Merge branch 'master' of https://github.com/gpcf/elevator into gpcf-master
commit
d9df0bf572
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@ -15,10 +15,12 @@ read_globals = {
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-- Minetest
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"minetest",
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"core",
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"vector",
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"VoxelManip",
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-- deps
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"default", "screwdriver",
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"farming", "armor",
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"mcl_core", "mcl_sounds",
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}
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@ -82,7 +82,7 @@ elseif technic_path and chains_path then
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{"chains:chain", "default:diamond", "chains:chain"}
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},
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})
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elseif technic_path and farming and farming.mod and farming.mod == "redo" then
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elseif technic_path and farming and farming.mod and ( farming.mod == "redo" or farming.mod == "undo" ) then
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-- add alternative recipe with hemp rope
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minetest.register_craft({
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output = "elevator:elevator_off",
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@ -13,7 +13,7 @@ elevator.teleport_player_from_elevator = function(player)
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if node.name == "elevator:elevator_on" then
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local front = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
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local front_above = vector.add(front, {x=0, y=1, z=0})
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local front_below = vector.subtract(front, {x=0, y=1, z=0})
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-- local front_below = vector.subtract(front, {x=0, y=1, z=0})
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-- If the front isn't solid, it's ok to teleport the player.
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if not solid(front) and not solid(front_above) then
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player:set_pos(front)
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20
init.lua
20
init.lua
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@ -10,7 +10,8 @@ elevator = {
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VISUAL_INCREASE = 1.75,
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VERSION = 8, -- Elevator interface/database version.
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PTIMEOUT = minetest.settings:get("elevator_time") or 120, -- Maximum time a box can go without players nearby.
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SLOW_DIST = 16,
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SLOW_SPEED = 1.75,
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boxes = {}, -- Elevator boxes in action.
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lastboxes = {}, -- Player near box timeout.
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riding = {}, -- Players riding boxes.
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@ -50,9 +51,19 @@ elevator.create_box = function(motorhash, pos, target, sender)
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obj:get_luaentity().target = target
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obj:get_luaentity().halfway = {x=pos.x, y=(pos.y+target.y)/2, z=pos.z}
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obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1
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-- FIX for "overshooting"
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local delta_y = math.abs(pos.y-target.y)
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local speed = elevator.SPEED
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if (delta_y<elevator.SLOW_DIST) then
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speed = elevator.SLOW_SPEED
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end
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-- Set the speed.
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obj:set_velocity({x=0, y=elevator.SPEED*obj:get_luaentity().vmult, z=0})
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obj:set_velocity({x=0, y=speed*obj:get_luaentity().vmult, z=0})
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obj:set_acceleration({x=0, y=elevator.ACCEL*obj:get_luaentity().vmult, z=0})
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-- Set the tables.
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elevator.boxes[motorhash] = obj
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elevator.riding[sender:get_player_name()] = {
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@ -137,7 +148,6 @@ elevator.build_motor = function(hash)
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end
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elevator.unbuild = function(pos, add)
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local need_saving = false
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local p = table.copy(pos)
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p.y = p.y - 1
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-- Loop down through the network, set any elevators below this to the off position.
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@ -304,6 +314,10 @@ local box_entity = {
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for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -0.3 or 0.3) do
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local p = vector.round({x=pos.x, y=y, z=pos.z})
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local node = get_node(p)
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if vector.distance(p,self.target) < elevator.SLOW_DIST then
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self.object:set_velocity({x=0, y=elevator.SLOW_SPEED*self.vmult, z=0})
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end
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if node.name == "elevator:shaft" then
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-- Nothing, just continue on our way.
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elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
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