You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
||9 years ago|
|textures||9 years ago|
|.gitignore||9 years ago|
|README||9 years ago|
|autoplace.lua||9 years ago|
|changelog.txt||9 years ago|
|depends.txt||9 years ago|
|devices.lua||9 years ago|
|init.lua||9 years ago|
|oldpipes.lua||9 years ago|
This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes,
along with "valve" and "pump" devices.
Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.
Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.
There are no crafting recipes, yet, but you can use /giveme as usual, namely
"/giveme pipeworks:pipe 999" or so, and then place them as needed. See
init.lua for more details.
This mod is intended to be used as a basis or at least as sort of a model for
something else to build on (perhaps a nicer-looking oil mod?), and does not
provide any of the code necessary to cause anything to flow through them. Like
the pipes, the valve and pump don't do anything useful yet, but you can punch
them to turn them "on" and "off". Note that the valve and pump textures and
shapes are not yet complete (hence their boxy appearance).
This mod is a work in progress.
Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.
If you don't need the old node names from the previous version of this mod,
edit init.lua and comment-out the 'dofile' line at the top.