Refactoring hooks, storage, register

master
SX 2020-02-13 22:23:06 +02:00
parent 62d6d4d5ae
commit 469b506338
4 changed files with 189 additions and 189 deletions

61
hooks.lua Normal file
View File

@ -0,0 +1,61 @@
-- Globalstep timer.
local time = 0
minetest.register_globalstep(function(dtime)
-- Don't want to run this too often.
time = time + dtime
if time < 0.5 then
return
end
time = 0
-- Only count riders who are still logged in.
local newriding = {}
for _,p in ipairs(minetest.get_connected_players()) do
local pos = p:getpos()
local name = p:get_player_name()
newriding[name] = elevator.riding[name]
-- If the player is indeed riding, update their position.
if newriding[name] then
newriding[name].pos = pos
end
end
elevator.riding = newriding
for name,r in pairs(elevator.riding) do
-- If the box is no longer loaded or existent, create another.
local ok = r.box and r.box.getpos and r.box:getpos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
if not ok then
minetest.log("action", "[elevator] "..minetest.pos_to_string(r.pos).." created due to lost rider.")
minetest.after(0, create_box, r.motor, r.pos, r.target, minetest.get_player_by_name(name))
end
end
-- Ensure boxes are deleted after <PTIMEOUT> seconds if there are no players nearby.
for motor,obj in pairs(elevator.boxes) do
if type(obj) ~= "table" then
return
end
elevator.lastboxes[motor] = elevator.lastboxes[motor] and math.min(elevator.lastboxes[motor], PTIMEOUT) or PTIMEOUT
elevator.lastboxes[motor] = math.max(elevator.lastboxes[motor] - 1, 0)
local pos = obj:getpos()
if pos then
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
if object.is_player and object:is_player() then
elevator.lastboxes[motor] = PTIMEOUT
break
end
end
if elevator.lastboxes[motor] < 1 then
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of players.")
elevator.boxes[motor] = false
end
else
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of position during player check.")
elevator.boxes[motor] = false
end
end
end)
minetest.register_on_leaveplayer(function(player)
-- We don't want players potentially logging into open elevators.
elevator.teleport_player_from_elevator(player)
end)

