Refactoring hooks, storage, register
parent
62d6d4d5ae
commit
469b506338
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@ -0,0 +1,61 @@
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-- Globalstep timer.
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local time = 0
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minetest.register_globalstep(function(dtime)
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-- Don't want to run this too often.
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time = time + dtime
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if time < 0.5 then
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return
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end
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time = 0
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-- Only count riders who are still logged in.
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local newriding = {}
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for _,p in ipairs(minetest.get_connected_players()) do
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local pos = p:getpos()
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local name = p:get_player_name()
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newriding[name] = elevator.riding[name]
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-- If the player is indeed riding, update their position.
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if newriding[name] then
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newriding[name].pos = pos
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end
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end
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elevator.riding = newriding
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for name,r in pairs(elevator.riding) do
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-- If the box is no longer loaded or existent, create another.
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local ok = r.box and r.box.getpos and r.box:getpos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
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if not ok then
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minetest.log("action", "[elevator] "..minetest.pos_to_string(r.pos).." created due to lost rider.")
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minetest.after(0, create_box, r.motor, r.pos, r.target, minetest.get_player_by_name(name))
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end
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end
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-- Ensure boxes are deleted after <PTIMEOUT> seconds if there are no players nearby.
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for motor,obj in pairs(elevator.boxes) do
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if type(obj) ~= "table" then
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return
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end
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elevator.lastboxes[motor] = elevator.lastboxes[motor] and math.min(elevator.lastboxes[motor], PTIMEOUT) or PTIMEOUT
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elevator.lastboxes[motor] = math.max(elevator.lastboxes[motor] - 1, 0)
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local pos = obj:getpos()
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if pos then
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
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if object.is_player and object:is_player() then
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elevator.lastboxes[motor] = PTIMEOUT
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break
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end
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end
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if elevator.lastboxes[motor] < 1 then
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minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of players.")
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elevator.boxes[motor] = false
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end
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else
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minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of position during player check.")
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elevator.boxes[motor] = false
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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-- We don't want players potentially logging into open elevators.
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elevator.teleport_player_from_elevator(player)
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end)
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231
init.lua
231
init.lua
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@ -12,22 +12,19 @@ local armor_path = minetest.get_modpath("3d_armor")
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-- global runtime storage for data and references
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-- contains .motors loaded from mod storage and api functions
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elevator = {}
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elevator = {
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boxes = {}, -- Elevator boxes in action.
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lastboxes = {}, -- Player near box timeout.
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riding = {}, -- Players riding boxes.
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}
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local MP = minetest.get_modpath(minetest.get_current_modname())
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dofile(MP .. "/storage.lua")
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dofile(MP .. "/register.lua")
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dofile(MP .. "/hooks.lua")
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-- Elevator boxes in action.
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local boxes = {}
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-- Player formspecs.
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local formspecs = {}
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-- Player near box timeout.
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local lastboxes = {}
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-- Players riding boxes.
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local riding = {}
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-- Globalstep timer.
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local time = 0
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-- Helper function to read unloaded nodes.
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local function get_node(pos)
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@ -64,8 +61,8 @@ local function create_box(motorhash, pos, target, sender)
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obj:setvelocity({x=0, y=SPEED*obj:get_luaentity().vmult, z=0})
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obj:setacceleration({x=0, y=ACCEL*obj:get_luaentity().vmult, z=0})
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-- Set the tables.
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boxes[motorhash] = obj
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riding[sender:get_player_name()] = {
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elevator.boxes[motorhash] = obj
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elevator.riding[sender:get_player_name()] = {
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motor = motorhash,
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pos = pos,
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target = target,
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@ -75,7 +72,7 @@ local function create_box(motorhash, pos, target, sender)
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end
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-- Try to teleport player away from any closed (on) elevator node.
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local function teleport_player_from_elevator(player)
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elevator.teleport_player_from_elevator = function(player)
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local function solid(pos)
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if not minetest.registered_nodes[minetest.get_node(pos).name] then
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return true
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@ -96,64 +93,6 @@ local function teleport_player_from_elevator(player)
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end
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end
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minetest.register_globalstep(function(dtime)
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-- Don't want to run this too often.
