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mobs:register_mob('scorpion:little', {
type = 'monster',
passive = false,
attack_type = 'dogfight',
damage = 5,
hp_min = 30, hp_max = 75, armor = 45,
collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5},
visual = 'mesh',
mesh = 'scorpion.b3d',
textures = {
{'scorpion_red.png'},
{'scorpion_green.png'},
{'scorpion_tan.png'},
},
blood_texture = 'mobs_blood.png',
visual_size = {x=7,y=7},
makes_footstep_sound = true,
sounds = {
war_cry = 'scorpion_squeak',
},
walk_velocity = 2,
run_velocity = 6,
jump = true,
stepheight = 1.7,
reach = 3,
view_range = 7,
fear_height = 2,
drops = {
{name = 'mobs:meat_raw', chance = 1, min = 2, max = 8},
{name = 'scorpion:shell', chance = 1, min = 1, max = 10},
},
water_damage = 2,
lava_damage = 60,
light_damage = 0,
animation = {
speed_normal = 45, speed_run = 90,
stand_start = 0, stand_end = 60,
walk_start = 150, walk_end = 210,
run_start = 150, run_end = 210,
punch_start = 220, punch_end = 260,
punch2_start = 265, punch2_end = 305,
punch3_start = 70, punch3_end = 140,
},
})
mobs:spawn({
name = 'scorpion:little',
nodes = {'default:desert_sand', 'default:dirt_with_rainforest_litter', 'default:dry_dirt_with_grass'},
min_height = -10,
max_height = 200,
interval = 45,
chance = 3000,
active_object_count = 5,
})