231
init.lua
View File

@ -12,22 +12,19 @@ local armor_path = minetest.get_modpath("3d_armor")
-- global runtime storage for data and references
-- contains .motors loaded from mod storage and api functions
elevator = {}
elevator = {
boxes = {}, -- Elevator boxes in action.
lastboxes = {}, -- Player near box timeout.
riding = {}, -- Players riding boxes.
}
local MP = minetest.get_modpath(minetest.get_current_modname())
dofile(MP .. "/storage.lua")
dofile(MP .. "/register.lua")
dofile(MP .. "/hooks.lua")
-- Elevator boxes in action.
local boxes = {}
-- Player formspecs.
local formspecs = {}
-- Player near box timeout.
local lastboxes = {}
-- Players riding boxes.
local riding = {}
-- Globalstep timer.
local time = 0
-- Helper function to read unloaded nodes.
local function get_node(pos)
@ -64,8 +61,8 @@ local function create_box(motorhash, pos, target, sender)
obj:setvelocity({x=0, y=SPEED*obj:get_luaentity().vmult, z=0})
obj:setacceleration({x=0, y=ACCEL*obj:get_luaentity().vmult, z=0})
-- Set the tables.
boxes[motorhash] = obj
riding[sender:get_player_name()] = {
elevator.boxes[motorhash] = obj
elevator.riding[sender:get_player_name()] = {
motor = motorhash,
pos = pos,
target = target,
@ -75,7 +72,7 @@ local function create_box(motorhash, pos, target, sender)
end
-- Try to teleport player away from any closed (on) elevator node.
local function teleport_player_from_elevator(player)
elevator.teleport_player_from_elevator = function(player)
local function solid(pos)
if not minetest.registered_nodes[minetest.get_node(pos).name] then
return true
@ -96,64 +93,6 @@ local function teleport_player_from_elevator(player)
end
end
minetest.register_globalstep(function(dtime)
-- Don't want to run this too often.
time = time + dtime
if time < 0.5 then
return
end
time = 0
-- Only count riders who are still logged in.
local newriding = {}
for _,p in ipairs(minetest.get_connected_players()) do
local pos = p:getpos()
local name = p:get_player_name()
newriding[name] = riding[name]
-- If the player is indeed riding, update their position.
if newriding[name] then
newriding[name].pos = pos
end
end
riding = newriding
for name,r in pairs(riding) do
-- If the box is no longer loaded or existent, create another.
local ok = r.box and r.box.getpos and r.box:getpos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
if not ok then
minetest.log("action", "[elevator] "..minetest.pos_to_string(r.pos).." created due to lost rider.")
minetest.after(0, create_box, r.motor, r.pos, r.target, minetest.get_player_by_name(name))
end
end
-- Ensure boxes are deleted after <PTIMEOUT> seconds if there are no players nearby.
for motor,obj in pairs(boxes) do
if type(obj) ~= "table" then
return
end
lastboxes[motor] = lastboxes[motor] and math.min(lastboxes[motor], PTIMEOUT) or PTIMEOUT
lastboxes[motor] = math.max(lastboxes[motor] - 1, 0)
local pos = obj:getpos()
if pos then
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
if object.is_player and object:is_player() then
lastboxes[motor] = PTIMEOUT
break
end
end
if lastboxes[motor] < 1 then
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of players.")
boxes[motor] = false
end
else
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of position during player check.")
boxes[motor] = false
end
end
end)
minetest.register_on_leaveplayer(function(player)
-- We don't want players potentially logging into open elevators.
teleport_player_from_elevator(player)
end)
local function phash(pos)
return minetest.pos_to_string(pos)
end
@ -163,7 +102,7 @@ local function punhash(pos)
end
-- Starting from <pos>, locate a motor hash.
local function locate_motor(pos)
elevator.locate_motor = function(pos)
local p = vector.new(pos)
while true do
local node = get_node(p)
@ -179,7 +118,7 @@ local function locate_motor(pos)
end
end
local function build_motor(hash)
elevator.build_motor = function(hash)
local need_saving = false
local motor = elevator.motors[hash]
-- Just ignore motors that don't exist.
@ -221,7 +160,7 @@ local function build_motor(hash)
local meta = minetest.get_meta(pos)
meta:set_int("version", VERSION)
if meta:get_string("motor") ~= hash then
build_motor(meta:get_string("motor"))
elevator.build_motor(meta:get_string("motor"))
end
motor.labels[i] = meta:get_string("label")
meta:set_string("motor", hash)
@ -230,11 +169,11 @@ local function build_motor(hash)
end
end
if need_saving then
save_elevator()
elevator.save_elevator()
end
end
local function unbuild(pos, add)
elevator.unbuild = function(pos, add)
local need_saving = false
local p = table.copy(pos)
p.y = p.y - 1
@ -261,15 +200,15 @@ local function unbuild(pos, add)
return
end
p2.y = p2.y + add
local motorhash = locate_motor(p2)
build_motor(motorhash)
local motorhash = elevator.locate_motor(p2)
elevator.build_motor(motorhash)
-- If there's a box below this point, break it.
if boxes[motorhash] and boxes[motorhash]:getpos() and p2.y >= boxes[motorhash]:getpos().y then
boxes[motorhash] = nil
if elevator.boxes[motorhash] and elevator.boxes[motorhash]:getpos() and p2.y >= elevator.boxes[motorhash]:getpos().y then
elevator.boxes[motorhash] = nil
end
-- If the box does not exist, just clear it.
if boxes[motorhash] and not boxes[motorhash]:getpos() then
boxes[motorhash] = nil
if elevator.boxes[motorhash] and not elevator.boxes[motorhash]:getpos() then
elevator.boxes[motorhash] = nil
end
end, table.copy(pos), add)
end
@ -293,14 +232,14 @@ minetest.register_node("elevator:motor", {
pnames = {},
labels = {},
}
save_elevator()
build_motor(phash(pos))
elevator.save_elevator()
elevator.build_motor(phash(pos))
end,
on_destruct = function(pos)
-- Destroy everything related to this motor.
boxes[phash(pos)] = nil
elevator.boxes[phash(pos)] = nil
elevator.motors[phash(pos)] = nil
save_elevator()
elevator.save_elevator()
end,
})
@ -388,14 +327,14 @@ for _,mode in ipairs({"on", "off"}) do
minetest.set_node(p, {name="elevator:placeholder", paramtype2="facedir", param2=p2})
-- Try to build a motor above.
local motor = locate_motor(pos)
local motor = elevator.locate_motor(pos)
if motor then
build_motor(motor)
elevator.build_motor(motor)
end
end,
after_dig_node = function(pos, node, meta, digger)
unbuild(pos, 2)
elevator.unbuild(pos, 2)
end,
on_place = function(itemstack, placer, pointed_thing)
@ -466,7 +405,7 @@ for _,mode in ipairs({"on", "off"}) do
.."label[0,0;This elevator is inactive.]"
end
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
elseif boxes[meta:get_string("motor")] then
elseif elevator.boxes[meta:get_string("motor")] then
if not minetest.is_protected(pos, sender:get_player_name()) then
