Improve luacheck, remove some unused variables

master
Gabriel Pérez-Cerezo 2020-05-01 23:01:15 +02:00
parent 80c492fd23
commit 575bc0c119
3 changed files with 4 additions and 3 deletions

View File

@ -15,10 +15,12 @@ read_globals = {
-- Minetest
"minetest",
"core",
"vector",
"VoxelManip",
-- deps
"default", "screwdriver",
"farming", "armor",
"mcl_core", "mcl_sounds",
}

View File

@ -13,7 +13,7 @@ elevator.teleport_player_from_elevator = function(player)
if node.name == "elevator:elevator_on" then
local front = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local front_above = vector.add(front, {x=0, y=1, z=0})
local front_below = vector.subtract(front, {x=0, y=1, z=0})
-- local front_below = vector.subtract(front, {x=0, y=1, z=0})
-- If the front isn't solid, it's ok to teleport the player.
if not solid(front) and not solid(front_above) then
player:setpos(front)

View File

@ -53,7 +53,7 @@ elevator.create_box = function(motorhash, pos, target, sender)
obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1
-- FIX for "overshooting"
local delta_y = math.abs(pos.y-target.y)
local speed = elevator.SPEED
if (delta_y<elevator.SLOW_DIST) then
speed = elevator.SLOW_SPEED
@ -147,7 +147,6 @@ elevator.build_motor = function(hash)
end
elevator.unbuild = function(pos, add)
local need_saving = false
local p = table.copy(pos)
p.y = p.y - 1
-- Loop down through the network, set any elevators below this to the off position.