove minetest.after once set (#10103) 2020-09-23 19:11:56 +02:00
Zughy c8303f790c
lua_api.txt: author, release and title fields when downloading from ContentDB (#10129)
Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-09-16 15:47:20 +02:00
Lars Müller 050964bed6
Fix inventory swapping not calling all callbacks (#9923)
"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-09-04 20:49:07 +02:00
DS 9ed84cfa85
Mark multiply and divide with two vectors as deprecated (Schur product and quotient) (#10329) 2020-09-01 20:18:10 +02:00
LoneWolfHT c18dbadcb8
Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
EvidenceB 5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
HybridDog 386d5f778a
Document normalmap textures (#10096) 2020-08-29 16:43:09 +01:00
DS 28e87ce9d5
Add vector.offset (#10321) 2020-08-29 16:41:29 +01:00
karamel59 1eaff3dfa4
Improve set_texture_mod documentation (#10339)
Properly documents the select_x_by_camera values
2020-08-27 21:48:18 +02:00
DS 98faeac5a7
Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
v-rob 83d0c360cc
Add gradients and borders to FormSpec boxes (#8676) 2020-08-19 18:14:47 -07:00
hecks 5bda36143f
Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations.

Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
sfan5 fff0393187
Render nodeboxes with opaque material if possible (#10122) 2020-08-12 11:52:50 +02:00
Hugues Ross 93ecc589bc
Implement override.txt support for special tiles (#10140)
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-04 20:12:47 +02:00
sfan5 9bba52c400
content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
Lejo 715a123a33
Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
Wuzzy ae83edd165
Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
Wuzzy 808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
sfan5 4b4513a67d
Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
LoneWolfHT 88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
v-rob 2bec83eec0
Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
v-rob e0499731a8
Allow FormSpec elements to be focused with `set_focus` (#9353)
This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-12 09:47:05 +02:00
v-rob b1ff04e06d
Formspec: Make dropdowns optionally return event based on index, not value (#9496) 2020-07-10 12:11:26 +02:00
sfan5 2384c10e10 Continue with 5.4.0-dev 2020-07-09 22:04:22 +02:00
v-rob f7c78993f6
Document deprecation of *_hovered and *_pressed styles (#10092) 2020-06-23 17:59:02 +01:00
oilboi a1b444bb61
Fix typo (#10043) 2020-06-17 18:59:02 +01:00
Danila Shutov 3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
Lars Müller e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5 2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
luk3yx 982a030f33
Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
NetherEran 7148834440
Some vector functions useful for working with rotations (#9572)
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09 19:38:39 +02:00
Vitaliy e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) (#9906) 2020-06-06 22:25:18 +02:00
rubenwardy 60bab8b2d7
Add HTTP API to main menu (#9998) 2020-06-06 17:17:08 +01:00
MoNTE48 34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
Wuzzy 65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
Wuzzy 083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
ANAND 8ee2ece3c9
lua_api.txt: Fix minor typo (#9917) 2020-05-24 11:48:19 +02:00
sfan5 9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
sorcerykid 15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Lejo1 e79bc40c0a Check for valid base64 before decoding (#9904) 2020-05-22 14:26:22 +02:00
Paramat 42fcfb75e8
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
Wuzzy c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
rubenwardy a9c3a42323
Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5 36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
Wuzzy 7ec76e530d
Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
v-rob 664800b2ad
FormSpec: Add universal style selector `*` (#9718) 2020-05-06 19:36:02 +02:00
sfan5 b6b80f55c8 Expose collided objects in moveresult
closes #9787
2020-05-06 14:03:52 +02:00
SmallJoker 1b6f40c356 Rename moveresult speed to velocity 2020-05-05 08:37:04 +02:00
oilboi 3ed5619d9a
Fix small typo (#9813) 2020-05-05 08:35:55 +02:00
Hugues Ross cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
Wuzzy 5c96f57782
Add a convention about z_index (#9701) 2020-05-02 13:12:02 +02:00
ANAND e0ea87f1f3
set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
sfan5 ac368af4fe
Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit 23c907befe.
2020-05-01 21:44:28 +02:00
Lejo 74d9b6010f
