More cleanups, minor fixes.
parent
79fe50056d
commit
df542c5a16
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@ -1,3 +1,4 @@
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default
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technic?
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homedecor?
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chains?
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401
init.lua
401
init.lua
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@ -1,10 +1,16 @@
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-- Initial speed of a box.
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local SPEED = 10
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-- Acceleration of a box.
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local ACCEL = 0.1
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-- Elevator interface/database version.
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local VERSION = 8
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-- Maximum time a box can go without players nearby.
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local PTIMEOUT = 120
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-- Detect optional mods.
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local technic_path = minetest.get_modpath("technic")
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local chains_path = minetest.get_modpath("chains")
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local homedecor = minetest.get_modpath("homedecor")
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-- Central "network" table.
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local elevator = {
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@ -49,27 +55,35 @@ local function get_node(pos)
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return minetest.get_node_or_nil(pos)
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end
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-- Placeholder node, in the style of homedecor.
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local placeholder = "elevator:placeholder"
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minetest.register_node(placeholder, {
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description = "Expansion placeholder (you hacker you!)",
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selection_box = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } },
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groups = {
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not_in_creative_inventory=1
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},
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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-- Use homedecor's placeholder if possible.
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local placeholder = homedecor and "homedecor:expansion_placeholder" or "elevator:placeholder"
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if homedecor then
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minetest.register_alias("elevator:placeholder", "homedecor:expansion_placeholder")
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else
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-- Placeholder node, in the style of homedecor.
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minetest.register_node(placeholder, {
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description = "Expansion Placeholder",
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selection_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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},
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groups = {
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not_in_creative_inventory=1
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},
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = false,
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is_ground_content = false,
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walkable = false,
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buildable_to = false,
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is_ground_content = false,
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on_dig = function(pos, node, player)
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minetest.remove_node(pos)
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minetest.set_node(pos, {name=placeholder})
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end
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})
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on_dig = function(pos, node, player)
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minetest.remove_node(pos)
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minetest.set_node(pos, {name=placeholder})
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end
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})
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end
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-- Cause <sender> to ride <motorhash> beginning at <pos> and targetting <target>.
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local function create_box(motorhash, pos, target, sender)
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@ -112,10 +126,12 @@ local function teleport_player_from_elevator(player)
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end
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local pos = vector.round(player:getpos())
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local node = minetest.get_node(pos)
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-- elevator_off is like a shaft, so the player would already be falling.
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if node.name == "elevator:elevator_on" then
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local front = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
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local front_above = vector.add(front, {x=0, y=1, z=0})
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local front_below = vector.subtract(front, {x=0, y=1, z=0})
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-- If the front isn't solid, it's ok to teleport the player.
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if not solid(front) and not solid(front_above) then
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player:setpos(front)
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end
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@ -123,6 +139,7 @@ local function teleport_player_from_elevator(player)
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end
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minetest.register_globalstep(function(dtime)
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-- Don't want to run this too often.
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time = time + dtime
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if time < 0.5 then
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return
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@ -132,9 +149,11 @@ minetest.register_globalstep(function(dtime)
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local newriding = {}
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for _,p in ipairs(minetest.get_connected_players()) do
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local pos = p:getpos()
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newriding[p:get_player_name()] = riding[p:get_player_name()]
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if newriding[p:get_player_name()] then
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newriding[p:get_player_name()].pos = pos
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local name = p:get_player_name()
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newriding[name] = riding[name]
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-- If the player is indeed riding, update their position.
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if newriding[name] then
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newriding[name].pos = pos
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end
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end
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riding = newriding
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@ -181,6 +200,10 @@ local function phash(pos)
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return minetest.pos_to_string(pos)
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end
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local function punhash(pos)
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return minetest.string_to_pos(pos)
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end
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-- Starting from <pos>, locate a motor hash.
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local function locate_motor(pos)
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local p = vector.new(pos)
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@ -201,11 +224,13 @@ end
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local function build_motor(hash)
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local need_saving = false
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local motor = elevator.motors[hash]
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-- Just ignore motors that don't exist.
