/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2017 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "l_sound.h" #include "l_internal.h" #include "common/c_content.h" #include "gui/guiEngine.h" int ModApiSound::l_sound_play(lua_State *L) { SimpleSoundSpec spec; read_soundspec(L, 1, spec); bool looped = readParam(L, 2); s32 handle = getGuiEngine(L)->playSound(spec, looped); lua_pushinteger(L, handle); return 1; } int ModApiSound::l_sound_stop(lua_State *L) { u32 handle = luaL_checkinteger(L, 1); getGuiEngine(L)->stopSound(handle); return 1; } void ModApiSound::Initialize(lua_State *L, int top) { API_FCT(sound_play); API_FCT(sound_stop); }