A table of players being teleported is available with `protection_lagporter.glitching`, player names will either be `nil` if not teleporting or `true` if they are.
These mods must be changed to detect `protection_lagporter.glitching` and set the speed to 0.1 if it is `true` for `protection_lagporter.glitching[playerName]`
In node definitions you should use the digger argument, `minetest.is_protected(pos, name, true)`, if you test for protection in `on_dig`. This is only needed if the node is walkable.