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if not motor then
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return
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end
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local p = minetest.string_to_pos(hash)
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local p = punhash(hash)
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local node = get_node(p)
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-- And ignore motors that aren't motors.
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if node.name ~= "elevator:motor" then
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return
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end
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@ -234,7 +259,7 @@ local function build_motor(hash)
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end
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-- Set the elevators fully.
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for i,m in ipairs(motor.elevators) do
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local pos = minetest.string_to_pos(m)
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local pos = punhash(m)
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local meta = minetest.get_meta(pos)
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meta:set_int("version", VERSION)
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if meta:get_string("motor") ~= hash then
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@ -255,6 +280,7 @@ local function unbuild(pos, add)
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local need_saving = false
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local p = table.copy(pos)
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p.y = p.y - 1
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-- Loop down through the network, set any elevators below this to the off position.
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while true do
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local node = get_node(p)
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if node.name == "elevator:shaft" then
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@ -303,6 +329,7 @@ minetest.register_node("elevator:motor", {
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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after_place_node = function(pos, placer, itemstack)
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-- Set up the motor table.
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elevator.motors[phash(pos)] = {
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elevators = {},
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pnames = {},
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@ -312,6 +339,7 @@ minetest.register_node("elevator:motor", {
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build_motor(phash(pos))
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end,
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on_destruct = function(pos)
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-- Destroy everything related to this motor.
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boxes[phash(pos)] = nil
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elevator.motors[phash(pos)] = nil
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save_elevator()
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@ -319,154 +347,164 @@ minetest.register_node("elevator:motor", {
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})
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for _,mode in ipairs({"on", "off"}) do
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local nodename = "elevator:elevator_"..mode
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local on = (mode == "on")
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local box
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local cbox
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if on then
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box = {
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local nodename = "elevator:elevator_"..mode
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local on = (mode == "on")
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local box
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local cbox
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if on then
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-- Active elevators have a ceiling and floor.
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box = {
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{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
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{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
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{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
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{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
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{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
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{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
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{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
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{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
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}
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cbox = table.copy(box)
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cbox[5] = nil
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else
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box = {
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{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
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{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
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}
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cbox = table.copy(box)
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-- But you can enter them from the top.
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cbox[5] = nil
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else
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-- Inactive elevators are almost like shafts.
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box = {
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{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
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{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
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{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
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{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
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}
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cbox = box
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end
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minetest.register_node(nodename, {
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description = "Elevator",
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drawtype = "nodebox",
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sunlight_propagates = false,
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paramtype = 'light',
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
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{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
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{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
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{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
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}
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cbox = box
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end
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minetest.register_node(nodename, {
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description = "Elevator",
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drawtype = "nodebox",
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sunlight_propagates = false,
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paramtype = "light",
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paramtype2 = "facedir",
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on_rotate = screwdriver.disallow,
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selection_box = {
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type = "fixed",
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fixed = box,
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},
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selection_box = {
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type = "fixed",
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fixed = box,
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},
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collision_box = {
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type = "fixed",
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fixed = cbox,
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},
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collision_box = {
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type = "fixed",
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fixed = cbox,
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},
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node_box = {
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type = "fixed",
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fixed = box,
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},
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node_box = {
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type = "fixed",
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fixed = box,
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},
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tiles = on and {
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"default_steel_block.png",
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"default_steel_block.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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} or {
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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},
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groups = {cracky=1, choppy=1, snappy=1},
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drop = "elevator:elevator_off",
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tiles = on and {
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"default_steel_block.png",
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"default_steel_block.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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} or {
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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"elevator_box.png",
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},
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groups = {cracky=1, choppy=1, snappy=1},
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drop = "elevator:elevator_off",
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light_source = (on and 4 or nil),
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-- Emit a bit of light when active.
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light_source = (on and 4 or nil),
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_int("version", VERSION)
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(p, {name=placeholder, paramtype2="facedir", param2=p2})
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local motor = locate_motor(pos)
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if motor then
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build_motor(motor)
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end
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end,
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_int("version", VERSION)
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after_dig_node = function(pos, node, meta, digger)
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unbuild(pos, 2)
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end,
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-- Add a placeholder to avoid nodes being placed in the top.
