A table of players being teleported is available with `protection_lagporter.glitching`, player names will either be `nil` if not teleporting or `true` if they are.
#### TenPlus1's Protection Redo
function minetest.is_protected(pos, digger, digging)
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
if digging then protection_lagporter.check(pos, digger) end
In node definitions you should use the digger argument, `minetest.is_protected(pos, name, digging)`, if you test for protection in `on_dig`. This is only needed if the node is walkable.