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minetest.register_node('furniture:chest_small', {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Small Chest',
drawtype = 'mesh',
mesh = 'furniture_chest_small.obj',
tiles = {'furniture_chest_small.png'},
overlay_tiles = {{name='furniture_chest_small_overlay.png', color='white'}},
paramtype = 'light',
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
selection_box = {
type = 'fixed',
fixed = {-.4, -.5, -.3, .4, .2, .4},
},
collision_box = {
type = 'fixed',
fixed = {-.4, -.5, -.3, .4, .2, .4},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', furniture.storage_24_form(pos, ''))
local inv = meta:get_inventory()
inv:set_size('main', 24)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty('main')
end,
on_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
return
end
local meta = minetest.get_meta(pos)
if fields ['save'] then
meta:set_string('infotext', fields.description)
meta:set_string('formspec', furniture.storage_24_form(pos, fields.description))
elseif fields ['sort'] then
furniture.sort_inventory(meta:get_inventory())
end
end,
allow_metadata_inventory_put = furniture.inv_take_put,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
})
minetest.register_node('furniture:chest', {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Chest',
drawtype = 'mesh',
mesh = 'furniture_chest.obj',
tiles = {'furniture_chest.png'},
overlay_tiles = {{name='furniture_chest_overlay.png', color='white'}},
paramtype = 'light',
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
selection_box = {
type = 'fixed',
fixed = {-.45, -.5, -.4, .45, .4, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.45, -.5, -.4, .45, .4, .5},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', furniture.storage_32_form(pos, ''))
local inv = meta:get_inventory()
inv:set_size('main', 32)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty('main')
end,
on_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
return
end
local meta = minetest.get_meta(pos)
if fields ['save'] then
meta:set_string('infotext', fields.description)
meta:set_string('formspec', furniture.storage_32_form(pos, fields.description))
elseif fields ['sort'] then
furniture.sort_inventory(meta:get_inventory())
end
end,
allow_metadata_inventory_put = furniture.inv_take_put,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
})
minetest.register_node('furniture:chest_large', {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Large Chest',
drawtype = 'mesh',
mesh = 'furniture_chest_large.obj',
tiles = {'furniture_chest_large.png'},
overlay_tiles = {{name='furniture_chest_large_overlay.png', color='white'}},
paramtype = 'light',
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.4, 1.5, .3, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.4, 1.5, .3, .5},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
after_place_node = function(pos, placer, itemstack)
if not epic.space_to_side(pos) then
minetest.remove_node(pos)
return itemstack
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', furniture.storage_60_form(pos, ''))
local inv = meta:get_inventory()
inv:set_size('main', 60)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
epic.remove_side_node(pos, oldnode)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty('main')
end,
on_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
return
end
local meta = minetest.get_meta(pos)
if fields ['save'] then
meta:set_string('infotext', fields.description)
meta:set_string('formspec', furniture.storage_60_form(pos, fields.description))
elseif fields ['sort'] then
furniture.sort_inventory(meta:get_inventory())
end
end,
on_rotate = function(pos, node)
return false
end,
allow_metadata_inventory_put = furniture.inv_take_put,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
})
minetest.register_node('furniture:cabinet_wall', {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Wall Mounted Cabinet',
drawtype = 'mesh',
mesh = 'furniture_cabinet_wall.obj',
tiles = {'furniture_cabinet_wall.png'},
paramtype = 'light',
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.3, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.3, .5, .5, .5},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', furniture.storage_24_form(pos, ''))
local inv = meta:get_inventory()
inv:set_size('main', 24)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty('main')
end,
on_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
return
end
local meta = minetest.get_meta(pos)
if fields ['save'] then
meta:set_string('infotext', fields.description)
meta:set_string('formspec', furniture.storage_24_form(pos, fields.description))
elseif fields ['sort'] then
furniture.sort_inventory(meta:get_inventory())
end
end,
allow_metadata_inventory_put = furniture.inv_take_put,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
})
minetest.register_node('furniture:cabinet_counter', {
_doc_items_crafting = 'This is crafted in the Woodworking Station.',
description = 'Cabinet with Countertop',
drawtype = 'mesh',
mesh = 'furniture_cabinet_counter.obj',
tiles = {'furniture_cabinet_counter.png'},
paramtype = 'light',
paramtype2 = 'colorfacedir',
palette = 'furniture_stain_palette.png',
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .5, .5},
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, .5, .5},
},
groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', furniture.storage_24_form(pos, ''))
local inv = meta:get_inventory()
inv:set_size('main', 24)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty('main')
end,
on_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(sender, 'protection_bypass') then
return
end
local meta = minetest.get_meta(pos)
if fields ['save'] then
meta:set_string('infotext', fields.description)
meta:set_string('formspec', furniture.storage_24_form(pos, fields.description))
elseif fields ['sort'] then
furniture.sort_inventory(meta:get_inventory())
end
end,
allow_metadata_inventory_put = furniture.inv_take_put,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
})
local bookshelf_formspec =
"size[8,7;]" ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
local function update_bookshelf(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("books")
local formspec = bookshelf_formspec
-- Inventory slots overlay
local bx, by = 0, 0.3
local n_written, n_empty = 0, 0
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
local stack = invlist[i]
if stack:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
else
local metatable = stack:get_meta():to_table() or {}
if metatable.fields and metatable.fields.text then
n_written = n_written + stack:get_count()
else
n_empty = n_empty + stack:get_count()
end
end
bx = bx + 1
end
meta:set_string("formspec", formspec)
if n_written + n_empty == 0 then
meta:set_string("infotext", "Empty Locked Bookshelf")
else
meta:set_string("infotext", "Locked Bookshelf ("..n_written.." written, "..n_empty.." empty books)")
end
end
minetest.register_node("furniture:bookshelf_locked", {
description = 'Locked Bookshelf',
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
update_bookshelf(pos)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
return 0
else
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
else
return 0
end
end
end,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "furniture:bookshelf_locked"
minetest.remove_node(pos)
return drops
end,
})
local vessels_shelf_formspec =
"size[8,7;]" ..
"list[context;vessels;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;vessels]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0, 2.85)
local function update_vessels_shelf(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("vessels")
local formspec = vessels_shelf_formspec
-- Inventory slots overlay
local vx, vy = 0, 0.3
local n_items = 0
for i = 1, 16 do
if i == 9 then
vx = 0
vy = vy + 1
end
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
else
local stack = invlist[i]
if not stack:is_empty() then
n_items = n_items + stack:get_count()
end
end
vx = vx + 1
end
meta:set_string("formspec", formspec)
if n_items == 0 then
meta:set_string("infotext", "Empty Locked Vessels Shelf")
else
meta:set_string("infotext", "Locked Vessels Shelf ("..n_items.." items)")
end
end
minetest.register_node("furniture:shelf_vessel_locked", {
description = "Locked Vessels Shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_vessels_shelf(pos)
local inv = meta:get_inventory()
inv:set_size("vessels", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("vessels")
end,
allow_metadata_inventory_take = furniture.inv_take_put,
allow_metadata_inventory_move = furniture.inv_manipulate,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) and not minetest.check_player_privs(player, 'protection_bypass') then
return 0
else
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
return stack:get_count()
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
update_vessels_shelf(pos)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
update_vessels_shelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
update_vessels_shelf(pos)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "vessels", drops)
drops[#drops + 1] = "vessels:shelf"
minetest.remove_node(pos)
return drops
end,
})