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326 lines
9.5 KiB
326 lines
9.5 KiB
-- Based on |
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-- Minetest 0.4 mod: stairs |
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-- See README.txt for licensing and other information. |
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-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE |
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snow_stairs = {} -- This is a little trick. Without it Minetest will complain |
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-- "attempt to index global 'snow' (a nil value)" and |
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-- refuse to load. So a value without definition "={}"is assigned to snow. |
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-- Node will be called snow:stair_<subname> |
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function snow_stairs.register_stair(subname, recipeitem, groups, images, description, sounds) |
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minetest.register_node("snow:stair_" .. subname, { |
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description = description, |
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drawtype = "nodebox", |
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tiles = images, |
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paramtype = "light", |
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paramtype2 = "facedir", |
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is_ground_content = true, |
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groups = groups, |
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sounds = default.node_sound_dirt_defaults({ |
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footstep = {name="default_snow_footstep", gain=0.25}, |
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dig = {name="default_dig_crumbly", gain=0.4}, |
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dug = {name="default_snow_footstep", gain=0.75}, |
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place = {name="default_place_node", gain=1.0} |
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}), |
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node_box = { |
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type = "fixed", |
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fixed = { |
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
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{-0.5, 0, 0, 0.5, 0.5, 0.5}, |
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}, |
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}, |
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on_place = function(itemstack, placer, pointed_thing) |
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if pointed_thing.type ~= "node" then |
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return itemstack |
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end |
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local p0 = pointed_thing.under |
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local p1 = pointed_thing.above |
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local param2 = 0 |
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local placer_pos = placer:getpos() |
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if placer_pos then |
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local dir = { |
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x = p1.x - placer_pos.x, |
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y = p1.y - placer_pos.y, |
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z = p1.z - placer_pos.z |
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} |
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param2 = minetest.dir_to_facedir(dir) |
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end |
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if p0.y-1 == p1.y then |
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param2 = param2 + 20 |
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if param2 == 21 then |
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param2 = 23 |
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elseif param2 == 23 then |
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param2 = 21 |
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end |
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end |
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return minetest.item_place(itemstack, placer, pointed_thing, param2) |
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end, |
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on_construct = function(pos) |
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pos.y = pos.y - 1 |
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if minetest.get_node(pos).name == "default:dirt_with_grass" |
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-- Thinking in terms of layers, dirt_with_snow could also double as |
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 |
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or minetest.get_node(pos).name == "default:dirt" then |
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minetest.set_node(pos, {name="default:dirt_with_snow"}) |
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end |
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end |
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}) |
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--[[ |
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-- for replace ABM |
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minetest.register_node("snow:stair_" .. subname.."upside_down", { |
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replace_name = "snow:stair_" .. subname, |
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groups = {slabs_replace=1}, |
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}) |
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--]] |
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minetest.register_craft({ |
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output = 'snow:stair_' .. subname .. ' 6', |
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recipe = { |
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{recipeitem, "", ""}, |
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{recipeitem, recipeitem, ""}, |
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{recipeitem, recipeitem, recipeitem}, |
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}, |
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}) |
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-- Flipped recipe |
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minetest.register_craft({ |
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output = 'snow:stair_' .. subname .. ' 6', |
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recipe = { |
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{"", "", recipeitem}, |
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{"", recipeitem, recipeitem}, |
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{recipeitem, recipeitem, recipeitem}, |
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}, |
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}) |
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end |
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-- Node will be called snow:slab_<subname> |
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function snow_stairs.register_slab(subname, recipeitem, groups, images, description, sounds) |
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minetest.register_node("snow:slab_" .. subname, { |
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description = description, |
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drawtype = "nodebox", |
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tiles = images, |
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paramtype = "light", |
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paramtype2 = "facedir", |
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is_ground_content = true, |
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groups = groups, |
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sounds = default.node_sound_dirt_defaults({ |
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footstep = {name="default_snow_footstep", gain=0.25}, |
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dig = {name="default_dig_crumbly", gain=0.4}, |
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dug = {name="default_snow_footstep", gain=0.75}, |
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place = {name="default_place_node", gain=1.0} |
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}), |
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node_box = { |
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type = "fixed", |
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
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}, |
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on_place = function(itemstack, placer, pointed_thing) |
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if pointed_thing.type ~= "node" then |
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return itemstack |
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end |
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-- If it's being placed on an another similar one, replace it with |
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-- a full block |
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local slabpos = nil |
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local slabnode = nil |
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local p0 = pointed_thing.under |
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local p1 = pointed_thing.above |
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local n0 = minetest.get_node(p0) |
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local n1 = minetest.get_node(p1) |
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local param2 = 0 |
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local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and |
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n0.param2 >= 20) |
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if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then |
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slabpos = p0 |
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slabnode = n0 |
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elseif n1.name == "snow:slab_" .. subname then |
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slabpos = p1 |
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slabnode = n1 |
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end |
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if slabpos then |
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-- Remove the slab at slabpos |
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minetest.remove_node(slabpos) |
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-- Make a fake stack of a single item and try to place it |
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local fakestack = ItemStack(recipeitem) |
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fakestack:set_count(itemstack:get_count()) |
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pointed_thing.above = slabpos |