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local p = vector.add(pos, {x=0, y=1, z=0})
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(p, {name=placeholder, paramtype2="facedir", param2=p2})
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local node = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if( node ~= nil and node.name ~= "air" and node.name ~= placeholder) then
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing);
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end,
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-- Try to build a motor above.
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local motor = locate_motor(pos)
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if motor then
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build_motor(motor)
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end
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end,
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on_rightclick = function(pos, node, sender)
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local meta = minetest.get_meta(pos)
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formspecs[sender:get_player_name()] = {pos}
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if on then
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if vector.distance(sender:get_pos(), pos) > 1 or minetest.get_node(sender:get_pos()).name ~= nodename then
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minetest.chat_send_player(sender:get_player_name(), "You are not inside the booth.")
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after_dig_node = function(pos, node, meta, digger)
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unbuild(pos, 2)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local node = minetest.get_node(vector.add(pos, {x=0, y=1, z=0}))
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if (node ~= nil and node.name ~= "air" and node.name ~= placeholder) then
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return
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end
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-- Build the formspec from the motor table.
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local formspec
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local tpnames = {}
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local tpnames_l = {}
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local motorhash = meta:get_string("motor")
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local motor = elevator.motors[motorhash]
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for ji,jv in ipairs(motor.pnames) do
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if tonumber(jv) ~= pos.y then
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table.insert(tpnames, jv)
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table.insert(tpnames_l, (motor.labels[ji] and motor.labels[ji] ~= "") and (jv.." - "..motor.labels[ji]) or jv)
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end
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end
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formspecs[sender:get_player_name()] = {pos, tpnames}
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if #tpnames > 0 then
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formspec = "size[4,6]"
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.."label[0,0;Click once to travel.]"
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.."textlist[-0.1,0.5;4,4;target;"..table.concat(tpnames_l, ",").."]"
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.."field[0.25,5.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
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.."button_exit[-0.05,5.5;4,1;setlabel;Set label]"
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else
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formspec = "size[4,2]"
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.."label[0,0;No targets available.]"
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.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
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.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
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end
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minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
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elseif not elevator.motors[meta:get_string("motor")] then
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formspec = "size[4,2]"
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.."label[0,0;This elevator is inactive.]"
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.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
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.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
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minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
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elseif boxes[meta:get_string("motor")] then
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formspec = "size[4,2]"
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.."label[0,0;This elevator is in use.]"
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.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
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.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
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minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
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end
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end,
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return minetest.item_place(itemstack, placer, pointed_thing);
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end,
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on_destruct = function(pos)
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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minetest.remove_node(p)
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end,
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})
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on_rightclick = function(pos, node, sender)
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local meta = minetest.get_meta(pos)
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formspecs[sender:get_player_name()] = {pos}
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if on then
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if vector.distance(sender:get_pos(), pos) > 1 or minetest.get_node(sender:get_pos()).name ~= nodename then
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minetest.chat_send_player(sender:get_player_name(), "You are not inside the booth.")
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return
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end
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-- Build the formspec from the motor table.
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local formspec
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local tpnames = {}
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local tpnames_l = {}
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local motorhash = meta:get_string("motor")
|
||||
local motor = elevator.motors[motorhash]
|
||||
for ji,jv in ipairs(motor.pnames) do
|
||||
if tonumber(jv) ~= pos.y then
|
||||
table.insert(tpnames, jv)
|
||||
table.insert(tpnames_l, (motor.labels[ji] and motor.labels[ji] ~= "") and (jv.." - "..motor.labels[ji]) or jv)
|
||||
end
|
||||
end
|
||||
formspecs[sender:get_player_name()] = {pos, tpnames}
|
||||
if #tpnames > 0 then
|
||||
formspec = "size[4,6]"
|
||||
.."label[0,0;Click once to travel.]"
|
||||
.."textlist[-0.1,0.5;4,4;target;"..table.concat(tpnames_l, ",").."]"
|
||||
.."field[0.25,5.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||||
.."button_exit[-0.05,5.5;4,1;setlabel;Set label]"
|
||||
else
|
||||
formspec = "size[4,2]"
|
||||
.."label[0,0;No targets available.]"
