/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_object.h" #include #include "lua_api/l_internal.h" #include "lua_api/l_inventory.h" #include "lua_api/l_item.h" #include "lua_api/l_playermeta.h" #include "common/c_converter.h" #include "common/c_content.h" #include "log.h" #include "tool.h" #include "serverobject.h" #include "content_sao.h" #include "remoteplayer.h" #include "server.h" #include "hud.h" #include "scripting_server.h" /* ObjectRef */ ObjectRef* ObjectRef::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(ObjectRef**)ud; // unbox pointer } ServerActiveObject* ObjectRef::getobject(ObjectRef *ref) { ServerActiveObject *co = ref->m_object; return co; } LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref) { ServerActiveObject *obj = getobject(ref); if (obj == NULL) return NULL; if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY) return NULL; return (LuaEntitySAO*)obj; } PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref) { ServerActiveObject *obj = getobject(ref); if (obj == NULL) return NULL; if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER) return NULL; return (PlayerSAO*)obj; } RemotePlayer *ObjectRef::getplayer(ObjectRef *ref) { PlayerSAO *playersao = getplayersao(ref); if (playersao == NULL) return NULL; return playersao->getPlayer(); } // Exported functions // garbage collector int ObjectRef::gc_object(lua_State *L) { ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1)); //infostream<<"ObjectRef::gc_object: o="<getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0; co->clearChildAttachments(); co->clearParentAttachment(); verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl; co->m_pending_removal = true; return 0; } // get_pos(self) // returns: {x=num, y=num, z=num} int ObjectRef::l_get_pos(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; v3f pos = co->getBasePosition() / BS; lua_newtable(L); lua_pushnumber(L, pos.X); lua_setfield(L, -2, "x"); lua_pushnumber(L, pos.Y); lua_setfield(L, -2, "y"); lua_pushnumber(L, pos.Z); lua_setfield(L, -2, "z"); return 1; } // set_pos(self, pos) int ObjectRef::l_set_pos(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); //LuaEntitySAO *co = getluaobject(ref); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // pos v3f pos = checkFloatPos(L, 2); // Do it co->setPos(pos); return 0; } // move_to(self, pos, continuous=false) int ObjectRef::l_move_to(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); //LuaEntitySAO *co = getluaobject(ref); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // pos v3f pos = checkFloatPos(L, 2); // continuous bool continuous = lua_toboolean(L, 3); // Do it co->moveTo(pos, continuous); return 0; } // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) int ObjectRef::l_punch(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *puncher_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *puncher = getobject(puncher_ref); if (co == NULL) return 0; if (puncher == NULL) return 0; v3f dir; if (lua_type(L, 5) != LUA_TTABLE) dir = co->getBasePosition() - puncher->getBasePosition(); else dir = read_v3f(L, 5); float time_from_last_punch = 1000000; if (lua_isnumber(L, 3)) time_from_last_punch = lua_tonumber(L, 3); ToolCapabilities toolcap = read_tool_capabilities(L, 4); dir.normalize(); s16 src_original_hp = co->getHP(); s16 dst_origin_hp = puncher->getHP(); // Do it co->punch(dir, &toolcap, puncher, time_from_last_punch); // If the punched is a player, and its HP changed if (src_original_hp != co->getHP() && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher)); } // If the puncher is a player, and its HP changed if (dst_origin_hp != puncher->getHP() && puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co)); } return 0; } // right_click(self, clicker); clicker = an another ObjectRef int ObjectRef::l_right_click(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *ref2 = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *co2 = getobject(ref2); if (co == NULL) return 0; if (co2 == NULL) return 0; // Do it