README fixes.

master
Beha 2017-01-06 17:33:28 -05:00
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commit 402c4d5791
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# Kingdoms and Magic by Beha
The Kingdoms + Magic modpack is designed to allow kingdom vs kingdom PvP in Minetest, along with a wide variety of spells and nodes to attack and defend kingdoms.
Interesting features include:
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* The ability to hunt mobs via missile bombs.
# Modifications
This modpack contains some alternative versions of mods with modifications to work better alongside the main kingdoms/magic combination.
* bones: drop items upon explosion, respect kingdom heavy_chests level.
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* chests: respect kingdom levels, add heavy chests.
* furnace: respect kingdom levels.
# Compatability
# Compatibility
Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
Protection should be tested with kingdoms.player.canpos rather than minetest.is_protected (unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels.
All locked/owned items should be replaced with tests for kingdom levels or is_protected. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
* Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
* Protection should be tested with `kingdoms.player.canpos` rather than `minetest.is_protected` (unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels.
* All locked/owned items should be replaced with tests for kingdom levels or `is_protected`. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
# Recommended/Tested Mods