formspec = "size[4,2]"
.."label[0,0;This elevator is in use.]"
@ -506,7 +445,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
meta:set_string("infotext", fields.label)
-- Rebuild the elevator shaft so the other elevators can read this label.
local motorhash = meta:get_string("motor")
build_motor(elevator.motors[motorhash] and motorhash or locate_motor(pos))
elevator.build_motor(elevator.motors[motorhash] and motorhash or elevator.locate_motor(pos))
return true
end
-- Double check if it's ok to go.
@ -526,11 +465,11 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
local motorhash = meta:get_string("motor")
local motor = elevator.motors[motorhash]
if not motor then
motorhash = locate_motor(pos)
motorhash = elevator.locate_motor(pos)
motor = elevator.motors[motorhash]
if motor then
meta:set_string("motor", "")
build_motor(motorhash)
elevator.build_motor(motorhash)
minetest.chat_send_player(sender:get_player_name(), "Recalibrated to a new motor, please try again.")
return true
end
@ -553,7 +492,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
-- Found the elevator? Then go!
if target then
-- Final check.
if boxes[motorhash] then
if elevator.boxes[motorhash] then
minetest.chat_send_player(sender:get_player_name(), "This elevator is in use.")
return true
end
@ -564,7 +503,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
for _,object in ipairs(minetest.get_objects_inside_radius(p, 0.6)) do
if object.is_player and object:is_player() then
if object:get_player_name() ~= obj:get_luaentity().attached then
teleport_player_from_elevator(object)
elevator.teleport_player_from_elevator(object)
end
end
end
@ -585,7 +524,7 @@ minetest.register_alias("elevator:elevator", "elevator:elevator_off")
local function upgrade_elevator(pos, meta)
if meta:get_int("version") ~= VERSION then
minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
minetest.after(0, function(pos) elevator.build_motor(elevator.locate_motor(pos)) end, pos)
meta:set_int("version", VERSION)
meta:set_string("formspec", "")
meta:set_string("infotext", meta:get_string("label"))
@ -596,7 +535,7 @@ end
local offabm = function(pos, node)
local meta = minetest.get_meta(pos)
upgrade_elevator(pos, meta)
if not boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
if not elevator.boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
node.name = "elevator:elevator_on"
minetest.swap_node(pos, node)
end
@ -618,7 +557,7 @@ minetest.register_abm({
action = function(pos, node)
local meta = minetest.get_meta(pos)
upgrade_elevator(pos, meta)
if boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
if elevator.boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
node.name = "elevator:elevator_off"
minetest.swap_node(pos, node)
end
@ -626,88 +565,6 @@ minetest.register_abm({
label = "Elevator (On)",
})
minetest.register_node("elevator:shaft", {
description = "Elevator Shaft",
tiles = { "elevator_shaft.png" },
drawtype = "nodebox",
paramtype = "light",
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
{7/16,-8/16,-8/16,8/16,8/16,8/16},
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
{-7/16,-8/16,8/16,7/16,8/16,7/16},
},
},
collisionbox = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
{7/16,-8/16,-8/16,8/16,8/16,8/16},
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
{-7/16,-8/16,8/16,7/16,8/16,7/16},
},
},
after_place_node = function(pos)
-- We might have connected a motor above to an elevator below.
build_motor(locate_motor(pos))
end,
on_destruct = function(pos)
-- Remove boxes and deactivate elevators below us.
unbuild(pos, 1)
end,
})
local box = {
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
}
-- Elevator box node. Not intended to be placeable.
minetest.register_node("elevator:elevator_box", {
description = "Elevator",
drawtype = "nodebox",
paramtype = 'light',
paramtype2 = "facedir",
wield_scale = {x=0.6, y=0.6, z=0.6},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
collision_box = {
type = "fixed",
fixed = box,
},
node_box = {
type = "fixed",
fixed = box,
},
tiles = {
"default_steel_block.png",
"default_steel_block.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
},
groups = {not_in_creative_inventory = 1},
light_source = 4,
})
-- Remove the player from self, and teleport them to pos if specified.
local function detach(self, pos)
local player = minetest.get_player_by_name(self.attached)
@ -727,7 +584,7 @@ local function detach(self, pos)
pl:setpos(p)
end, player, pos)
end
riding[self.attached] = nil
elevator.riding[self.attached] = nil
end
local box_entity = {
@ -755,7 +612,7 @@ local box_entity = {
local pos = self.object:getpos()
-- First, check if this box needs removed.
-- If the motor has a box and it isn't this box.
if boxes[self.motor] and boxes[self.motor] ~= self.object then
if elevator.boxes[self.motor] and elevator.boxes[self.motor] ~= self.object then
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to duplication.")
self.object:remove()
return
@ -764,22 +621,22 @@ local box_entity = {
if not minetest.get_player_by_name(self.attached) then
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee logged in.")
self.object:remove()
boxes[self.motor] = nil
elevator.boxes[self.motor] = nil
return
end
-- If our attached player is no longer with us.
if not minetest.get_player_by_name(self.attached):get_attach() or minetest.get_player_by_name(self.attached):get_attach():get_luaentity().uid ~= self.uid then
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee.")
self.object:remove()
boxes[self.motor] = nil
elevator.boxes[self.motor] = nil
return
end
-- If our motor's box is nil, we should self-destruct.
if not boxes[self.motor] then
if not elevator.boxes[self.motor] then
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to nil entry in boxes.")
detach(self)
self.object:remove()
boxes[self.motor] = nil
elevator.boxes[self.motor] = nil
return
end
@ -799,7 +656,7 @@ local box_entity = {
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke due to arrival.")
detach(self, vector.add(self.target, {x=0, y=-0.4, z=0}))
self.object:remove()
boxes[self.motor] = nil
elevator.boxes[self.motor] = nil
offabm(self.target, node)
return
end
@ -810,7 +667,7 @@ local box_entity = {
if belownode.name ~= "elevator:elevator_on" and belownode.name ~= "elevator:elevator_off" then
-- If we aren't, then break the box.
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke on "..node.name)
boxes[self.motor] = nil
elevator.boxes[self.motor] = nil
detach(self, p)
self.object:remove()
return