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time = time + dtime
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if time < 0.5 then
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return
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end
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time = 0
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-- Only count riders who are still logged in.
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local newriding = {}
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for _,p in ipairs(minetest.get_connected_players()) do
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local pos = p:getpos()
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local name = p:get_player_name()
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newriding[name] = riding[name]
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-- If the player is indeed riding, update their position.
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if newriding[name] then
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newriding[name].pos = pos
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end
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end
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riding = newriding
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for name,r in pairs(riding) do
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-- If the box is no longer loaded or existent, create another.
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local ok = r.box and r.box.getpos and r.box:getpos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
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if not ok then
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minetest.log("action", "[elevator] "..minetest.pos_to_string(r.pos).." created due to lost rider.")
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minetest.after(0, create_box, r.motor, r.pos, r.target, minetest.get_player_by_name(name))
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end
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end
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-- Ensure boxes are deleted after <PTIMEOUT> seconds if there are no players nearby.
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for motor,obj in pairs(boxes) do
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if type(obj) ~= "table" then
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return
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end
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lastboxes[motor] = lastboxes[motor] and math.min(lastboxes[motor], PTIMEOUT) or PTIMEOUT
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lastboxes[motor] = math.max(lastboxes[motor] - 1, 0)
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local pos = obj:getpos()
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if pos then
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
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if object.is_player and object:is_player() then
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lastboxes[motor] = PTIMEOUT
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break
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end
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end
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if lastboxes[motor] < 1 then
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minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of players.")
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boxes[motor] = false
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end
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else
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minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of position during player check.")
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boxes[motor] = false
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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-- We don't want players potentially logging into open elevators.
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teleport_player_from_elevator(player)
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end)
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local function phash(pos)
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return minetest.pos_to_string(pos)
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end
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@ -163,7 +102,7 @@ local function punhash(pos)
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end
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-- Starting from <pos>, locate a motor hash.
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local function locate_motor(pos)
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elevator.locate_motor = function(pos)
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local p = vector.new(pos)
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while true do
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local node = get_node(p)
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@ -179,7 +118,7 @@ local function locate_motor(pos)
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end
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end
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local function build_motor(hash)
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elevator.build_motor = function(hash)
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local need_saving = false
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local motor = elevator.motors[hash]
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-- Just ignore motors that don't exist.
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@ -221,7 +160,7 @@ local function build_motor(hash)
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local meta = minetest.get_meta(pos)
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meta:set_int("version", VERSION)
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if meta:get_string("motor") ~= hash then
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build_motor(meta:get_string("motor"))
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elevator.build_motor(meta:get_string("motor"))
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end
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motor.labels[i] = meta:get_string("label")
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meta:set_string("motor", hash)
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@ -230,11 +169,11 @@ local function build_motor(hash)
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end
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end
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if need_saving then
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save_elevator()
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elevator.save_elevator()
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end
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end
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local function unbuild(pos, add)
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elevator.unbuild = function(pos, add)
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local need_saving = false
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local p = table.copy(pos)
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p.y = p.y - 1
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@ -261,15 +200,15 @@ local function unbuild(pos, add)
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return
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end
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p2.y = p2.y + add
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local motorhash = locate_motor(p2)
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build_motor(motorhash)
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local motorhash = elevator.locate_motor(p2)
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elevator.build_motor(motorhash)
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-- If there's a box below this point, break it.
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if boxes[motorhash] and boxes[motorhash]:getpos() and p2.y >= boxes[motorhash]:getpos().y then
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boxes[motorhash] = nil
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if elevator.boxes[motorhash] and elevator.boxes[motorhash]:getpos() and p2.y >= elevator.boxes[motorhash]:getpos().y then
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elevator.boxes[motorhash] = nil
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end
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-- If the box does not exist, just clear it.
