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Author SHA1 Message Date
poikilos 7a40d04305 improve readme 2019-02-06 14:31:32 -05:00
poikilos d47467d7e4 note differences from original nether mod 2019-02-06 14:28:36 -05:00
poikilos abccd40cd0 removed more unused nether code, removed destination gate build 2019-02-06 14:20:04 -05:00
poikilos 9981072c5f add installer 2019-02-06 13:55:22 -05:00
poikilos d8703137d4 first partially working version without Nether 2019-02-06 13:55:15 -05:00
3 changed files with 40 additions and 253 deletions

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@ -1,4 +1,11 @@
Nether Mod for Minetest
# Nether Blocks mod for Minetest
Poikilos' fork is a replacement for nether which does not have The
Nether, but has nether blocks (including nether:portal generation; but
the portal doesn't teleport, nor create destination nodes).
The nodes are only available via the `/give` command--the purpose of
this fork is to allow builds from worlds with The Nether to be placed in
worlds without The Nether.
## License of source code:

253
init.lua
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@ -21,32 +21,6 @@
]]--
-- Parameters
local NETHER_DEPTH = -5000
local TCAVE = 0.6
local BLEND = 128
-- 3D noise
local np_cave = {
offset = 0,
scale = 1,
spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
seed = 59033,
octaves = 5,
persist = 0.7,
lacunarity = 2.0,
--flags = ""
}
-- Stuff
local yblmax = NETHER_DEPTH - BLEND * 2
-- Functions
local function build_portal(pos, target)
@ -66,81 +40,6 @@ local function build_portal(pos, target)
end
end
local function volume_is_natural(minp, maxp)
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local vm = minetest.get_voxel_manip()
local pos1 = {x = minp.x, y = minp.y, z = minp.z}
local pos2 = {x = maxp.x, y = maxp.y, z = maxp.z}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
local vi = area:index(pos1.x, y, z)
for x = pos1.x, pos2.x do
local id = data[vi] -- Existing node
if id ~= c_air and id ~= c_ignore then -- These are natural
local name = minetest.get_name_from_content_id(id)
if not minetest.registered_nodes[name].is_ground_content then
return false
end
end
vi = vi + 1
end
end
end
return true
end
local function find_nether_target_y(target_x, target_z, start_y)
local nobj_cave_point = minetest.get_perlin(np_cave)
local air = 0 -- Consecutive air nodes found
for y = start_y, start_y - 4096, -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1
else -- Not cavern, check if 4 nodes of space above
if air >= 4 then
-- Check volume for non-natural nodes
local minp = {x = target_x - 1, y = y - 1, z = target_z - 2}
local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2}
if volume_is_natural(minp, maxp) then
return y + 2
else -- Restart search a little lower
find_nether_target_y(target_x, target_z, y - 16)
end
else -- Not enough space, reset air to zero
air = 0
end
end
end
return start_y -- Fallback
end
local function find_surface_target_y(target_x, target_z, start_y)
for y = start_y, start_y - 256, -16 do
-- Check volume for non-natural nodes
local minp = {x = target_x - 1, y = y - 1, z = target_z - 2}
local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2}
if volume_is_natural(minp, maxp) then
return y
end
end
return start_y - 256 -- Fallback
end
local function move_check(p1, max, dir)
local p = {x = p1.x, y = p1.y, z = p1.z}
local d = math.abs(max - p1[dir]) / (max - p1[dir])
@ -231,13 +130,7 @@ local function make_portal(pos)
end
local target = {x = p1.x, y = p1.y, z = p1.z}
target.x = target.x + 1
if target.y < NETHER_DEPTH then
target.y = find_surface_target_y(target.x, target.z, -16)
else
local start_y = NETHER_DEPTH - math.random(500, 1500) -- Search start
target.y = find_nether_target_y(target.x, target.z, start_y)
end
-- don't find nether, since nether-blocks not nether mod
for d = 0, 3 do
for y = p1.y, p2.y do
@ -284,44 +177,6 @@ minetest.register_abm({
false, --collisiondetection
"nether_particle.png" --texture
})
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
local meta = minetest.get_meta(pos)
local target = minetest.string_to_pos(meta:get_string("target"))
if target then
-- force emerge of target area
minetest.get_voxel_manip():read_from_map(target, target)
if not minetest.get_node_or_nil(target) then
minetest.emerge_area(
vector.subtract(target, 4), vector.add(target, 4))
end
-- teleport the player
minetest.after(3, function(o, p, t)
local objpos = o:getpos()
objpos.y = objpos.y + 0.1 -- Fix some glitches at -8000
if minetest.get_node(objpos).name ~= "nether:portal" then
return
end
o:setpos(t)
local function check_and_build_portal(pp, tt)
local n = minetest.get_node_or_nil(tt)
if n and n.name ~= "nether:portal" then
build_portal(tt, pp)
minetest.after(2, check_and_build_portal, pp, tt)
minetest.after(4, check_and_build_portal, pp, tt)
elseif not n then
minetest.after(1, check_and_build_portal, pp, tt)
end
end
minetest.after(1, check_and_build_portal, p, t)
end, obj, pos, target)
end
end
end
end,
})
@ -601,109 +456,3 @@ local c_nethersand = minetest.get_content_id("nether:sand")
local c_netherbrick = minetest.get_content_id("nether:brick")
local c_netherrack = minetest.get_content_id("nether:rack")
-- On-generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > NETHER_DEPTH then
return
end
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data(dbuf)
local x11 = emax.x -- Limits of mapchunk plus mapblock shell
local y11 = emax.y
local z11 = emax.z
local x00 = emin.x
local y00 = emin.y
local z00 = emin.z
local ystride = x1 - x0 + 1
local zstride = ystride * ystride
local chulens = {x = ystride, y = ystride, z = ystride}
local minposxyz = {x = x0, y = y0, z = z0}
nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens)
local nvals_cave = nobj_cave:get3dMap_flat(minposxyz, nbuf_cave)
for y = y00, y11 do -- Y loop first to minimise tcave calculations
local tcave
local in_chunk_y = false
if y >= y0 and y <= y1 then
if y > yblmax then
tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2
else
tcave = TCAVE
end
in_chunk_y = true
end
for z = z00, z11 do
local vi = area:index(x00, y, z) -- Initial voxelmanip index
local ni
local in_chunk_yz = in_chunk_y and z >= z0 and z <= z1
for x = x00, x11 do
if in_chunk_yz and x == x0 then
-- Initial noisemap index
ni = (z - z0) * zstride + (y - y0) * ystride + 1
end
local in_chunk_yzx = in_chunk_yz and x >= x0 and x <= x1 -- In mapchunk
local id = data[vi] -- Existing node
-- Cave air, cave liquids and dungeons are overgenerated,
-- convert these throughout mapchunk plus shell
if id == c_air or -- Air and liquids to air
id == c_lava_source or
id == c_lava_flowing or
id == c_water_source or
id == c_water_flowing then
data[vi] = c_air
-- Dungeons are preserved so we don't need
-- to check for cavern in the shell
elseif id == c_cobble or -- Dungeons (preserved) to netherbrick
id == c_mossycobble or
id == c_stair_cobble then
data[vi] = c_netherbrick
end
if in_chunk_yzx then -- In mapchunk
if nvals_cave[ni] > tcave then -- Only excavate cavern in mapchunk
data[vi] = c_air
elseif id == c_mese then -- Mese block to lava
data[vi] = c_lava_source
elseif id == c_stone_with_gold or -- Precious ores to glowstone
id == c_stone_with_mese or
id == c_stone_with_diamond then
data[vi] = c_glowstone
elseif id == c_gravel or -- Blob ore to nethersand
id == c_dirt or
id == c_sand then
data[vi] = c_nethersand
else -- All else to netherstone
data[vi] = c_netherrack
end
ni = ni + 1 -- Only increment noise index in mapchunk
end
vi = vi + 1
end
end
end
vm:set_data(data)
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end)

