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local dye_table = dye.dyes
for i in ipairs(dye_table) do
local name = dye_table[i][1]
local desc = dye_table[i][2]
local hex = dye_table[i][3]
minetest.register_node('furniture:bed1_'..name, {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Bed with '..desc..' Blankets',
drawtype = 'mesh',
mesh = 'furniture_bed1.obj',
tiles = {'furniture_bed1_wood.png', 'furniture_bed1_sheets.png'},
overlay_tiles = {{name = '(furniture_bed1_sheets.png^[multiply:'..hex..')^furniture_bed1_mask.png', color = 'white'}},
paramtype = 'light',
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
selection_box = {
type = 'fixed',
fixed = {{-.5, -.5, -.5, .5, 0, 1.5},
{-.5, 0, 1.35, .5, .5, 1.5}}
},
collision_box = {
type = 'fixed',
fixed = {{-.5, -.5, -.5, .5, 0, 1.5},
{-.5, 0, 1.35, .5, .5, 1.5}}
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
after_place_node = function(pos, placer, itemstack)
if not epic.space_to_front(pos) then
minetest.remove_node(pos)
return itemstack
end
end,
after_dig_node = function(pos, oldnode)
epic.remove_front_node(pos, oldnode)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
beds.on_rightclick(pos, clicker)
return itemstack
end,
on_rotate = function(pos, node)
return false
end,
})
end