View File

@ -117,3 +117,85 @@ else
},
})
end
minetest.register_node("elevator:shaft", {
description = "Elevator Shaft",
tiles = { "elevator_shaft.png" },
drawtype = "nodebox",
paramtype = "light",
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
{7/16,-8/16,-8/16,8/16,8/16,8/16},
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
{-7/16,-8/16,8/16,7/16,8/16,7/16},
},
},
collisionbox = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
{7/16,-8/16,-8/16,8/16,8/16,8/16},
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
{-7/16,-8/16,8/16,7/16,8/16,7/16},
},
},
after_place_node = function(pos)
-- We might have connected a motor above to an elevator below.
elevator.build_motor(elevator.locate_motor(pos))
end,
on_destruct = function(pos)
-- Remove boxes and deactivate elevators below us.
elevator.unbuild(pos, 1)
end,
})
local box = {
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
}
-- Elevator box node. Not intended to be placeable.
minetest.register_node("elevator:elevator_box", {
description = "Elevator",
drawtype = "nodebox",
paramtype = 'light',
paramtype2 = "facedir",
wield_scale = {x=0.6, y=0.6, z=0.6},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
collision_box = {
type = "fixed",
fixed = box,
},
node_box = {
type = "fixed",
fixed = box,
},
tiles = {
"default_steel_block.png",
"default_steel_block.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
"elevator_box.png",
},
groups = {not_in_creative_inventory = 1},
light_source = 4,
})

View File

@ -17,10 +17,10 @@ local function load_elevator()
file:close()
end
end
elevator.motors = data.motors and data.motors or {}
elevator.motors = (data and data.motors) and data.motors or {}
end
local function save_elevator()
elevator.save_elevator = function()
if str then
str:set_string("data", minetest.serialize({motors = elevator.motors}))
return