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benrob0329 d6d4c06e98 Update LICENSE.txt 6 years ago
menu Add subgame icon 6 years ago
mods Update LICENSE.txt 6 years ago
.gitignore Add .gitignore 6 years ago
README.txt Fixed spelling 6 years ago
game.conf Minor string changes 6 years ago
minetest.conf creative: Place node at player pos 6 years ago


Subgame for the Minetest engine.
Community approach on trying to recreate the unreleased UFOrace by Kenny.

At the moment unusable. Just throw in the code we need.

# Todo

Basic features (current focus):
Hide the default UI and inventory
Show it in creative
1 block high player model and properties
Mod to handle level start, end and teleportation to new levels
Respawn at start when falling of level
Creative mode to build the levels
Fly by default

Additional features (nice to have - later):
Special blocks: jump pads
Background music and sound effects
Creative mode:
Ingame switching

The hard part is not to add too much.

# In progress

Some mod to place nodes in thin air (Mapgen singlenode) - by cd2 (cdqwertz)

# Done

Jump 2 blocks high - by cd2 (cdqwertz)
Mapgen singlenode - by cd2 (cdqwertz)
Some decorative blocks with nice abstract textures (OCD) - by cd2 (cdqwertz) - I dont know if you think that they are nice XD, I like them

# Mod structure

Provides only initial variables, functions and settings, no nodes.

All the things that are necessary for testing but not part of the future game.

Build the levels.

# License

License of source code:
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2.0 of the License, or
(at your option) any later version.

License of media (textures and sounds)
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Authors of media files
Everything not listed in here: CC-BY-SA

Casimir (CC-BY-SA):