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# Kingdoms and Magic by Beha
The Kingdoms + Magic modpack is designed to allow kingdom vs kingdom PvP in Minetest, along with a wide variety of spells and nodes to attack and defend kingdoms.
Interesting features include:
* A fully formspec-based kingdom manager.
* Chat channels for the area, your kingdom, and everywhere.
* Many magic crystals and essences which combine to form powerful devices and spells.
* Several damage types and defenses.
* Reward blocks found in dungeons.
* The ability to hunt mobs via missile bombs.
# Modifications
This modpack contains some alternative versions of mods with modifications to work better alongside the main kingdoms/magic combination.
* bones: drop items upon explosion, respect kingdom heavy_chests level.
* doors: respect kingdom levels, add heavy doors.
* tnt: respect explosion blockers/absorbers, work better with objects and mobs, deal damage through magic.damage_obj.
# Compatability
Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
Protection should be tested with kingdoms.player.canpos rather than minetest.is_protected (unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels.
All locked/owned items should be replaced with tests for kingdom levels or is_protected. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
# Recommended/Tested Mods
* 3d_armor is fully compatible with kingdoms + magic and provides a variety of protections against all forms of "fleshy" damage. Kingdoms will disable the healing feature automatically.
* unified_inventory is hooked into with a kingdoms button.
* Most hunger mods will work, the mana bar from magic is placed above the usual hunger bar location.
* Most mob mods will be compatible with magic's damage system.

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