co->rightClick(co2); return 0; } // set_hp(self, hp) // hp = number of hitpoints (2 * number of hearts) // returns: nil int ObjectRef::l_set_hp(lua_State *L) { NO_MAP_LOCK_REQUIRED; // Get Object ObjectRef *ref = checkobject(L, 1); luaL_checknumber(L, 2); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Get HP int hp = lua_tonumber(L, 2); // Get Reason PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP); reason.from_mod = true; if (lua_istable(L, 3)) { lua_pushvalue(L, 3); lua_getfield(L, -1, "type"); if (lua_isstring(L, -1) && !reason.setTypeFromString(lua_tostring(L, -1))) { errorstream << "Bad type given!" << std::endl; } lua_pop(L, 1); reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX); } // Do it co->setHP(hp, reason); if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason); // Return return 0; } // get_hp(self) // returns: number of hitpoints (2 * number of hearts) // 0 if not applicable to this type of object int ObjectRef::l_get_hp(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) { // Default hp is 1 lua_pushnumber(L, 1); return 1; } int hp = co->getHP(); /*infostream<<"ObjectRef::l_get_hp(): id="<getId() <<" hp="<getInventoryLocation(); if (getServer(L)->getInventory(loc) != NULL) InvRef::create(L, loc); else lua_pushnil(L); // An object may have no inventory (nil) return 1; } // get_wield_list(self) int ObjectRef::l_get_wield_list(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it lua_pushstring(L, co->getWieldList().c_str()); return 1; } // get_wield_index(self) int ObjectRef::l_get_wield_index(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it lua_pushinteger(L, co->getWieldIndex() + 1); return 1; } // get_wielded_item(self) int ObjectRef::l_get_wielded_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) { // Empty ItemStack LuaItemStack::create(L, ItemStack()); return 1; } // Do it LuaItemStack::create(L, co->getWieldedItem()); return 1; } // set_wielded_item(self, itemstack or itemstring or table or nil) int ObjectRef::l_set_wielded_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it ItemStack item = read_item(L, 2, getServer(L)->idef()); bool success = co->setWieldedItem(item); if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendInventory(((PlayerSAO*)co)); } lua_pushboolean(L, success); return 1; } // set_armor_groups(self, groups) int ObjectRef::l_set_armor_groups(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it ItemGroupList groups; read_groups(L, 2, groups); co->setArmorGroups(groups); return 0; } // get_armor_groups(self) int ObjectRef::l_get_armor_groups(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it push_groups(L, co->getArmorGroups()); return 1; } // set_physics_override(self, physics_override_speed, physics_override_jump, // physics_override_gravity, sneak, sneak_glitch, new_move) int ObjectRef::l_set_physics_override(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO *co = (PlayerSAO *) getobject(ref); if (co == NULL) return 0; // Do it if (lua_istable(L, 2)) { co->m_physics_override_speed = getfloatfield_default( L, 2, "speed", co->m_physics_override_speed); co->m_physics_override_jump = getfloatfield_default( L, 2, "jump", co->m_physics_override_jump); co->m_physics_override_gravity = getfloatfield_default( L, 2, "gravity", co->m_physics_override_gravity); co->m_physics_override_sneak = getboolfield_default( L, 2, "sneak", co->m_physics_override_sneak); co->m_physics_override_sneak_glitch = getboolfield_default( L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch); co->m_physics_override_new_move = getboolfield_default( L, 2, "new_move", co->m_physics_override_new_move); co->m_physics_override_sent = false; } else { // old, non-table format if (!lua_isnil(L, 2)) { co->m_physics_override_speed = lua_tonumber(L, 2); co->m_physics_override_sent = false; } if (!lua_isnil(L, 3)) { co->m_physics_override_jump = lua_tonumber(L, 3); co->m_physics_override_sent = false; } if (!lua_isnil(L, 4)) { co->m_physics_override_gravity = lua_tonumber(L, 4); co->m_physics_override_sent = false; } } return 0; } // get_physics_override(self) int ObjectRef::l_get_physics_override(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO *co = (PlayerSAO *)getobject(ref); if (co == NULL) return 0; // Do it lua_newtable(L); lua_pushnumber(L, co->m_physics_override_speed); lua_setfield(L, -2, "speed"); lua_pushnumber(L, co->m_physics_override_jump); lua_setfield(L, -2, "jump"); lua_pushnumber(L, co->m_physics_override_gravity); lua_setfield(L, -2, "gravity"); lua_pushboolean(L, co->m_physics_override_sneak); lua_setfield(L, -2, "sneak"); lua_pushboolean(L, co->m_physics_override_sneak_glitch); lua_setfield(L, -2, "sneak_glitch"); lua_pushboolean(L, co->m_physics_override_new_move); lua_setfield(L, -2, "new_move"); return 1; } // set_animation(self, frame_range, frame_speed, frame_blend, frame_loop) int ObjectRef::l_set_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it v2f frames = v2f(1, 1); if (!lua_isnil(L, 2)) frames = read_v2f(L, 2); float frame_speed = 15; if (!lua_isnil(L, 3)) frame_speed = lua_tonumber(L, 3); float frame_blend = 0; if (!lua_isnil(L, 4)) frame_blend = lua_tonumber(L, 4); bool frame_loop = true; if (lua_isboolean(L, 5)) frame_loop = lua_toboolean(L, 5); co->setAnimation(frames, frame_speed, frame_blend, frame_loop); return 0; } // get_animation(self) int ObjectRef::l_get_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it v2f frames = v2f(1,1); float frame_speed = 15; float frame_blend = 0; bool frame_loop = true; co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop); push_v2f(L, frames); lua_pushnumber(L, frame_speed); lua_pushnumber(L, frame_blend); lua_pushboolean(L, frame_loop); return 4; } // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) int ObjectRef::l_set_local_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; // Do it v2s32 frames[4]; for (int i=0;i<4;i++) { if (!lua_isnil(L, 2+1)) frames[i] = read_v2s32(L, 2+i); } float frame_speed = 30; if (!lua_isnil(L, 6)) frame_speed = lua_tonumber(L, 6); getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed); lua_pushboolean(L, true); return 1; } // get_local_animation(self) int ObjectRef::l_get_local_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; v2s32 frames[4]; float frame_speed; player->getLocalAnimations(frames, &frame_speed); for (const v2s32 &frame : frames) { push_v2s32(L, frame); } lua_pushnumber(L, frame_speed); return 5; } // set_eye_offset(self, v3f first pv, v3f third pv) int ObjectRef::l_set_eye_offset(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; // Do it v3f offset_first = v3f(0, 0, 0); v3f offset_third = v3f(0, 0, 0); if (!lua_isnil(L, 2)) offset_first = read_v3f(L, 2); if (!lua_isnil(L, 3)) offset_third = read_v3f(L, 3); // Prevent abuse of offset values (keep player always visible) offset_third.X = rangelim(offset_third.X,-10,10); offset_third.Z = rangelim(offset_third.Z,-5,5); /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */ offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third); lua_pushboolean(L, true); return 1; } // get_eye_offset(self) int ObjectRef::l_get_eye_offset(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; // Do it push_v3f(L, player->eye_offset_first); push_v3f(L, player->eye_offset_third); return 2; } // set_animation_frame_speed(self, frame_speed) int ObjectRef::l_set_animation_frame_speed(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it if (!lua_isnil(L, 2)) { float frame_speed = lua_tonumber(L, 2); co->setAnimationSpeed(frame_speed); lua_pushboolean(L, true); } else { lua_pushboolean(L, false); } return 1; } // set_bone_position(self, std::string bone, v3f position, v3f rotation) int ObjectRef::l_set_bone_position(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it std::string bone; if (!lua_isnil(L, 2)) bone = lua_tostring(L, 2); v3f position = v3f(0, 0, 0); if (!lua_isnil(L, 3)) position = check_v3f(L, 3); v3f rotation = v3f(0, 0, 0); if (!lua_isnil(L, 4)) rotation = check_v3f(L, 4); co->setBonePosition(bone, position, rotation); return 0; } // get_bone_position(self, bone) int