Make elevators less deadly, add farming_undo support

master
Gabriel Pérez-Cerezo 2020-05-01 18:22:02 +02:00
parent d2c68d4cba
commit 80c492fd23
2 changed files with 5 additions and 1 deletions

View File

@ -56,7 +56,7 @@ elseif technic_path and chains_path then
{"chains:chain", "default:diamond", "chains:chain"}
},
})
elseif technic_path and farming and farming.mod and farming.mod == "redo" then
elseif technic_path and farming and farming.mod and ( farming.mod == "redo" or farming.mod == "undo" ) then
-- add alternative recipe with hemp rope
minetest.register_craft({
output = "elevator:elevator",

View File

@ -314,6 +314,10 @@ local box_entity = {
for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -0.3 or 0.3) do
local p = vector.round({x=pos.x, y=y, z=pos.z})
local node = get_node(p)
if vector.distance(p,self.target) < elevator.SLOW_DIST then
self.object:set_velocity({x=0, y=elevator.SLOW_SPEED*self.vmult, z=0})
end
if node.name == "elevator:shaft" then
-- Nothing, just continue on our way.
elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then