Give the online lua mainmenu also the client_list and mods (#8691) 2020-05-01 16:47:17 +02:00
sfan5 3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
EvidenceB Kidscode cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
Paramat 4e2473ec49
Document which noise APIs add world seed to noiseparams seed (#9693) 2020-04-17 10:24:51 +02:00
Maksim 62ae7adab2
Android: add Android Studio support, completely redone java part (#9066) 2020-04-15 16:27:40 +02:00
DS 62c62f3829
Add all src folders to doxygen (#9603) 2020-04-14 21:22:49 +02:00
Hugues Ross 5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
SmallJoker 27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
DS 0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Wuzzy a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
Paul Ouellette 840b17ce63
Update API site build (#9622) 2020-04-11 20:38:39 +02:00
sfan5 1292bdbbce Various features and fixes 2020-04-11 13:12:51 +02:00
sfan5 5f3a17eb65 Implement minetest.sound_fade() 2020-04-11 13:12:51 +02:00
rubenwardy 143a37e947
Clarify use of minetest.request_insecure_environment() (#9597) 2020-04-06 16:54:27 +02:00
Wren Turkal f91124a0c0
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
2020-04-06 16:06:16 +02:00
Wuzzy faedde08f9
Some minor Lua API documentation clarifications (#9461)
See #5854
2020-04-06 16:05:27 +02:00
sfan5 528b162d9f Continue with 5.3.0-dev 2020-04-05 18:31:52 +02:00
Paramat 45a2ca0af2
Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)
Also clean up confusing double meaning usage of the word 'skybox'.
2020-04-03 02:57:15 +01:00
v-rob 9953145a4e
Formspec: Mark `hypertext` and markup language as unstable 2020-03-28 21:54:19 +01:00
sfan5 3c0d309643 Improve documentation of minetest.get_node_drops()
Also remove the comment saying it could be removed or modified.
2020-03-26 20:35:05 +01:00
Dave Chu f7c7353a9a
Fix small typos in lua_api.txt (#9546) 2020-03-25 11:44:20 +01:00
v-rob 13ad8e2a09
Formspecs: Add starting frame to `animated_image` (#9411) 2020-03-16 22:56:48 +01:00
Jordan Snelling b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
sfan5 e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
sfan5 8d6a0b917c
Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
Jordach 946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
v-rob 7dffd08c1a
Add multiple element selection to `style` and `style_type` (#9380) 2020-03-01 14:39:57 +00:00
Gao Tiesuan 8ddb6718e3
Fix incorrect spelling in lua_api.txt (#9431) 2020-02-26 02:27:54 +00:00
sfan5 6be7150cd5 Documementation: Add advice on lifetime of ObjectRefs 2020-02-23 22:24:12 +01:00
sfan5 217f3a42f4 Documentation: More precise description of ObjectRef:remove() 2020-02-23 22:24:12 +01:00
Paramat 2df226bb41
Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) 2020-02-22 01:11:33 +00:00
Hugues Ross 7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
Wuzzy ff769e7df5
Add missing paramtype2 documentation (#9397) 2020-02-13 23:27:20 +01:00
Paramat b14aa1c847
Warn of biome ID re-allocation when unregistering or clearing biomes (#9359) 2020-02-03 00:31:00 +00:00
sfan5 ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
HybridDog ea5e231959
Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
DS 1116918dbb
Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
Hugues Ross 60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker cde2a7f6f2
Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
Wuzzy e05b7dbb3c Remove unused weight property from objects (#9320) 2020-01-22 10:19:27 +01:00
Wuzzy 0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
ANAND 468eb4bf57 lua_api.txt: Improve privs_to_string and string_to_privs documentation (#9228) 2020-01-19 11:16:54 +01:00
Hugues Ross 680aaa1bd5 Make clipping of formspec elements more consistent (#9262) 2020-01-16 18:41:07 +00:00
Wuzzy 3189e4466b Add missing entity documentation (#9297) 2020-01-09 19:48:16 +01:00
Wuzzy f4f7c7a11b Improve Lua API documentation on sounds (#9265) 2020-01-08 21:27:54 +00:00
HybridDog f9c7e46a34 Add table.key_value_swap (#9248) 2020-01-04 15:44:48 +01:00
Wuzzy 3ad92baa9c Tweak default textures (#9237) 2020-01-04 15:44:31 +01:00
Wuzzy 7199dc7559 Document permissible group ratings (#9236) 2019-12-24 19:12:31 +01:00
Bluebird 80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00
sfan5 db7e59f472 Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b.
2019-12-16 21:24:34 +01:00
SmallJoker 41ff0f6679
Lua API: Document HP, breath and damage limits (#9080) 2019-12-15 18:55:01 +01:00
Hugues Ross 9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
DS 8f73ec6c6c Formspec: make bgcolor element less confusing and allow setting fullscreen color (#8996) 2019-12-08 18:59:30 +01:00