ObjectRef::l_get_bone_position(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it std::string bone; if (!lua_isnil(L, 2)) bone = lua_tostring(L, 2); v3f position = v3f(0, 0, 0); v3f rotation = v3f(0, 0, 0); co->getBonePosition(bone, &position, &rotation); push_v3f(L, position); push_v3f(L, rotation); return 2; } // set_attach(self, parent, bone, position, rotation) int ObjectRef::l_set_attach(lua_State *L) { GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); ObjectRef *parent_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *parent = getobject(parent_ref); if (co == NULL) return 0; if (parent == NULL) return 0; // Do it int parent_id = 0; std::string bone; v3f position = v3f(0, 0, 0); v3f rotation = v3f(0, 0, 0); co->getAttachment(&parent_id, &bone, &position, &rotation); if (parent_id) { ServerActiveObject *old_parent = env->getActiveObject(parent_id); old_parent->removeAttachmentChild(co->getId()); } bone = ""; if (!lua_isnil(L, 3)) bone = lua_tostring(L, 3); position = v3f(0, 0, 0); if (!lua_isnil(L, 4)) position = read_v3f(L, 4); rotation = v3f(0, 0, 0); if (!lua_isnil(L, 5)) rotation = read_v3f(L, 5); co->setAttachment(parent->getId(), bone, position, rotation); parent->addAttachmentChild(co->getId()); return 0; } // get_attach(self) int ObjectRef::l_get_attach(lua_State *L) { GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; // Do it int parent_id = 0; std::string bone; v3f position = v3f(0, 0, 0); v3f rotation = v3f(0, 0, 0); co->getAttachment(&parent_id, &bone, &position, &rotation); if (!parent_id) return 0; ServerActiveObject *parent = env->getActiveObject(parent_id); getScriptApiBase(L)->objectrefGetOrCreate(L, parent); lua_pushlstring(L, bone.c_str(), bone.size()); push_v3f(L, position); push_v3f(L, rotation); return 4; } // set_detach(self) int ObjectRef::l_set_detach(lua_State *L) { GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; co->clearParentAttachment(); return 0; } // set_properties(self, properties) int ObjectRef::l_set_properties(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; read_object_properties(L, 2, prop, getServer(L)->idef()); if (prop->hp_max < co->getHP()) { PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP); co->setHP(prop->hp_max, reason); if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason); } co->notifyObjectPropertiesModified(); return 0; } // get_properties(self) int ObjectRef::l_get_properties(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; push_object_properties(L, prop); return 1; } // is_player(self) int ObjectRef::l_is_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); lua_pushboolean(L, (player != NULL)); return 1; } // set_nametag_attributes(self, attributes) int ObjectRef::l_set_nametag_attributes(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; lua_getfield(L, 2, "color"); if (!lua_isnil(L, -1)) { video::SColor color = prop->nametag_color; read_color(L, -1, &color); prop->nametag_color = color; } lua_pop(L, 1); std::string nametag = getstringfield_default(L, 2, "text", ""); prop->nametag = nametag; co->notifyObjectPropertiesModified(); lua_pushboolean(L, true); return 1; } // get_nametag_attributes(self) int ObjectRef::l_get_nametag_attributes(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; video::SColor color = prop->nametag_color; lua_newtable(L); push_ARGB8(L, color); lua_setfield(L, -2, "color"); lua_pushstring(L, prop->nametag.c_str()); lua_setfield(L, -2, "text"); return 1; } /* LuaEntitySAO-only */ // set_velocity(self, {x=num, y=num, z=num}) int ObjectRef::l_set_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; v3f pos = checkFloatPos(L, 2); // Do it co->setVelocity(pos); return 0; } // add_velocity(self, {x=num, y=num, z=num}) int ObjectRef::l_add_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (!co) return 0; v3f pos = checkFloatPos(L, 2); // Do it co->addVelocity(pos); return 0; } // get_velocity(self) int ObjectRef::l_get_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it v3f v = co->getVelocity(); pushFloatPos(L, v); return 1; } // set_acceleration(self, {x=num, y=num, z=num}) int ObjectRef::l_set_acceleration(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // pos v3f pos = checkFloatPos(L, 2); // Do it co->setAcceleration(pos); return 0; } // get_acceleration(self) int ObjectRef::l_get_acceleration(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it v3f v = co->getAcceleration(); pushFloatPos(L, v); return 1; } // set_yaw(self, radians) int ObjectRef::l_set_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; if (isNaN(L, 2)) throw LuaError("ObjectRef::set_yaw: NaN value is not allowed."); float yaw = readParam(L, 2) * core::RADTODEG; // Do it co->setYaw(yaw); return 0; } // get_yaw(self) int ObjectRef::l_get_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it float yaw = co->getYaw() * core::DEGTORAD; lua_pushnumber(L, yaw); return 1; } // set_texture_mod(self, mod) int ObjectRef::l_set_texture_mod(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it std::string mod = luaL_checkstring(L, 2); co->setTextureMod(mod); return 0; } // get_texture_mod(self) int ObjectRef::l_get_texture_mod(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it std::string mod = co->getTextureMod(); lua_pushstring(L, mod.c_str()); return 1; } // set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, // select_horiz_by_yawpitch=false) int ObjectRef::l_set_sprite(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it v2s16 p(0,0); if (!lua_isnil(L, 2)) p = read_v2s16(L, 2); int num_frames = 1; if (!lua_isnil(L, 3)) num_frames = lua_tonumber(L, 3); float framelength = 0.2; if (!lua_isnil(L, 4)) framelength = lua_tonumber(L, 4); bool select_horiz_by_yawpitch = false; if (!lua_isnil(L, 5)) select_horiz_by_yawpitch = lua_toboolean(L, 5); co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch); return 0; } // DEPRECATED // get_entity_name(self) int ObjectRef::l_get_entity_name(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); log_deprecated(L,"Deprecated call to \"get_entity_name"); if (co == NULL) return 0; // Do it std::string name = co->getName(); lua_pushstring(L, name.c_str()); return 1; } // get_luaentity(self) int ObjectRef::l_get_luaentity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if (co == NULL) return 0; // Do it luaentity_get(L, co->getId()); return 1; } /* Player-only */ // is_player_connected(self) int ObjectRef::l_is_player_connected(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT)); return 1; } // get_player_name(self) int ObjectRef::l_get_player_name(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) { lua_pushlstring(L, "", 0); return 1; } // Do it lua_pushstring(L, player->getName()); return 1; } // get_player_velocity(self) int ObjectRef::l_get_player_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) { lua_pushnil(L); return 1; } // Do it push_v3f(L, player->getSpeed() / BS); return 1; } // get_look_dir(self) int ObjectRef::l_get_look_dir(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it float pitch = co->getRadPitchDep(); float yaw = co->getRadYawDep(); v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) * std::sin(yaw)); push_v3f(L, v); return 1; } // DEPRECATED // get_look_pitch(self) int ObjectRef::l_get_look_pitch(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "Deprecated call to get_look_pitch, use get_look_vertical instead"); ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it lua_pushnumber(L, co->getRadPitchDep()); return 1; } // DEPRECATED // get_look_yaw(self) int ObjectRef::l_get_look_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "Deprecated call to get_look_yaw, use get_look_horizontal instead"); ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it lua_pushnumber(L, co->getRadYawDep()); return 1; } // get_look_pitch2(self) int ObjectRef::l_get_look_vertical(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it lua_pushnumber(L, co->getRadPitch()); return 1; } // get_look_yaw2(self) int ObjectRef::l_get_look_horizontal(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it