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Nathan Salapat 8cd81a9b10 Updated WorldEdit 3 months ago
menu More data collection for stats, and easier viewing of stats. 10 months ago
mods Updated WorldEdit 3 months ago
test Protect builder mode-switch API against inventory overrides 7 months ago
.gitignore Initial skin changes implemented. 9 months ago
changelog.txt Fixing bugs from the last steam. 4 months ago
contribution guide.txt Updated tasks to a new infotext system. 3 months ago
game.conf Added some new furniture 3 months ago
readme.txt Add game setting for lobby spawn pos. 9 months ago
settingtypes.txt Add game setting for lobby spawn pos. 9 months ago

readme.txt

Traitor aims to be a game similar to Among Us. I've never actually played Among Us though, so your mileage may vary. :)

The game provides nodes and mechanics for building and playing 'levels', but has no mapgen, relying entirely on user generated content for the map. A spawn hub should be built at some location, and that location should be set as the lobby spawn point via the "Lobby spawn point" (traitor_lobby_spawn) game setting.

To create a new world/server grant youself free and fly, teleport to your spawn location. and use world edit to create a platform for new players to spawn onto. You may want to build walls around the platform so people can't walk off the edge and fall forever. Some invisible nodes are provided, and nodes that aren't available in creative inventory for server building. You can easily find them by searching the source code for nodes that are not_in_creative_inventory.