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5 Commits

Author SHA1 Message Date
Beha 8ecbbb5716 Add a meteor. 2017-01-09 15:20:20 -05:00
Beha 85a47b7049 Add the abandoned mine, 2017-01-09 13:59:47 -05:00
Beha c72eb46d3f Add the underground lab. 2017-01-09 11:49:34 -05:00
Beha 173ff7e654 Add conditional for magic_hovel_2 2017-01-09 11:25:46 -05:00
Beha 0c76ad5105 Add buried treasure under a bush. 2017-01-09 11:14:18 -05:00
6 changed files with 134 additions and 11 deletions

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@ -116,24 +116,31 @@ minetest.register_on_generated(function(minp, maxp, seed)
local pos = vector.add(use, def.offset)
minetest.place_schematic(pos, def.schematic, "random")
-- Very Hacky Solution due to minetest.place_schematic carrying the replacements parameter between calls.
-- This parses the schematic file manually, then replaces appropriate nodes between all possible positions.
local schematic_size = {}
-- Open the schematic and read the three size integers into schematic_size.
local sf = io.open(def.schematic, "rb")
sf:read(6)
schematic_size.x = string.byte(sf:read(1)) * 256 + string.byte(sf:read(1))
schematic_size.y = string.byte(sf:read(1)) * 256 + string.byte(sf:read(1))
schematic_size.z = string.byte(sf:read(1)) * 256 + string.byte(sf:read(1))
sf:close()
local mid = vector.add(pos, vector.divide(schematic_size, 2))
-- Replace appropriate nodes in the possible schematic area.
for k,v in pairs(r) do
local positions = minetest.find_nodes_in_area(vector.subtract(pos, schematic_size), vector.add(maxp, schematic_size), {k})
local positions = minetest.find_nodes_in_area(vector.subtract(mid, schematic_size), vector.add(mid, schematic_size), {k})
if positions then
for _,p in ipairs(positions) do
minetest.set_node(p, {name=v})
end
end
end
-- End Very Hacky Solution
if def.special then
def.special(pos, mid, schematic_size)
end
end
end
end

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schematics/meteor_1.mts Normal file

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schematics/mine_1.mts Normal file

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@ -132,16 +132,132 @@ ancient_world.register("ancient_world:water_tower_1", {
},
})
ancient_world.register("ancient_world:magic_hovel_2", {
schematic = minetest.get_modpath("ancient_world") .. "/schematics/magic_hovel_2.mts",
if rawget(_G, 'kingdoms') then
kingdoms.at_mod_load("magic", function()
ancient_world.register("ancient_world:magic_hovel_2", {
schematic = minetest.get_modpath("ancient_world") .. "/schematics/magic_hovel_2.mts",
type = "decoration",
on = {"default:dirt_with_grass"},
offset = {
x = 0,
y = -3,
z = 0,
},
random_replacements = {
["ancient_world:placeholder_1"] = true,
},
})
end)
end
ancient_world.register("ancient_world:hidden_bush_1", {
schematic = minetest.get_modpath("ancient_world") .. "/schematics/hidden_bush_1.mts",
type = "decoration",
on = {"default:dirt_with_grass"},
offset = {
x = 0,
y = -3,
z = 0,
},
random_replacements = {
["ancient_world:placeholder_1"] = true,
},
})
if rawget(_G, 'kingdoms') then
kingdoms.at_mod_load("magic", function()
ancient_world.register("ancient_world:underground_lab_1", {
schematic = minetest.get_modpath("ancient_world") .. "/schematics/underground_lab_1.mts",
type = "decoration",
limit_y = {
max = -512,
min = -31000,
},
offset = {
x = 0,
y = -16,
z = 0,
},
on = {"default:stone"},
replacements = {
["ancient_world:placeholder_2"] = "air",
},
random_replacements = {
["ancient_world:placeholder_1"] = true,
},
})
end)
end
ancient_world.register("ancient_world:mine_1", {
schematic = minetest.get_modpath("ancient_world") .. "/schematics/mine_1.mts",
type = "decoration",
on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
offset = {
x = 0,
y = -48,
z = 0,
},
limit_y = {
max = 8,
min = -31000,
},
replacements = {
["ancient_world:placeholder_2"] = "air",
},
random_replacements = {
["ancient_world:placeholder_1"] = true,
["ancient_world:placeholder_3"] = (rawget(_G, 'kingdoms') and
{"default:stone_with_gold", "default:stone_with_copper", "default:stone_with_iron", "kingdoms:stone_with_silver"} or
{"default:stone_with_gold", "default:stone_with_copper", "default:stone_with_iron"}),
},
})
ancient_world.register("ancient_world:meteor_1", {
schematic = minetest.get_modpath("ancient_world") .. "/schematics/meteor_1.mts",
type = "decoration",
on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
offset = {
x = 0,
y = -2,
z = 0,
},
limit_y = {
max = 31000,
min = -32,
},
replacements = {
["ancient_world:placeholder_1"] = "fire:basic_flame",
},
special = function(pos, mid, schematic_size)
local want = {
["default:dirt_with_dry_grass"] = true,
["default:dirt_with_grass"] = true,
["default:stone"] = true,
}
local t = vector.add(mid, schematic_size)
t.y = t.y - 4
local positions = minetest.find_nodes_in_area(vector.subtract(mid, schematic_size), t, {"air"})
if positions then
for _,p in ipairs(positions) do
if math.random(1, 100) <= 10 then
local hit = p
local tries = 1
while true do
hit = vector.add(hit, {x=0, y=-1, z=0})
if want[minetest.get_node(vector.add(hit, {x=0, y=-1, z=0})).name] then
break
end
if want[minetest.get_node(vector.add(hit, {x=0, y=-1, z=0})).name] == "ignore" then
hit = nil
break
end
if tries > 16 then
hit = nil
break
end
tries = tries + 1
end
if hit then
minetest.set_node(hit, {name="default:dirt"})
end
end
end
end
end,
})