lua_pushnumber(L, co->getRadYaw()); return 1; } // set_look_vertical(self, radians) int ObjectRef::l_set_look_vertical(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; float pitch = readParam(L, 2) * core::RADTODEG; // Do it co->setPitchAndSend(pitch); return 1; } // set_look_horizontal(self, radians) int ObjectRef::l_set_look_horizontal(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; float yaw = readParam(L, 2) * core::RADTODEG; // Do it co->setYawAndSend(yaw); return 1; } // DEPRECATED // set_look_pitch(self, radians) int ObjectRef::l_set_look_pitch(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "Deprecated call to set_look_pitch, use set_look_vertical instead."); ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; float pitch = readParam(L, 2) * core::RADTODEG; // Do it co->setPitchAndSend(pitch); return 1; } // DEPRECATED // set_look_yaw(self, radians) int ObjectRef::l_set_look_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; log_deprecated(L, "Deprecated call to set_look_yaw, use set_look_horizontal instead."); ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; float yaw = readParam(L, 2) * core::RADTODEG; // Do it co->setYawAndSend(yaw); return 1; } // set_breath(self, breath) int ObjectRef::l_set_breath(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; u16 breath = luaL_checknumber(L, 2); co->setBreath(breath); return 0; } // get_breath(self) int ObjectRef::l_get_breath(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; // Do it u16 breath = co->getBreath(); lua_pushinteger (L, breath); return 1; } // set_attribute(self, attribute, value) int ObjectRef::l_set_attribute(lua_State *L) { ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; std::string attr = luaL_checkstring(L, 2); if (lua_isnil(L, 3)) { co->getMeta().removeString(attr); } else { std::string value = luaL_checkstring(L, 3); co->getMeta().setString(attr, value); } return 1; } // get_attribute(self, attribute) int ObjectRef::l_get_attribute(lua_State *L) { ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if (co == NULL) return 0; std::string attr = luaL_checkstring(L, 2); std::string value; if (co->getMeta().getStringToRef(attr, value)) { lua_pushstring(L, value.c_str()); return 1; } return 0; } // get_meta(self, attribute) int ObjectRef::l_get_meta(lua_State *L) { ObjectRef *ref = checkobject(L, 1); PlayerSAO *co = getplayersao(ref); if (co == NULL) return 0; PlayerMetaRef::create(L, &co->getMeta()); return 1; } // set_inventory_formspec(self, formspec) int ObjectRef::l_set_inventory_formspec(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; std::string formspec = luaL_checkstring(L, 2); player->inventory_formspec = formspec; getServer(L)->reportInventoryFormspecModified(player->getName()); lua_pushboolean(L, true); return 1; } // get_inventory_formspec(self) -> formspec int ObjectRef::l_get_inventory_formspec(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; std::string formspec = player->inventory_formspec; lua_pushlstring(L, formspec.c_str(), formspec.size()); return 1; } // set_formspec_prepend(self, formspec) int ObjectRef::l_set_formspec_prepend(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; std::string formspec = luaL_checkstring(L, 2); player->formspec_prepend = formspec; getServer(L)->reportFormspecPrependModified(player->getName()); lua_pushboolean(L, true); return 1; } // get_formspec_prepend(self) -> formspec int ObjectRef::l_get_formspec_prepend(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; std::string formspec = player->formspec_prepend; lua_pushlstring(L, formspec.c_str(), formspec.size()); return 1; } // get_player_control(self) int ObjectRef::l_get_player_control(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) { lua_pushlstring(L, "", 0); return 1; } const PlayerControl &control = player->getPlayerControl(); lua_newtable(L); lua_pushboolean(L, control.up); lua_setfield(L, -2, "up"); lua_pushboolean(L, control.down); lua_setfield(L, -2, "down"); lua_pushboolean(L, control.left); lua_setfield(L, -2, "left"); lua_pushboolean(L, control.right); lua_setfield(L, -2, "right"); lua_pushboolean(L, control.jump); lua_setfield(L, -2, "jump"); lua_pushboolean(L, control.aux1); lua_setfield(L, -2, "aux1"); lua_pushboolean(L, control.sneak); lua_setfield(L, -2, "sneak"); lua_pushboolean(L, control.LMB); lua_setfield(L, -2, "LMB"); lua_pushboolean(L, control.RMB); lua_setfield(L, -2, "RMB"); return 1; } // get_player_control_bits(self) int ObjectRef::l_get_player_control_bits(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) { lua_pushlstring(L, "", 0); return 1; } // Do it lua_pushnumber(L, player->keyPressed); return 1; } // hud_add(self, form) int ObjectRef::l_hud_add(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; HudElement *elem = new HudElement; read_hud_element(L, elem); u32 id = getServer(L)->hudAdd(player, elem); if (id == U32_MAX) { delete elem; return 0; } lua_pushnumber(L, id); return 1; } // hud_remove(self, id) int ObjectRef::l_hud_remove(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; u32 id = -1; if (!lua_isnil(L, 2)) id = lua_tonumber(L, 2); if (!getServer(L)->hudRemove(player, id)) return 0; lua_pushboolean(L, true); return 1; } // hud_change(self, id, stat, data) int ObjectRef::l_hud_change(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1; HudElement *e = player->getHud(id); if (!e) return 0; void *value = NULL; HudElementStat stat = read_hud_change(L, e, &value); getServer(L)->hudChange(player, id, stat, value); lua_pushboolean(L, true); return 1; } // hud_get(self, id) int ObjectRef::l_hud_get(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; u32 id = lua_tonumber(L, -1); HudElement *e = player->getHud(id); if (!e) return 0; push_hud_element(L, e); return 1; } // hud_set_flags(self, flags) int ObjectRef::l_hud_set_flags(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; u32 flags = 0; u32 mask = 0; bool flag; const EnumString *esp = es_HudBuiltinElement; for (int i = 0; esp[i].str; i++) { if (getboolfield(L, 2, esp[i].str, flag)) { flags |= esp[i].num * flag; mask |= esp[i].num; } } if (!getServer(L)->hudSetFlags(player, flags, mask)) return 0; lua_pushboolean(L, true); return 1; } int ObjectRef::l_hud_get_flags(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; lua_newtable(L); lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE); lua_setfield(L, -2, "hotbar"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE); lua_setfield(L, -2, "healthbar"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE); lua_setfield(L, -2, "crosshair"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE); lua_setfield(L, -2, "wielditem"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE); lua_setfield(L, -2, "breathbar"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE); lua_setfield(L, -2, "minimap"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE); lua_setfield(L, -2, "minimap_radar"); return 1; } // hud_set_hotbar_itemcount(self, hotbar_itemcount) int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; s32 hotbar_itemcount = lua_tonumber(L, 2); if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount)) return 0; lua_pushboolean(L, true); return 1; } // hud_get_hotbar_itemcount(self) int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; lua_pushnumber(L, player->getHotbarItemcount()); return 1; } // hud_set_hotbar_image(self, name) int ObjectRef::l_hud_set_hotbar_image(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; std::string name = lua_tostring(L, 2); getServer(L)->hudSetHotbarImage(player, name); return 1; } // hud_get_hotbar_image(self) int ObjectRef::l_hud_get_hotbar_image(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; const std::string &name = player->getHotbarImage(); lua_pushlstring(L, name.c_str(), name.size()); return 1; } // hud_set_hotbar_selected_image(self, name) int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; std::string name = lua_tostring(L, 2); getServer(L)->hudSetHotbarSelectedImage(player, name); return 