Paul Ouellette 27ce6d0ecc Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
v-rob 4f45bfd08b Add scrollbaroptions FormSpec element (#8530) 2019-12-06 20:51:10 +00:00
Pierre-Yves Rollo cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
sfan5 c44318a253 [CSM] Fix and improve minetest.get_language()
Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
sfan5 2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5 b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
sfan5 4d668f32a6 Call on_secondary_use when object is right-clicked 2019-11-10 13:12:31 +01:00
sfan5 485b669840 [CSM] Remove non-functional minetest.get_day_count() 2019-11-09 16:08:38 +01:00
sfan5 7e649f985c Corrections to client_lua_api.txt 2019-11-09 16:08:38 +01:00
sfan5 b1f2a69382 Introduce get_modpath() for CSM 2019-11-09 16:08:38 +01:00
DS 5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
sfan5 15a030ec9f
Improve documentation around banning (#9088)
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
Pierre-Yves Rollo 72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
random-geek f2e62298a5 Change some usages of "deprecated" to "obsolete" (#9062)
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
random-geek cd35949cd0 Remove legacy file format documentation 2019-10-23 20:53:24 +02:00
random-geek 2f3c96b38d Remove legacy flat-file map code 2019-10-23 20:53:24 +02:00
Hugues Ross 69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
sfan5 894008ce6f Continue with 5.2.0-dev 2019-10-12 15:49:06 +02:00
SmallJoker dee22104b7
Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit 1db3d252cf.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
Paramat 653d7b8112
Document node drop tool filtering by string matching as deprecated (#9009) 2019-09-30 21:34:43 +01:00
rubenwardy 07bdd6049b Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
sfan5 70f9e1aafa
Punchwear (improved) (#8959) 2019-09-22 22:12:21 +02:00
SmallJoker fec30e37ac
Fix AreaStore's IDs persistence (#8888)
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker 5fa614d97e
Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00
Anand S 47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00
DS 1db3d252cf Fix the bgcolor formspec element (#8716) 2019-09-15 17:14:31 +01:00
SmallJoker 9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
SmallJoker e97cbcf34d
Lua API documentation: Various fixes (#8914)
Remove unusable 'minetest.setting_*' from client_lua_api.txt
lua_api.txt:
- Define the 'mod.conf' format
- More precise 'settingtypes.txt' format reference
- Document special sound files 'player_*damage'
- Group, sort and add 'not_in_creative_inventory' special group
- Define the 'Settings' format
- Warning about incorrect byte saving in 'StorageRef'
- Note about non-persistent player definitions fields
- Better 'leveldiff' and 'level' group description
2019-09-08 18:43:49 +02:00
ANAND 52e3b4bc72 lua_api.txt: Improve privilege definition (#8912) 2019-09-08 12:34:44 +02:00
Paul m. p. P 5c97eeabac doc/client_lua_api: Clarify how client side api and mods start (#8822) 2019-09-05 13:06:22 +02:00
DS 0013f064ad Various fixes to lua_api.txt (#8878) 2019-09-01 20:12:22 +02:00
DS 049256573b Document world format version 28 (private nodemeta) (#8857) 2019-08-31 14:47:12 +02:00
DS f3fd85aafb Document luaentity pitch and roll in world format (#8864) 2019-08-30 19:40:32 +02:00
Beha 99ca72e9df Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766) 2019-08-30 19:40:08 +02:00
Paul Ouellette 008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
ANAND 75d44ef1e8 lua_api.txt: Add link to Minetest Modding Book (#8826) 2019-08-20 21:15:12 +02:00
upsilon b2065756cf Add function `minetest.read_schematic` 2019-08-14 13:15:41 +02:00
rubenwardy 91114b562f Add support for set_formspec_prepend in main menu (#8611) 2019-08-12 19:16:35 +02:00
sfan5 291e7730cf Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
sfan5 cf64054390 Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00
ANAND d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
rubenwardy 4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy 9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
Wuzzy ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
Beha 50052fced5 lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8713) 2019-07-29 14:09:29 +02:00
Alex a8446d29e8 Document 'wield_item' entity property (#8694) 2019-07-26 19:43:54 +02:00
Paramat 9e00584730
Improve documentation of mapgen aliases (#8693) 2019-07-20 02:54:42 +01:00
HybridDog 71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker 47492386ec
Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
ANAND 3a8ac9b031 Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods.