|
||||
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||||
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
|
||||
end
|
||||
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
|
||||
elseif not elevator.motors[meta:get_string("motor")] then
|
||||
formspec = "size[4,2]"
|
||||
.."label[0,0;This elevator is inactive.]"
|
||||
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||||
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
|
||||
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
|
||||
elseif boxes[meta:get_string("motor")] then
|
||||
formspec = "size[4,2]"
|
||||
.."label[0,0;This elevator is in use.]"
|
||||
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||||
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
|
||||
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
local p = vector.add(pos, {x=0, y=1, z=0})
|
||||
if get_node(p).name == placeholder then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
||||
|
@ -484,11 +522,13 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
|||
end
|
||||
meta:set_string("label", fields.label)
|
||||
meta:set_string("infotext", fields.label)
|
||||
-- Rebuild the elevator shaft so the other elevators can read this label.
|
||||
local motorhash = meta:get_string("motor")
|
||||
build_motor(elevator.motors[motorhash] and motorhash or locate_motor(pos))
|
||||
return true
|
||||
end
|
||||
if vector.distance(sender:get_pos(), pos) > 1 or boxes[meta:get_string("motor")] then
|
||||
-- Double check if it's ok to go.
|
||||
if vector.distance(sender:get_pos(), pos) > 1 then
|
||||
return true
|
||||
end
|
||||
if fields.target then
|
||||
|
@ -500,6 +540,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
|||
end
|
||||
-- End hacky HACK.
|
||||
minetest.after(0.2, minetest.show_formspec, sender:get_player_name(), "elevator:elevator", closeformspec)
|
||||
-- Ensure we're connected to a motor.
|
||||
local motorhash = meta:get_string("motor")
|
||||
local motor = elevator.motors[motorhash]
|
||||
if not motor then
|
||||
|
@ -516,13 +557,17 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
|||
minetest.chat_send_player(sender:get_player_name(), "This elevator is not attached to a motor.")
|
||||
return true
|
||||
end
|
||||
-- Locate our target elevator.
|
||||
local target = nil
|
||||
local selected_target = formspecs[sender:get_player_name()][2][minetest.explode_textlist_event(fields.target).index]
|
||||
for i,v in ipairs(motor.pnames) do
|
||||
if v == formspecs[sender:get_player_name()][2][minetest.explode_textlist_event(fields.target).index] then
|
||||
target = minetest.string_to_pos(motor.elevators[i])
|
||||
if v == selected_target then
|
||||
target = punhash(motor.elevators[i])
|
||||
end
|
||||
end
|
||||
-- Found the elevator? Then go!
|
||||
if target then
|
||||
-- Final check.
|
||||
if boxes[motorhash] then
|
||||
minetest.chat_send_player(sender:get_player_name(), "This elevator is in use.")
|
||||
return true
|
||||
|
@ -530,7 +575,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
|||
local obj = create_box(motorhash, pos, target, sender)
|
||||
-- Teleport anyone standing within an on elevator out, or they'd fall through the off elevators.
|
||||
for _,p in ipairs(motor.elevators) do
|
||||
local p = minetest.string_to_pos(p)
|
||||
local p = punhash(p)
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(p, 0.6)) do
|
||||
if object.is_player and object:is_player() then
|
||||
if object:get_player_name() ~= obj:get_luaentity().attached then
|
||||
|
@ -548,11 +593,11 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
|||
return true
|
||||
end)
|
||||
|
||||
-- Compatability with an older version.
|
||||
minetest.register_alias("elevator:elevator", "elevator:elevator_off")
|
||||
|
||||
-- Convert off to on when applicable.
|
||||
local offabm = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
-- Ensure an elevator is up to the latest version.
|
||||
local function upgrade_elevator(pos, meta)
|
||||
if meta:get_int("version") ~= VERSION then
|
||||
minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
|
||||
minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
|
||||
|
@ -560,6 +605,12 @@ local offabm = function(pos, node)
|
|||
meta:set_string("formspec", "")
|
||||
meta:set_string("infotext", meta:get_string("label"))
|
||||
end
|
||||
end
|
||||
|
||||
-- Convert off to on when applicable.
