README fixes.
parent
117be86bf6
commit
402c4d5791
10
README.md
10
README.md
|
@ -1,4 +1,5 @@
|
|||
# Kingdoms and Magic by Beha
|
||||
|
||||
The Kingdoms + Magic modpack is designed to allow kingdom vs kingdom PvP in Minetest, along with a wide variety of spells and nodes to attack and defend kingdoms.
|
||||
|
||||
Interesting features include:
|
||||
|
@ -11,6 +12,7 @@ Interesting features include:
|
|||
* The ability to hunt mobs via missile bombs.
|
||||
|
||||
# Modifications
|
||||
|
||||
This modpack contains some alternative versions of mods with modifications to work better alongside the main kingdoms/magic combination.
|
||||
|
||||
* bones: drop items upon explosion, respect kingdom heavy_chests level.
|
||||
|
@ -21,11 +23,11 @@ Kingdoms also overrides a few default nodes.
|
|||
* chests: respect kingdom levels, add heavy chests.
|
||||
* furnace: respect kingdom levels.
|
||||
|
||||
# Compatability
|
||||
# Compatibility
|
||||
|
||||
Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
|
||||
Protection should be tested with kingdoms.player.canpos rather than minetest.is_protected (unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels.
|
||||
All locked/owned items should be replaced with tests for kingdom levels or is_protected. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
|
||||
* Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
|
||||
* Protection should be tested with `kingdoms.player.canpos` rather than `minetest.is_protected` (unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels.
|
||||
* All locked/owned items should be replaced with tests for kingdom levels or `is_protected`. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
|
||||
|
||||
# Recommended/Tested Mods
|
||||
|
||||
|
|
Loading…
Reference in New Issue