This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
2019-07-08 03:27:56 +01:00
Paramat 95371c16e9
Update biome definition dungeon node documentation (#8650) 2019-07-01 22:21:17 +01:00
Paramat bb14b7e956
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.

Document dungeon parameters.

Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
2019-06-30 22:55:20 +01:00
v-rob 5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
rubenwardy 429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
DS 2ba6785f09 Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8572)
This was forgotten in #5852.
2019-06-07 22:12:20 +02:00
SmallJoker cb00632e23
HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paul Ouellette 920bd3b16f Fix API site build (#8551) 2019-05-21 19:37:10 +02:00
Paramat b1b40fef16
Allow multiple cave liquids in a biome definition (#8481)
This allows games to specify biome cave liquids and avoid the old
hardcoded behaviour, but preserves the ability to have multiple
cave liquids in one biome, such as lava and water.

When multiple cave liquids are defined by the biome definition,
make each entire cave use a randomly chosen liquid, instead of
every small cave segment using a randomly chosen liquid.

Plus an optimisation:
Don't place nodes if cave liquid is defined as 'air'
2019-05-18 21:13:14 +01:00
ANAND e32a630937 Better document behavior of on_punchplayer
Esp. the fact that it's invoked even if the punched player is dead
2019-04-29 14:08:34 +02:00
sofar b839a6dd54 Force send a mapblock to a player (#8140)
* Force send a mapblock to a player.

Send a single mapblock to a specific remote player.

This is badly needed for mods and games where players are teleported
into terrain which may be not generated, loaded, or modified
significantly since the last player visit.

In all these cases, the player currently ends up in void, air, or
inside blocks which not only looks bad, but has the effect that the
player might end up falling and then the server needs to correct for
the player position again later, which is a hack.

The best solution is to send at least the single mapblock that the
player will be teleported to. I've tested this with ITB which does this
all the time, and I can see it functioning as expected (it even shows
a half loaded entry hallway, as the further blocks aren't loaded yet).

The parameter is a blockpos (table of x, y, z), not a regular pos.

The function may return false if the call failed. This is most likely
due to the target position not being generated or emerged yet, or
another internal failure, such as the player not being initialized.

* Always send mapblock on teleport or respawn.

This avoids the need for mods to send a mapblock on teleport or
respawn, since any call to `player:set_pos()` will pass this code.
2019-04-28 00:42:13 +01:00
paramat 38b94f248a Attend to review, re-arrange blank lines, update lua_api.txt 2019-04-14 22:21:51 +01:00
Paul Ouellette bb7afd306a Add Mkdocs API site (#8133)
* Add MkDocs API site
2019-04-12 14:29:29 +02:00
Paul Ouellette 22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
Paramat 1e5f2e0f13
Nodedef 'drop' documentation: Improve, add tool filtering (#8458) 2019-04-09 03:20:27 +01:00
Paramat 42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat 5e7662ca16
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00