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# Kingdoms and Magic by Beha
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The Kingdoms + Magic modpack is designed to allow kingdom vs kingdom PvP in Minetest, along with a wide variety of spells and nodes to attack and defend kingdoms.
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Interesting features include:
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* A fully formspec-based kingdom manager.
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* Chat channels for the area, your kingdom, and everywhere.
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* Many magic crystals and essences which combine to form powerful devices and spells.
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* Several damage types and defenses.
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* Reward blocks found in dungeons.
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* The ability to hunt mobs via missile bombs.
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# Modifications
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This modpack contains some alternative versions of mods with modifications to work better alongside the main kingdoms/magic combination.
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* bones: drop items upon explosion, respect kingdom heavy_chests level.
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* doors: respect kingdom levels, add heavy doors.
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* tnt: respect explosion blockers/absorbers, work better with objects and mobs, deal damage through magic.damage_obj.
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# Compatability
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Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
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Protection should be tested with kingdoms.player.canpos rather than minetest.is_protected (unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels.
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All locked/owned items should be replaced with tests for kingdom levels or is_protected. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
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# Recommended/Tested Mods
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* 3d_armor is fully compatible with kingdoms + magic and provides a variety of protections against all forms of "fleshy" damage. Kingdoms will disable the healing feature automatically.
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* unified_inventory is hooked into with a kingdoms button.
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* Most hunger mods will work, the mana bar from magic is placed above the usual hunger bar location.
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* Most mob mods will be compatible with magic's damage system.
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