Update readme.md
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@ -8,12 +8,12 @@ This mod will teleport players back to where they started digging if they try to
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### minetest.is_protected
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This mod overrides `minetest.node_dig` and calls a third argument in `minetest.is_protected`: `digger`
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This mod overrides `minetest.node_dig` and calls a third argument in `minetest.is_protected`: `digging`
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This argument can be safely ignored, so existing mods aren't broken by this.
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### Usage in other mods
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In a protection mod change the definition of minetest.is_protected and call `protection_lagporter.check(pos, name)` to support the digger option.
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In a protection mod change the definition of minetest.is_protected and call `protection_lagporter.check(pos, name)` to support the digging option.
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A table of players being teleported is available with `protection_lagporter.glitching`, player names will either be `nil` if not teleporting or `true` if they are.
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#### TenPlus1's Protection Redo
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@ -34,4 +34,4 @@ A table of players being teleported is available with `protection_lagporter.glit
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end
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#### Node Definitions
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In node definitions you should use the digger argument, `minetest.is_protected(pos, name, digger)`, if you test for protection in `on_dig`. This is only needed if the node is walkable.
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In node definitions you should use the digger argument, `minetest.is_protected(pos, name, digging)`, if you test for protection in `on_dig`. This is only needed if the node is walkable.
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