|
||||
local offabm = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
upgrade_elevator(pos, meta)
|
||||
if not boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
|
||||
node.name = "elevator:elevator_on"
|
||||
minetest.swap_node(pos, node)
|
||||
|
@ -580,11 +631,7 @@ minetest.register_abm({
|
|||
chance = 1,
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("version") ~= VERSION then
|
||||
minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
|
||||
minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
|
||||
meta:set_int("version", VERSION)
|
||||
end
|
||||
upgrade_elevator(pos, meta)
|
||||
if boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
|
||||
node.name = "elevator:elevator_off"
|
||||
minetest.swap_node(pos, node)
|
||||
|
@ -620,9 +667,11 @@ minetest.register_node("elevator:shaft", {
|
|||
},
|
||||
},
|
||||
after_place_node = function(pos)
|
||||
-- We might have connected a motor above to an elevator below.
|
||||
build_motor(locate_motor(pos))
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Remove boxes and deactivate elevators below us.
|
||||
unbuild(pos, 1)
|
||||
end,
|
||||
})
|
||||
|
@ -672,6 +721,7 @@ minetest.register_node("elevator:elevator_box", {
|
|||
light_source = 4,
|
||||
})
|
||||
|
||||
-- Remove the player from self, and teleport them to pos if specified.
|
||||
local function detach(self, pos)
|
||||
local player = minetest.get_player_by_name(self.attached)
|
||||
local attached = player:get_attach()
|
||||
|
@ -706,11 +756,13 @@ local box_entity = {
|
|||
vmult = 0,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
-- Don't want the box being destroyed by anything except the elevator system.
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
-- First, check if this box needs removed.
|
||||
-- If the motor has a box and it isn't this box.
|
||||
if boxes[self.motor] and boxes[self.motor] ~= self.object then
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to duplication.")
|
||||
|
@ -739,16 +791,20 @@ local box_entity = {
|
|||
boxes[self.motor] = nil
|
||||
return
|
||||
end
|
||||
|
||||
minetest.get_player_by_name(self.attached):setpos(pos)
|
||||
-- Ensure lastpos is set to something.
|
||||
self.lastpos = self.lastpos or pos
|
||||
|
||||
-- Loop through all travelled nodes.
|
||||
for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -1 or 1) do
|
||||
local p = vector.round({x=pos.x, y=y, z=pos.z})
|
||||
--local above = vector.add(p, {x=0,y=1,z=0})
|
||||
local below = vector.add(p, {x=0,y=-1,z=0})
|
||||
local node = get_node(p)
|
||||
if node.name == "elevator:shaft" then
|
||||
-- Nothing
|
||||
-- Nothing, just continue on our way.
|
||||
elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
|
||||
-- If this is our target, detach the player here, destroy this box, and update the target elevator without waiting for the abm.
|
||||
if vector.distance(p, self.target) < 1 then
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke due to arrival.")
|
||||
detach(self, vector.add(self.target, {x=0, y=-0.4, z=0}))
|
||||
|
@ -758,8 +814,10 @@ local box_entity = {
|
|||
return
|
||||
end
|
||||
else
|
||||
-- Check if we're in the top part of an elevator, if so it's fine.
|
||||
local belownode = get_node(below)
|
||||
if belownode.name ~= "elevator:elevator_on" and belownode.name ~= "elevator:elevator_off" then
|
||||
-- If we aren't, then break the box.
|
||||
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke on "..node.name)
|
||||
boxes[self.motor] = nil
|
||||
detach(self, p)
|
||||
|
@ -768,6 +826,7 @@ local box_entity = {
|
|||
end
|
||||
end
|
||||
end
|
||||
-- Recreate the box every few seconds. This may not be necessary anymore, but does not seem to harm anything.
|
||||
self.timer = (self.timer or 0) + dtime
|
||||
if self.timer > 5 and self.motor and self.target and self.attached and pos then
|
||||
self.object:remove()
|
||||
|
|
Loading…
Reference in New Issue