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355 lines
11 KiB
355 lines
11 KiB
-- NODES |
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-- Pine Needles |
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minetest.register_node("snow:needles",{ |
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description = "Pine Needles", |
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drawtype = "allfaces_optional", |
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visual_scale = 1.3, |
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tiles = {"snow_needles.png"}, |
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waving = 1, |
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paramtype = "light", |
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groups = {snappy=3, leafdecay=5}, |
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drop = { |
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max_items = 1, |
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items = { |
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{ |
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-- player will get sapling with 1/20 chance |
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items = {'snow:sapling_pine'}, |
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rarity = 20, |
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}, |
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{ |
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-- player will get leaves only if he get no saplings, |
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-- this is because max_items is 1 |
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items = {'snow:needles'}, |
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} |
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} |
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}, |
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sounds = default.node_sound_leaves_defaults(), |
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}) |
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--[[ |
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If christmas_content is enabled, then this next part will override the pine needles' drop code |
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(in the code section above) and adds Xmas tree saplings to the items that are dropped. |
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The Xmas tree needles are registred and defined a farther down in this nodes.lua file. |
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~ LazyJ |
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--]] |
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if snow.christmas_content then |
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--Christmas trees |
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minetest.override_item("snow:needles", { |
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drop = { |
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max_items = 1, |
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items = { |
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{ |
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-- player will get xmas tree with 1/120 chance |
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items = {'snow:xmas_tree'}, |
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rarity = 120, |
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}, |
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{ |
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-- player will get sapling with 1/20 chance |
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items = {'snow:sapling_pine'}, |
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rarity = 20, |
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}, |
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{ |
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-- player will get leaves only if he get no saplings, |
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-- this is because max_items is 1 |
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items = {'snow:needles'}, |
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} |
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} |
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} |
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}) |
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end |
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--Christmas easter egg |
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minetest.register_on_mapgen_init( function() |
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if skins then |
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skins.add("character_snow_man") |
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end |
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end |
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) |
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--[[ |
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Original, static Xmas lights. Keep so people can "turn off" the |
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animation if it is too much for them. ~ LazyJ |
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--Decorated Pine leaves |
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minetest.register_node("snow:needles_decorated", { |
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description = "Decorated Pine Needles", |
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drawtype = "allfaces_optional", |
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tiles = {"snow_needles_decorated.png"}, |
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paramtype = "light", |
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groups = {snappy=3, leafdecay=3}, |
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drop = { |
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max_items = 1, |
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items = { |
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{ |
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-- player will get xmas tree with 1/20 chance |
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items = {'snow:xmas_tree'}, |
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rarity = 50, |
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}, |
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{ |
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-- player will get sapling with 1/20 chance |
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items = {'snow:sapling_pine'}, |
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rarity = 20, |
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}, |
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{ |
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-- player will get leaves only if he get no saplings, |
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-- this is because max_items is 1 |
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items = {'snow:needles_decorated'}, |
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} |
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} |
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}, |
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sounds = default.node_sound_leaves_defaults(), |
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}) |
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--]] |
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-- Animated, "blinking lights" version. ~ LazyJ |
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-- Decorated Pine Leaves |
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minetest.register_node("snow:needles_decorated", { |
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description = "Decorated Pine Needles", |
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drawtype = "allfaces_optional", |
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light_source = 5, |
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inventory_image = minetest.inventorycube("snow_needles_decorated.png"), |
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--tiles = {"snow_needles_decorated.png"}, |
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tiles = { |
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{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}} |
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}, |
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paramtype = "light", |
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groups = {snappy=3, leafdecay=5}, |
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drop = { |
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max_items = 1, |
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items = { |
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{ |
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-- player will get xmas tree with 1/120 chance |
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items = {'snow:xmas_tree'}, |
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rarity = 120, |
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}, |
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{ |
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-- player will get sapling with 1/20 chance |
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items = {'snow:sapling_pine'}, |
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rarity = 20, |
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}, |
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{ |
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-- player will get leaves only if he get no saplings, |
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-- this is because max_items is 1 |
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items = {'snow:needles_decorated'}, |
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} |
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} |
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}, |
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sounds = default.node_sound_leaves_defaults(), |
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}) |
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-- Xmas Tree Sapling |
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minetest.register_node("snow:xmas_tree", { |
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description = "Christmas Tree", |
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drawtype = "plantlike", |
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visual_scale = 1.0, |
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tiles = {"snow_xmas_tree.png"}, |
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inventory_image = "snow_xmas_tree.png", |
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wield_image = "snow_xmas_tree.png", |
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paramtype = "light", |
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walkable = false, |
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groups = {snappy=2,dig_immediate=3}, |
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sounds = default.node_sound_defaults(), |
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}) |
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-- Pine Sapling |
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minetest.register_node("snow:sapling_pine", { |
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description = "Pine Sapling", |
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drawtype = "plantlike", |
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visual_scale = 1.0, |
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tiles = {"snow_sapling_pine.png"}, |
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inventory_image = "snow_sapling_pine.png", |
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wield_image = "snow_sapling_pine.png", |
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paramtype = "light", |
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walkable = false, |
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groups = {snappy=2,dig_immediate=3}, |
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sounds = default.node_sound_defaults(), |
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}) |
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-- Star on Xmas Trees |
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minetest.register_node("snow:star", { |
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description = "Star", |