1; } // hud_get_hotbar_selected_image(self) int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; const std::string &name = player->getHotbarSelectedImage(); lua_pushlstring(L, name.c_str(), name.size()); return 1; } // set_sky(self, bgcolor, type, list, clouds = true) int ObjectRef::l_set_sky(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; video::SColor bgcolor(255,255,255,255); read_color(L, 2, &bgcolor); std::string type = luaL_checkstring(L, 3); std::vector params; if (lua_istable(L, 4)) { lua_pushnil(L); while (lua_next(L, 4) != 0) { // key at index -2 and value at index -1 if (lua_isstring(L, -1)) params.emplace_back(lua_tostring(L, -1)); else params.emplace_back(""); // removes value, keeps key for next iteration lua_pop(L, 1); } } if (type == "skybox" && params.size() != 6) throw LuaError("skybox expects 6 textures"); bool clouds = true; if (lua_isboolean(L, 5)) clouds = lua_toboolean(L, 5); getServer(L)->setSky(player, bgcolor, type, params, clouds); lua_pushboolean(L, true); return 1; } // get_sky(self) int ObjectRef::l_get_sky(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; video::SColor bgcolor(255, 255, 255, 255); std::string type; std::vector params; bool clouds; player->getSky(&bgcolor, &type, ¶ms, &clouds); type = type.empty() ? "regular" : type; push_ARGB8(L, bgcolor); lua_pushlstring(L, type.c_str(), type.size()); lua_newtable(L); s16 i = 1; for (const std::string ¶m : params) { lua_pushlstring(L, param.c_str(), param.size()); lua_rawseti(L, -2, i); i++; } lua_pushboolean(L, clouds); return 4; } // set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=}) int ObjectRef::l_set_clouds(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (!player) return 0; if (!lua_istable(L, 2)) return 0; CloudParams cloud_params = player->getCloudParams(); cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density); lua_getfield(L, 2, "color"); if (!lua_isnil(L, -1)) read_color(L, -1, &cloud_params.color_bright); lua_pop(L, 1); lua_getfield(L, 2, "ambient"); if (!lua_isnil(L, -1)) read_color(L, -1, &cloud_params.color_ambient); lua_pop(L, 1); cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height ); cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness); lua_getfield(L, 2, "speed"); if (lua_istable(L, -1)) { v2f new_speed; new_speed.X = getfloatfield_default(L, -1, "x", 0); new_speed.Y = getfloatfield_default(L, -1, "z", 0); cloud_params.speed = new_speed; } lua_pop(L, 1); getServer(L)->setClouds(player, cloud_params); lua_pushboolean(L, true); return 1; } int ObjectRef::l_get_clouds(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (!player) return 0; const CloudParams &cloud_params = player->getCloudParams(); lua_newtable(L); lua_pushnumber(L, cloud_params.density); lua_setfield(L, -2, "density"); push_ARGB8(L, cloud_params.color_bright); lua_setfield(L, -2, "color"); push_ARGB8(L, cloud_params.color_ambient); lua_setfield(L, -2, "ambient"); lua_pushnumber(L, cloud_params.height); lua_setfield(L, -2, "height"); lua_pushnumber(L, cloud_params.thickness); lua_setfield(L, -2, "thickness"); lua_newtable(L); lua_pushnumber(L, cloud_params.speed.X); lua_setfield(L, -2, "x"); lua_pushnumber(L, cloud_params.speed.Y); lua_setfield(L, -2, "y"); lua_setfield(L, -2, "speed"); return 1; } // override_day_night_ratio(self, brightness=0...1) int ObjectRef::l_override_day_night_ratio(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; bool do_override = false; float ratio = 0.0f; if (!lua_isnil(L, 2)) { do_override = true; ratio = readParam(L, 2); } if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio)) return 0; lua_pushboolean(L, true); return 1; } // get_day_night_ratio(self) int ObjectRef::l_get_day_night_ratio(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); if (player == NULL) return 0; bool do_override; float ratio; player->getDayNightRatio(&do_override, &ratio); if (do_override) lua_pushnumber(L, ratio); else lua_pushnil(L); return 1; } ObjectRef::ObjectRef(ServerActiveObject *object): m_object(object) { //infostream<<"ObjectRef created for id="<getId()<