local function place_item(tab) local items = ancient_world.probability_list(ancient_world.registered_items) local pos = tab[math.random(1, (#tab or 4))] pos.y = pos.y - 1 local n = core.get_node_or_nil(pos) if n and n.name ~= "air" then pos.y = pos.y + 1 local name = items[math.random(1, #items)] core.set_node(pos, {name = name}) end end core.set_gen_notify("dungeon") core.register_on_generated(function(minp, maxp, blockseed) local ntf = core.get_mapgen_object("gennotify") if ntf and ntf.dungeon and #ntf.dungeon > 0 then core.after(3, place_item, table.copy(ntf.dungeon)) if math.random(1, 100) < 25 then core.after(3, place_item, table.copy(ntf.dungeon)) end if math.random(1, 100) < 25 then core.after(3, place_item, table.copy(ntf.dungeon)) end end end)