31
install.sh Executable file
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@ -0,0 +1,31 @@
#!/bin/sh
echo
dot_mt="$HOME/.minetest"
if [ ! -d "$dot_mt" ]; then
echo "ERROR: Nothing done since no $dot_mt."
exit 1
fi
MT_MYGAME_MODS_PATH="$dot_mt/mods"
MTMOD_DEST_NAME="nether"
MTMOD_DEST_PATH="$MT_MYGAME_MODS_PATH/$MTMOD_DEST_NAME"
flag_file="$MTMOD_DEST_PATH/init.lua"
end_msg="Successfully installed to $MTMOD_DEST_PATH"
if [ ! -d "$MTMOD_DEST_PATH" ]; then
mkdir -p "$MTMOD_DEST_PATH"
fi
if [ ! -f init.lua ]; then
cd "${0%/*}"
echo "WARNING: had to change directory to `pwd` since init.lua was not found..."
fi
if [ ! -f init.lua ]; then
echo "You are not in the nether mod, so install.sh failed."
exit 2
fi
cp -R * "$MTMOD_DEST_PATH"
if [ ! -f "$flag_file" ]; then
end_msg="$MTMOD_DEST_PATH could not be installed ($flag_file not copied to destination)."
fi
echo "$end_msg"
echo
echo