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--drawtype = "torchlike", |
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drawtype = "plantlike", -- Stars disappeared when viewed at the right angle. "Plantlike" solved the visual problem. ~ LazyJ |
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tiles = {"snow_star.png"}, |
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inventory_image = "snow_star.png", |
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wield_image = "snow_star.png", |
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paramtype = "light", |
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walkable = false, |
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--groups = {snappy=2,dig_immediate=3}, |
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ |
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ |
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on_punch = function(pos, node, puncher) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ |
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minetest.set_node(pos, {name = "snow:star_lit"}) |
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nodeupdate(pos) |
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end, |
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}) |
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-- Star (Lit Version) on Xmas Trees |
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minetest.register_node("snow:star_lit", { |
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description = "Star Lighted", |
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drawtype = "plantlike", |
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light_source = LIGHT_MAX, |
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tiles = {"snow_star_lit.png"}, |
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wield_image = "snow_star.png", |
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paramtype = "light", |
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walkable = false, |
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drop = "snow:star", |
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, |
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sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), |
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on_punch = function(pos, node, puncher) |
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minetest.set_node(pos, {name = "snow:star"}) |
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nodeupdate(pos) |
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end, |
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}) |
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-- Moss |
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minetest.register_node("snow:moss", { |
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description = "Moss", |
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tiles = {"snow_moss.png"}, |
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drawtype = "signlike", |
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paramtype = "light", |
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paramtype2 = "wallmounted", |
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walkable = false, |
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selection_box = { |
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type = "wallmounted", |
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}, |
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is_ground_content = true, |
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groups = {crumbly=3, attached_node=1}, |
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}) |
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-- Snow Brick |
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minetest.register_node("snow:snow_brick", { |
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description = "Snow Brick", |
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tiles = {"snow_snow_brick.png"}, |
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is_ground_content = true, |
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freezemelt = "default:water_source", |
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liquidtype = "none", |
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paramtype = "light", |
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sunlight_propagates = true, |
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paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or |
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-- by player position. ~ LazyJ |
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-- I made this a little harder to dig than snow blocks because |
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ |
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, |
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--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ |
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sounds = default.node_sound_dirt_defaults({ |
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footstep = {name="default_snow_footstep", gain=0.25}, |
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dig = {name="default_dig_crumbly", gain=0.4}, |
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dug = {name="default_snow_footstep", gain=0.75}, |
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place = {name="default_place_node", gain=1.0} |
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}), |
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also |
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ |
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on_construct = function(pos) |
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pos.y = pos.y - 1 |
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if minetest.get_node(pos).name == "default:dirt_with_grass" |
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-- Thinking in terms of layers, dirt_with_snow could also double as |
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 |
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or minetest.get_node(pos).name == "default:dirt" then |
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minetest.set_node(pos, {name="default:dirt_with_snow"}) |
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end |
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end |
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}) |
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-- Snow Cobble ~ LazyJ |
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minetest.register_node("snow:snow_cobble", { |
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description = "Snow Cobble", |
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tiles = {"snow_snow_cobble.png"}, |
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is_ground_content = true, |
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freezemelt = "default:water_source", |
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liquidtype = "none", |
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paramtype = "light", |
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sunlight_propagates = true, |
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paramtype2 = "facedir", |
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-- I made this a little harder to dig than snow blocks because |
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-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ |
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, |
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sounds = default.node_sound_dirt_defaults({ |
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footstep = {name="default_snow_footstep", gain=0.25}, |
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dig = {name="default_dig_crumbly", gain=0.4}, |
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dug = {name="default_snow_footstep", gain=0.75}, |
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place = {name="default_place_node", gain=1.0} |
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}), |
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also |
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-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ |
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on_construct = function(pos) |
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pos.y = pos.y - 1 |
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if minetest.get_node(pos).name == "default:dirt_with_grass" |
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or minetest.get_node(pos).name == "default:dirt" then |
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minetest.set_node(pos, {name="default:dirt_with_snow"}) |
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end |
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end |
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}) |
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-- Override Default Nodes to Add Extra Functions |
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-- This adds code to the existing default ice. ~ LazyJ |
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minetest.override_item("default:ice", { |
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-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with |
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-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09 |
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use_texture_alpha = true, -- 1 |
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sunlight_propagates = true, -- 2 |
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drawtype = "glasslike", |
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inventory_image = minetest.inventorycube("default_ice.png"), |
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liquidtype = "none", |
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-- I made this a lot harder to dig than snow blocks because ice is much more dense |
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-- and solid than fluffy snow. ~ LazyJ |
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=1}, |
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on_construct = function(pos) |
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pos.y = pos.y - 1 |
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if minetest.get_node(pos).name == "default:dirt_with_grass" |
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or minetest.get_node(pos).name == "default:dirt" then |
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minetest.set_node(pos, {name="default:dirt_with_snow"}) |
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end |
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end |
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}) |
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-- This adds code to the existing, default snowblock. ~ LazyJ |
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minetest.override_item("default:snowblock", { |
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liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) |
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paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) |
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sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) |
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-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ |
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1}, |
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drop = "snow:snow_cobble", |
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on_construct = function(pos) |
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pos.y = pos.y - 1 |
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if minetest.get_node(pos).name == "default:dirt_with_grass" |
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-- Thinking in terms of layers, dirt_with_snow could also double as |
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 |
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or minetest.get_node(pos).name == "default:dirt" then |
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minetest.set_node(pos, {name="default:dirt_with_snow"}) |
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end |
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end |
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})
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