/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "common/c_types.h" #include "common/c_internal.h" #include "gamedef.h" extern "C" { #include #include } #ifndef SERVER class Client; #endif class ScriptApiBase; class Server; class Environment; class GUIEngine; class ModApiBase { public: static ScriptApiBase* getScriptApiBase(lua_State *L); static Server* getServer(lua_State *L); #ifndef SERVER static Client* getClient(lua_State *L); #endif // !SERVER static IGameDef* getGameDef(lua_State *L); static Environment* getEnv(lua_State *L); static GUIEngine* getGuiEngine(lua_State *L); // When we are not loading the mod, this function returns "." static std::string getCurrentModPath(lua_State *L); // Get an arbitrary subclass of ScriptApiBase // by using dynamic_cast<> on getScriptApiBase() template static T* getScriptApi(lua_State *L) { ScriptApiBase *scriptIface = getScriptApiBase(L); T *scriptIfaceDowncast = dynamic_cast(scriptIface); if (!scriptIfaceDowncast) { throw LuaError("Requested unavailable ScriptApi - core engine bug!"); } return scriptIfaceDowncast; } static bool registerFunction(lua_State *L, const char* name, lua_CFunction func, int top); static bool isNaN(lua_State *L, int idx); /** * Read a value using a template type T from Lua State L and index * * @tparam T type to read from Lua * @param L Lua state * @param index Lua Index to read * @return read value from Lua */ template static T readParam(lua_State *L, int index); };