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if boxes[motorhash] and not boxes[motorhash]:getpos() then
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boxes[motorhash] = nil
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if elevator.boxes[motorhash] and not elevator.boxes[motorhash]:getpos() then
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elevator.boxes[motorhash] = nil
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end
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end, table.copy(pos), add)
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end
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@ -293,14 +232,14 @@ minetest.register_node("elevator:motor", {
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pnames = {},
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labels = {},
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}
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save_elevator()
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build_motor(phash(pos))
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elevator.save_elevator()
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elevator.build_motor(phash(pos))
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end,
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on_destruct = function(pos)
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-- Destroy everything related to this motor.
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boxes[phash(pos)] = nil
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elevator.boxes[phash(pos)] = nil
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elevator.motors[phash(pos)] = nil
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save_elevator()
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elevator.save_elevator()
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end,
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})
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@ -388,14 +327,14 @@ for _,mode in ipairs({"on", "off"}) do
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minetest.set_node(p, {name="elevator:placeholder", paramtype2="facedir", param2=p2})
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-- Try to build a motor above.
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local motor = locate_motor(pos)
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local motor = elevator.locate_motor(pos)
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if motor then
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build_motor(motor)
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elevator.build_motor(motor)
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end
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end,
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after_dig_node = function(pos, node, meta, digger)
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unbuild(pos, 2)
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elevator.unbuild(pos, 2)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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@ -466,7 +405,7 @@ for _,mode in ipairs({"on", "off"}) do
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.."label[0,0;This elevator is inactive.]"
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end
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minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
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elseif boxes[meta:get_string("motor")] then
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elseif elevator.boxes[meta:get_string("motor")] then
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if not minetest.is_protected(pos, sender:get_player_name()) then
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formspec = "size[4,2]"
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.."label[0,0;This elevator is in use.]"
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@ -506,7 +445,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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meta:set_string("infotext", fields.label)
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-- Rebuild the elevator shaft so the other elevators can read this label.
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local motorhash = meta:get_string("motor")
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build_motor(elevator.motors[motorhash] and motorhash or locate_motor(pos))
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elevator.build_motor(elevator.motors[motorhash] and motorhash or elevator.locate_motor(pos))
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return true
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end
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-- Double check if it's ok to go.
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@ -526,11 +465,11 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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local motorhash = meta:get_string("motor")
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local motor = elevator.motors[motorhash]
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if not motor then
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motorhash = locate_motor(pos)
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motorhash = elevator.locate_motor(pos)
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motor = elevator.motors[motorhash]
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if motor then
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meta:set_string("motor", "")
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build_motor(motorhash)
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elevator.build_motor(motorhash)
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minetest.chat_send_player(sender:get_player_name(), "Recalibrated to a new motor, please try again.")
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return true
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end
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@ -553,7 +492,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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-- Found the elevator? Then go!
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if target then
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-- Final check.
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if boxes[motorhash] then
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if elevator.boxes[motorhash] then
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minetest.chat_send_player(sender:get_player_name(), "This elevator is in use.")
