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Camouflage mod for Minetest

master
Doc 9 years ago
commit
122dce57ae
  1. 22
      .gitattributes
  2. 163
      .gitignore
  3. 1
      depends.txt
  4. 44
      init.lua
  5. BIN
      textures/camo_ladder.png
  6. BIN
      textures/dirt.png
  7. BIN
      textures/grass.png
  8. BIN
      textures/grass_side.png
  9. BIN
      textures/leaves.png

22
.gitattributes

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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

163
.gitignore

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store

1
depends.txt

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default

44
init.lua

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minetest.register_craft({
output = "camomod:camoblock",
recipe = {
{"default:leaves", "default:leaves"},
{"default:leaves", "default:leaves"},
}
})
minetest.register_craft({
output = "camomod:camoladder 4",
recipe = {
{"default:ladder 4", "default:tree"}}
})
minetest.register_node("camomod:camoblock", {
description = "Nonsolid Camoflage Block",
tiles = {"default_leaves.png"},
drawtype = "glasslike",
walkable = false,
climbable = true,
paramtype = "light",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, flammable=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("camomod:camoladder", {
description = "Camoflaged Ladder",
drawtype = "signlike",
tiles ={"camo_ladder.png"},
inventory_image = "camo_ladder.png",
wield_image = "camo_ladder.png",
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})

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textures/dirt.png

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textures/grass.png

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textures/grass_side.png

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textures/leaves.png

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