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local success |
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) |
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-- If the item was taken from the fake stack, decrement original |
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if success then |
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itemstack:set_count(fakestack:get_count()) |
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-- Else put old node back |
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else |
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minetest.set_node(slabpos, slabnode) |
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end |
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return itemstack |
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end |
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-- Upside down slabs |
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if p0.y-1 == p1.y then |
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-- Turn into full block if pointing at a existing slab |
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if n0_is_upside_down then |
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-- Remove the slab at the position of the slab |
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minetest.remove_node(p0) |
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-- Make a fake stack of a single item and try to place it |
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local fakestack = ItemStack(recipeitem) |
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fakestack:set_count(itemstack:get_count()) |
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pointed_thing.above = p0 |
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local success |
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) |
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-- If the item was taken from the fake stack, decrement original |
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if success then |
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itemstack:set_count(fakestack:get_count()) |
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-- Else put old node back |
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else |
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minetest.set_node(p0, n0) |
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end |
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return itemstack |
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end |
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-- Place upside down slab |
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param2 = 20 |
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end |
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-- If pointing at the side of a upside down slab |
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if n0_is_upside_down and p0.y+1 ~= p1.y then |
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param2 = 20 |
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end |
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return minetest.item_place(itemstack, placer, pointed_thing, param2) |
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end, |
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on_construct = function(pos) |
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pos.y = pos.y - 1 |
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if minetest.get_node(pos).name == "default:dirt_with_grass" |
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-- Thinking in terms of layers, dirt_with_snow could also double as |
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 |
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or minetest.get_node(pos).name == "default:dirt" then |
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minetest.set_node(pos, {name="default:dirt_with_snow"}) |
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end |
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end |
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}) |
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--[[ |
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-- for replace ABM |
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minetest.register_node("snow:slab_" .. subname.."upside_down", { |
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replace_name = "snow:slab_"..subname, |
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groups = {slabs_replace=1}, |
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}) |
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--]] |
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minetest.register_craft({ |
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output = 'snow:slab_' .. subname .. ' 6', |
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recipe = { |
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{recipeitem, recipeitem, recipeitem}, |
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}, |
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}) |
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end |
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--[[ |
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-- Replace old "upside_down" nodes with new param2 versions |
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minetest.register_abm({ |
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nodenames = {"group:slabs_replace"}, |
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interval = 1, |
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chance = 1, |
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action = function(pos, node) |
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node.name = minetest.registered_nodes[node.name].replace_name |
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node.param2 = node.param2 + 20 |
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if node.param2 == 21 then |
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node.param2 = 23 |
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elseif node.param2 == 23 then |
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node.param2 = 21 |
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end |
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minetest.set_node(pos, node) |
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end, |
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}) |
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--]] |
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-- Snow stairs and slabs require extra definitions because of their extra |
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-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ |
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-- Nodes will be called snow:{stair,slab}_<subname> |
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function snow_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates) |
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snow_stairs.register_stair(subname, recipeitem, groups, images, desc_stair, freezemelt, liquidtype, paramtype, sunlight_propagates) |
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snow_stairs.register_slab(subname, recipeitem, groups, images, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates) |
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end |
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list_of_snow_stuff = { |
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--{"row[1] = first item in row", |
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-- "row[2] = second item in row", |
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-- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ |
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{"ice", "default:ice", "default_ice.png", "Ice Stairs", "Ice Slabs"}, |
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{"snowblock", "default:snowblock", "default_snow.png", "Snowblock Stairs", "Snowblock Slabs"}, |
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{"snow_cobble", "snow:snow_cobble", "snow_snow_cobble.png", "Snow Cobble Stairs", "Snow Cobble Slabs"}, |
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{"snow_brick", "snow:snow_brick", "snow_snow_brick.png", "Snow Brick Stair", "Snow Brick Slab"}, |
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} |
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for _, row in ipairs(list_of_snow_stuff) do |
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local snow_subname = row[1] |
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local snow_recipeitem = row[2] |
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local snow_images = row[3] |
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local snow_desc_stair = row[4] |
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local snow_desc_slab = row[5] |
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snow_stairs.register_stair_and_slab(snow_subname, snow_recipeitem, |
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{cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1}, |
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{snow_images}, |
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snow_desc_stair, |
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snow_desc_slab, |
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"default:water_source", |
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"none", |
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"light", |
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true |
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) |
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end -- End the "list of snow stuff" part of the above section. ~ LazyJ |
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-- Snow stairs and slabs should be easier to break than the more dense and |
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-- manufactured, other snow-type nodes in the list above. ~ lazyJ |
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minetest.override_item("snow:stair_snowblock", { |
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, |
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}) |
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minetest.override_item("snow:slab_snowblock", { |
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, |
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}) |
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-- Everything above is made of snow and uses snow sounds, ice, however, should sound more like glass |
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-- and be harder to dig. ~ LazyJ |
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minetest.override_item("snow:stair_ice", { |
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, |
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use_texture_alpha = true, |
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sounds = default.node_sound_glass_defaults(), |
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}) |
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minetest.override_item("snow:slab_ice", { |
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, |
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use_texture_alpha = true, |
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sounds = default.node_sound_glass_defaults(), |
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})
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