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return true
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end
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@ -564,7 +503,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
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for _,object in ipairs(minetest.get_objects_inside_radius(p, 0.6)) do
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if object.is_player and object:is_player() then
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if object:get_player_name() ~= obj:get_luaentity().attached then
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teleport_player_from_elevator(object)
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elevator.teleport_player_from_elevator(object)
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end
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end
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end
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@ -585,7 +524,7 @@ minetest.register_alias("elevator:elevator", "elevator:elevator_off")
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local function upgrade_elevator(pos, meta)
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if meta:get_int("version") ~= VERSION then
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minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
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minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
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minetest.after(0, function(pos) elevator.build_motor(elevator.locate_motor(pos)) end, pos)
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meta:set_int("version", VERSION)
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meta:set_string("formspec", "")
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meta:set_string("infotext", meta:get_string("label"))
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@ -596,7 +535,7 @@ end
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local offabm = function(pos, node)
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local meta = minetest.get_meta(pos)
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upgrade_elevator(pos, meta)
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if not boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
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if not elevator.boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
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node.name = "elevator:elevator_on"
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minetest.swap_node(pos, node)
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end
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@ -618,7 +557,7 @@ minetest.register_abm({
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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upgrade_elevator(pos, meta)
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if boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
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if elevator.boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
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node.name = "elevator:elevator_off"
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minetest.swap_node(pos, node)
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end
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@ -626,88 +565,6 @@ minetest.register_abm({
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label = "Elevator (On)",
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})
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minetest.register_node("elevator:shaft", {
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description = "Elevator Shaft",
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tiles = { "elevator_shaft.png" },
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drawtype = "nodebox",
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paramtype = "light",
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on_rotate = screwdriver.disallow,
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sunlight_propagates = true,
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groups = {cracky=2, oddly_breakable_by_hand=1},
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sounds = default.node_sound_stone_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
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{7/16,-8/16,-8/16,8/16,8/16,8/16},
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{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
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{-7/16,-8/16,8/16,7/16,8/16,7/16},
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},
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},
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collisionbox = {
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type = "fixed",
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fixed = {
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{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
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{7/16,-8/16,-8/16,8/16,8/16,8/16},
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{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
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{-7/16,-8/16,8/16,7/16,8/16,7/16},
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},
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},
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after_place_node = function(pos)
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-- We might have connected a motor above to an elevator below.
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build_motor(locate_motor(pos))
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end,
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on_destruct = function(pos)
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-- Remove boxes and deactivate elevators below us.
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unbuild(pos, 1)
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end,
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})
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local box = {
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{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
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{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
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{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
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{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
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{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
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{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
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}
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-- Elevator box node. Not intended to be placeable.
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minetest.register_node("elevator:elevator_box", {
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description = "Elevator",
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drawtype = "nodebox",
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paramtype = 'light',
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paramtype2 = "facedir",
|
||||
wield_scale = {x=0.6, y=0.6, z=0.6},
|
||||
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
|
||||
},
|
||||
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = box,
|
||||
},
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = box,
|
||||
},
|
||||
|
||||
tiles = {
|
||||
"default_steel_block.png",
|
||||
"default_steel_block.png",
|
||||
"elevator_box.png",
|
||||
"elevator_box.png",
|
||||
"elevator_box.png",
|
||||
"elevator_box.png",
|
||||
},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
light_source = 4,
|
||||
})
|
||||
|
||||
-- Remove the player from self, and teleport them to pos if specified.
|
||||
local function detach(self, pos)
|
||||
local player = minetest.get_player_by_name(self.attached)
|
||||
|
@ -727,7 +584,7 @@ local function detach(self, pos)
|
|||
pl:setpos(p)
|
||||
end, player, pos)
|
||||
end
|
||||
riding[self.attached] = nil
|
||||
elevator.riding[self.attached] = nil
|
||||
end
|
||||
|
||||
local box_entity = {
|
||||
|
@ -755,7 +612,7 @@ local box_entity = {
|
|||
local pos = self.object:getpos()
|
||||
-- First, check if this box needs removed.
|
||||
-- If the motor has a box and it isn't this box.
|
||||
if boxes[self.motor] and boxes[self.motor] ~= self.object then
|
||||
if elevator.boxes[self.motor] and elevator.boxes[self.motor] ~= self.object then
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to duplication.")
|
||||
self.object:remove()
|
||||
return
|
||||
|
@ -764,22 +621,22 @@ local box_entity = {
|
|||
if not minetest.get_player_by_name(self.attached) then
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee logged in.")
|
||||
self.object:remove()
|
||||
boxes[self.motor] = nil
|
||||
elevator.boxes[self.motor] = nil
|
||||
return
|
||||
end
|
||||
-- If our attached player is no longer with us.
|
||||
if not minetest.get_player_by_name(self.attached):get_attach() or minetest.get_player_by_name(self.attached):get_attach():get_luaentity().uid ~= self.uid then
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee.")
