dc45b85a54
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code |
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.. | ||
dynamicshadows.cpp | ||
dynamicshadows.h | ||
dynamicshadowsrender.cpp | ||
dynamicshadowsrender.h | ||
shadowsScreenQuad.cpp | ||
shadowsScreenQuad.h | ||
shadowsshadercallbacks.cpp | ||
shadowsshadercallbacks.h |