minetest/src/client
x2048 dc45b85a54
Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
shadows Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
CMakeLists.txt Spacing fixes 2022-04-08 14:55:21 +01:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Fix lighting of the wield mesh (#12341) 2022-05-20 22:33:52 +02:00
camera.h Fix lighting of the wield mesh (#12341) 2022-05-20 22:33:52 +02:00
client.cpp guiScalingFilter: Fix most memory leaks (#12256) 2022-05-04 20:55:13 +02:00
client.h Deal with compiler warnings 2022-04-30 16:49:41 +02:00
clientenvironment.cpp Fix lighting of the wield mesh (#12341) 2022-05-20 22:33:52 +02:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Add bold, italic and monospace font styling for HUD text elements (#11478) 2021-07-27 19:11:46 +02:00
clientlauncher.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
clientmap.h Deal with compiler warnings 2022-04-30 16:49:41 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Fix cloud fog being broken for high clouds 2021-05-29 11:44:31 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
content_cao.cpp Fix lighting of upright_sprite entities (#12336) 2022-05-20 22:35:03 +02:00
content_cao.h Deal with compiler warnings 2022-04-30 16:49:41 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Avoid rendering invisible faces of simple nodeboxes (#12262) 2022-05-04 23:44:55 +02:00
content_mapblock.h Avoid rendering invisible faces of simple nodeboxes (#12262) 2022-05-04 23:44:55 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp HUD: Update selection mesh every frame (#12270) 2022-05-09 20:43:47 +02:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Show unknown node in debug screen (#12230) 2022-04-28 18:51:46 +02:00
gameui.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
guiscalingfilter.cpp guiScalingFilter: Fix most memory leaks (#12256) 2022-05-04 20:55:13 +02:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Allow to set the displayed item count and its alignment via meta (#8448) 2022-02-10 06:17:52 -05:00
hud.h Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
imagefilters.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
inputhandler.h Restore pass-through of direction keys (#11924) 2022-01-09 18:46:36 +01:00
joystick_controller.cpp Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
joystick_controller.h Joystick sensitivity for player movement (#11262) 2021-08-27 20:24:24 +02:00
keycode.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00
localplayer.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
mapblock_mesh.cpp Consolidate some data structures in MapBlockMesh 2022-05-08 19:12:10 +02:00
mapblock_mesh.h Consolidate some data structures in MapBlockMesh 2022-05-08 19:12:10 +02:00
mesh.cpp Use std::map instead of core::map (#12301) 2022-05-18 12:31:49 +02:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
mesh_generator_thread.cpp Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
mesh_generator_thread.h Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
minimap.cpp Deal with compiler warnings 2022-04-30 16:49:41 +02:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp refacto: RenderingEngine::get_scene_manager() is now not callable from singleton 2021-05-03 19:49:19 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Make logging cost free when there is no output target (#12247) 2022-05-04 20:55:01 +02:00
renderingengine.h Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
shader.cpp Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
shader.h Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sky.cpp Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
sky.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound_openal.cpp OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) 2022-04-16 18:50:59 +02:00
tile.h Fix mapblock geometry optimisation not working 2022-05-08 19:11:44 +02:00
wieldmesh.cpp Initialize wield mesh color when wield_image is set 2022-05-15 21:44:55 +02:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00