|
||||
self.object:remove()
|
||||
boxes[self.motor] = nil
|
||||
elevator.boxes[self.motor] = nil
|
||||
return
|
||||
end
|
||||
-- If our motor's box is nil, we should self-destruct.
|
||||
if not boxes[self.motor] then
|
||||
if not elevator.boxes[self.motor] then
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to nil entry in boxes.")
|
||||
detach(self)
|
||||
self.object:remove()
|
||||
boxes[self.motor] = nil
|
||||
elevator.boxes[self.motor] = nil
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -799,7 +656,7 @@ local box_entity = {
|
|||
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke due to arrival.")
|
||||
detach(self, vector.add(self.target, {x=0, y=-0.4, z=0}))
|
||||
self.object:remove()
|
||||
boxes[self.motor] = nil
|
||||
elevator.boxes[self.motor] = nil
|
||||
offabm(self.target, node)
|
||||
return
|
||||
end
|
||||
|
@ -810,7 +667,7 @@ local box_entity = {
|
|||
if belownode.name ~= "elevator:elevator_on" and belownode.name ~= "elevator:elevator_off" then
|
||||
-- If we aren't, then break the box.
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke on "..node.name)
|
||||
boxes[self.motor] = nil
|
||||
elevator.boxes[self.motor] = nil
|
||||
detach(self, p)
|
||||
self.object:remove()
|
||||
return
|
||||
|
|
82
register.lua
82
register.lua
|
@ -117,3 +117,85 @@ else
|
|||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("elevator:shaft", {
|
||||
description = "Elevator Shaft",
|
||||
tiles = { "elevator_shaft.png" },
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
on_rotate = screwdriver.disallow,
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
|
||||
{7/16,-8/16,-8/16,8/16,8/16,8/16},
|
||||
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
|
||||
{-7/16,-8/16,8/16,7/16,8/16,7/16},
|
||||
},
|
||||
},
|
||||
collisionbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
|
||||
{7/16,-8/16,-8/16,8/16,8/16,8/16},
|
||||
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
|
||||
{-7/16,-8/16,8/16,7/16,8/16,7/16},
|
||||
},
|
||||
},
|
||||
after_place_node = function(pos)
|
||||
-- We might have connected a motor above to an elevator below.
|
||||
elevator.build_motor(elevator.locate_motor(pos))
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Remove boxes and deactivate elevators below us.
|
||||
elevator.unbuild(pos, 1)
|
||||
end,
|
||||
})
|
||||
|
||||
local box = {
|
||||
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
|
||||
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
|
||||
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
|
||||
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
|
||||
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
|
||||
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
|
||||
}
|
||||
|
||||
-- Elevator box node. Not intended to be placeable.
|
||||
minetest.register_node("elevator:elevator_box", {
|
||||
description = "Elevator",
|
||||
drawtype = "nodebox",
|
||||
paramtype = 'light',
|
||||
paramtype2 = "facedir",
|
||||
wield_scale = {x=0.6, y=0.6, z=0.6},
|
||||
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
|
||||
},
|
||||
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = box,
|
||||
},
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = box,
|
||||
},
|
||||
|
||||
tiles = {
|
||||
"default_steel_block.png",
|
||||
"default_steel_block.png",
|
||||
"elevator_box.png",
|
||||
"elevator_box.png",
|
||||
"elevator_box.png",
|
||||
"elevator_box.png",
|
||||
},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
light_source = 4,
|
||||
})
|
||||
|
|
|
@ -17,10 +17,10 @@ local function load_elevator()
|
|||
file:close()
|
||||
end
|
||||
end
|
||||
elevator.motors = data.motors and data.motors or {}
|
||||
elevator.motors = (data and data.motors) and data.motors or {}
|
||||
end
|
||||
|
||||
local function save_elevator()
|
||||
elevator.save_elevator = function()
|
||||
if str then
|
||||
str:set_string("data", minetest.serialize({motors = elevator.motors}))
|
||||
return
|
||||
|
|
Loading…
Reference in New Issue