Disable leaf decay by default
A number of worlds use leaves as the basis for sculptures. If the sculptures are destroyed by leaf decay, turning leaf decay off won't restore them. However, for worlds where the host wants to use leaf decay, there are no negative consequences to having leaf decay off initially and then turning it on. So, leaf decay has been turned off by default. As part of this, the parameter "disable_leaf_decay" has been re- placed with "enable_leaf_decay". The default setting for the new parameter is: enable_leaf_decay = false
|1 month ago|
|build/android||6 months ago|
|builtin||2 months ago|
|client/shaders||8 months ago|
|clientmods/preview||6 months ago|
|cmake/Modules||8 months ago|
|doc||1 month ago|
|fonts||8 months ago|
|games/minimal||7 months ago|
|lib||8 months ago|
|locale||8 months ago|
|misc||4 months ago|
|mods||8 months ago|
|po||4 months ago|
|src||1 month ago|
|textures||5 months ago|
|util||6 months ago|
|CMakeLists.txt||6 months ago|
|CONTRIBUTING.md||4 months ago|
|LICENSE.txt||8 months ago|
|README.md||8 months ago|
|arrowkeys.txt||7 months ago|
|minetest.conf.example||4 months ago|
|minetest.conf.example.extra||4 months ago|
|old-readme.md||4 months ago|
For the old README.md contents, including copyright and license information for components created through Spring 2017, see the file “old-readme.md”.
For build instructions, updated documentation, build instructions, and components such as “_games”, worlds, and schems, visit:
The old engine build procedure still works, but it’s recommended that the build kits be used instead.
The build kits include source code and build scripts for gcc, g++, Irrlicht, LuaJit, SQLite3, and other packages. In some cases, the copies provided offer performance or feature improvements.
6.1. The old “buildbot” code is obsolete and has been removed. Use the build kits instead.
6.2. Due to work on 100s of commits, “doc/lua_api.txt” is out of sync. It’s useful as a rough guide, but parts related to newer commits need revisions.