Improve the explosive launch potion.
parent
ff0584a4cd
commit
e1d8534d44
37
potions.lua
37
potions.lua
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@ -82,13 +82,13 @@ minetest.register_craft({
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local ele_parts = function(pos)
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for i=0,math.random(5,15) do
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for i=0,math.random(1,3) do
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minetest.add_particle({
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pos = vector.add(pos, vector.multiply({x=math.random()-0.5, y=math.random()-0.5, z=math.random()-0.5}, math.random() * 4)),
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pos = vector.add(pos, vector.multiply({x=math.random()-0.5, y=math.random()-0.5, z=math.random()-0.5}, math.random())),
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velocity = vector.multiply({x=math.random()-0.5, y=math.random()-0.5, z=math.random()-0.5}, math.random() * 2),
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acceleration = vector.multiply({x=math.random()-0.5, y=math.random()*-5, z=math.random()-0.5}, math.random() * 4),
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expirationtime = math.random() * 5,
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size = math.random() * 10,
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size = math.random() * 5,
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texture = "smoke_puff.png^[transform" .. math.random(0, 7),
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})
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end
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@ -97,26 +97,33 @@ end
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minetest.register_entity("magic:explosive_launch_entity", {
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physical = false,
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timer = 0,
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
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textures = {"magic_essence.png^[opacity:0"},
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parttimer = 0,
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collisionbox = {0,0,0,0,0,0},
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textures = {"default_cloud.png^[opacity:0"},
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visual_size = {x=0, y=0},
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on_step = function(self, dtime)
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self.timer = self.timer - dtime
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if self.timer <= 0 then
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self.parttimer = self.timer + dtime
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if not self.p then
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self.object:remove()
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return
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end
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if self.timer <= 0 or self.object:getvelocity().y < 0 then
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self.object:remove()
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ele_parts(self.p:getpos())
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return
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end
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local pos = self.object:getpos()
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if self.parttimer > 0.3 then
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ele_parts(pos)
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self.parttimer = self.parttimer - 0.3
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end
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if not magic.missile_passable(vector.add(pos, {x=0, y=1, z=0})) then
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self.object:remove()
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ele_parts(self.p:getpos())
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return
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end
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if not magic.missile_passable(pos) then
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self.object:remove()
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ele_parts(self.p:getpos())
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return
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end
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end,
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@ -126,13 +133,17 @@ magic.register_potion("magic:explosive_launch_potion", {
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description = "Explosive Launch Potion",
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color = "#B30",
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on_use = function(itemstack, player)
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if not minetest.registered_nodes[minetest.get_node(vector.add(player:get_pos(), {x=0, y=-1, z=0})).name].walkable then
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return false
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end
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local pos = player:get_pos()
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local speed = math.random(10, 30)
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local time = 1
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local speed = math.random(15, 20)
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local time = 10
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local obj = minetest.add_entity(pos, "magic:explosive_launch_entity")
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local dir = player:get_look_dir()
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obj:setvelocity({x=dir.x*-speed, y=dir.y*-speed, z=dir.z*-speed})
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obj:setacceleration({x=0, y=-8.5, z=0})
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local v = {x=dir.x*-speed, y=dir.y*-speed, z=dir.z*-speed}
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obj:setvelocity(v)
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obj:setacceleration({x=-(v.x / math.abs(v.y / 9.81)), y=-9.81, z=-(v.z / math.abs(v.y / 9.81))})
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obj:setyaw(player:get_look_horizontal()+math.pi)
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player:set_attach(obj, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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obj:get_luaentity().timer = time
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